Author Topic: Blue World Quest  (Read 13003 times)

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Offline DJ Omnimaga

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Blue World Quest
« on: September 11, 2005, 06:17:00 am »
Marc Ryan is currently working on somekind of enhanced version of Marc the Superkid Quest and it's coming for your TI-83+/SE/84+!

http://superkidinc.com

VahnRPG

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Blue World Quest
« Reply #1 on: September 11, 2005, 07:06:00 am »
I'm working on TWO enhanced versions of MtSQuest :Pblah.gif
Blue World Quest - Hopes & Dreams. One uses an enchanced version of the original battle system and the other uses a fighting style system. Really cool, I think.

Offline DJ Omnimaga

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Blue World Quest
« Reply #2 on: September 11, 2005, 07:08:00 am »
oh nice, I guess the first one's battles will be more RPG ish then? :)smile.gif

VahnRPG

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Blue World Quest
« Reply #3 on: September 11, 2005, 07:13:00 am »
actually, they're both pretty RPG ish...Hopes's is more traditional turn based. Dreams is the fighting style one and while you can use items and whatnot, it's "real time" so after you select an item to use, you have to wait a little bit before it actually activates.
There are other differences and similarities, but for the most part the only difference between the 2 games is the battle systems.

Offline DJ Omnimaga

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Blue World Quest
« Reply #4 on: September 11, 2005, 07:18:00 am »
ah I see, this is good because some ppl might prefer the RPG style and others more action, especially those who like both Final Fantasy and Mortal Kombat or DragonBall


(those avatar/sigs reminds me Master_Jc sigs , I mean the style %)rolleyes2.gif  )

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Blue World Quest
« Reply #5 on: September 11, 2005, 07:27:00 am »
Yeah, that's the idea. Naturally there will be SOME benefits to playing both, one after the other, but nothing terribly major. Like, you don't get any super special ending for doing that...maybe...I don't know what the memory restraints are going to look like at this point, which is why i hadn't announced it as an official project yet :Pblah.gif

As for the ava/sig, I dunno. I just drew 'em by hand (the sig pic is taken from my old comic) and have been usin 'em.

Offline DJ Omnimaga

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Blue World Quest
« Reply #6 on: September 11, 2005, 07:44:00 am »
ah nice, actually size shouldnt be a problem, I know it takes a very long while to install but its worth it if you like the style and the calc has 163840 bytes of archive memory so you can use 10 pages, welll I am not too much into asm stuff so I might be wrong but this might be possible (dang why when I talk about flash apps I always have Zelda Minish Cap april fools prank in head right now?)

VahnRPG

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Blue World Quest
« Reply #7 on: September 11, 2005, 07:59:00 am »
well, see, therein lies the problem. There are a total of 5 chapters in the game. Current plans are to have those chapter files as external files that include map data and the story and junk. The max I want to get those files is about 20k or so. Yeah, I'm working on using compression but I'll get to that in a bit.
So, 5 20k files, that's 100k for the story alone. The program itself takes 5 app pages so about 80k. Assuming you have a normal 83+ (such as myself. That's all I got ;_;) then that's OVER the flash ram. Can't really have an entire chapter file in the ram, either, because I'd require about...6k of ram. So, 20k + 6k > 24k of ram. So, you can't have the flash app, 4 chapter files in flash, and one in the ram and be able to run it just fine. Granted, I'm not sure how many people would do this, but there are some CRAZY people out there in calc land ;)wink.gif
Yeah, I'm trying to use compression. What I'll be planning on doing is cutting out the current map and all the stuff it needs then uncompressing that into an appvar (basically) and have that in the ram. For the battles, I'm planning on having sprite flipping for the fighting system (thanks to being able to jump) so that'd require me to have an external file for the flipped sprites. And there'd have to be 2 of them, one for the player sprites and the other for the enemy. So, as you can see, it's a tight squeeze...

