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Omnimaga
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BM Battle System
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Topic: BM Battle System (Read 10454 times)
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #15 on:
December 06, 2005, 03:20:00 am »
hm... I guess not
that would depend on how many points you spend on the speed attribute...
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dragon__lance
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BM Battle System
«
Reply #16 on:
December 06, 2005, 01:02:00 pm »
that sounds awesome
great work Spellshaper :thumb:
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #17 on:
December 07, 2005, 04:11:00 am »
QuoteBegin-dragon__lance+7 December 2005, 1:02-->
QUOTE
(dragon__lance @ 7 December 2005, 1:02)
that sounds awesome
great work Spellshaper :thumb:
that
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dragon__lance
Guest
BM Battle System
«
Reply #18 on:
December 07, 2005, 09:53:00 am »
do u have a system allowed for combos so far? they always make the game more intresting
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
BM Battle System
«
Reply #19 on:
December 07, 2005, 10:18:00 am »
do u mean combos as enhanced attacks or combinations of different attacks?
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dragon__lance
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BM Battle System
«
Reply #20 on:
December 07, 2005, 10:28:00 am »
i don't really care, both i guess. for instance, well nevermind, cause i guess u can't really have chain attacks in a rpg, but if it was an action game like Kingdom Hearts, u can have hit combos, the higher the combo, the more dmg u do. but in rpgs, i guess wat i mean is like casting fire, then do a slash, then it becomes fireslash
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #21 on:
December 07, 2005, 10:41:00 am »
hm... implementable, but would consume a lot of mem and processing time
so I guess I won
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katmaster
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BM Battle System
«
Reply #22 on:
December 09, 2005, 07:22:00 pm »
Hmmm, this looks pretty cool. In xLIB, right?
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #23 on:
December 10, 2005, 01:23:00 am »
yep, I use xLib...
oh got a problem: my mother forbids me to use the comp... dunno how long that problem will "slow" me down, cause I
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
BM Battle System
«
Reply #24 on:
December 10, 2005, 02:47:00 am »
ouch that sucks, sometimes parents can be stupid, I remember not being allowed to use my calc for weeks XP
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #25 on:
December 22, 2005, 08:07:00 am »
Something I
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
BM Battle System
«
Reply #26 on:
December 22, 2005, 02:04:00 pm »
I would suggest 16x16 unless you planned to have battles side scrolling like Illusiat series (I mean you see the floor at bottom and the char on it instead of viewing all of this in bird view)
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #27 on:
December 23, 2005, 02:52:00 am »
uh... I don
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #28 on:
January 05, 2006, 06:26:00 am »
Settled for 16*16 sprites...
I got a question:
Is there a way to extract the position of a number from a matrix other than
c1-->
CODE
ec1
:{0,->L1
:For(A,1,Y-dim
:For(B,1,X-dim
:If [A](A,B)=3
:{A,B->L1
:End
:End
c2
ec2
, assuming that this number exists only once inside of the matrix...
cause that
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dragon__lance
Guest
BM Battle System
«
Reply #29 on:
January 06, 2006, 02:09:00 pm »
y would u need to extract a number from a matrix?
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BM Battle System