So, my options are either 1 5-page app + 5 chapter external files, 1 9~1-page app containing everything, or 5 5-page apps. Regardless, I'd have to make it WORTH the space taken up. The overall story is moderately long (compared to MtSQuest) but the chapters themselves don't involve much more than "go from map 1 to map X." In other words, fairly short compared to the full game of MtSQuest. So, I have to do something to make up for that time difference. Leveling up works differently in this game, using EXP to level up, with each map having it's own base level and once you are 'out of range' you can't level up there any more, so in a sense you are forced to go from one chapter to the next. Meaning you can't max out your levels in Chapter 1 and not have to worry about leveling for the rest of the game :Pblah.gif That'd make it REALLY short ;)wink.gif
So, my only other option is minigames and puzzles...which I'm not sure how I'd do. You're basically wandering around in the wilderness and, realistically, how often are you going to come across a puzzle walking around? This ain't zelda ;)wink.gif
So much to do, so much to do...

Offline DJ Omnimaga

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Blue World Quest
« Reply #8 on: September 11, 2005, 08:59:00 am »
sound nice, but cant you make the user install only one chapter at once on the 83+ (black) and once he finish it a message tells him to go on the computer and install the other one, like TVF?  

VahnRPG

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Blue World Quest
« Reply #9 on: September 11, 2005, 05:39:00 pm »
Sure I can, but what if you're at school and playing my game (shame on you ;P) and beat a chapter? Granted, I'll have multiple save files, but who'd want to bother with all that?
Actually, right now I'm thinking of making it all 1 big app...REALLY big app, that is...

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Blue World Quest
« Reply #10 on: September 12, 2005, 03:11:00 am »
yeah thats not a big deal if you are at school, this would reminds me FFTOM series or Phantasy Star Eternity End, and its worse if you dont have your own computer. :Pblah.gif

VahnRPG

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Blue World Quest
« Reply #11 on: September 12, 2005, 05:44:00 pm »
well, if you don't have a computer, how do you get the game to the calc? unless you got it from a friend

Offline Ranman

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Blue World Quest
« Reply #12 on: September 13, 2005, 12:21:00 am »
You could do both :)smile.gif

Have each chapter as a separate file. Let the user decide how many he/she wants to load on to the calc. If they only want one chapter, when they finish it they will have to wait. This allows them to load other programs as well. If they have lots of memory, they could load every chapter.

Your RPG would have to search for existing files... not too hard  ;)wink.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Blue World Quest
« Reply #13 on: September 13, 2005, 01:07:00 am »
QuoteBegin-VahnRPG+13 September 2005, 0:44-->
QUOTE (VahnRPG @ 13 September 2005, 0:44)
well, if you don't have a computer, how do you get the game to the calc? unless you got it from a friend  

 during free time (like dinner time) you go on a school computer connect your calc and send the first part of the game to it, but then if you finish the first part you have to wait the next time you have computer access to be able to send the next part to your calc, and that is annoying, I remember doing that with FFTOM, I had to redownload the whole game every time because I used a different compy everytime, and on top of that some computer didnt detected my calc :paf:tripaf.gif

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Blue World Quest
« Reply #14 on: September 13, 2005, 04:19:00 am »
QuoteBegin-David Randall+13 September 2005, 6:21-->
QUOTE (David Randall @ 13 September 2005, 6:21)
You could do both :)smile.gif

Have each chapter as a separate file. Let the user decide how many he/she wants to load on to the calc. If they only want one chapter, when they finish it they will have to wait. This allows them to load other programs as well. If they have lots of memory, they could load every chapter.

Your RPG would have to search for existing files... not too hard  ;)wink.gif

 yeah, that's what I was planning on doing originally. Whenever it gets to the end of one part, it just checks for the next and goes on.

However, I decided that for now I'll worry more about getting the maps made and go from there than tie myself down to a particular method. Just makes more sense that way, doesn't it ^^'