Author Topic: Calculator Programs/Games Ideas/Requests - Inspiration  (Read 210610 times)

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Offline annoyingcalc

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Re: Ideas for projects on the ti-84
« Reply #150 on: April 22, 2011, 10:28:39 am »
Ok I just played Mortal combat it just came out and it would be cool on a calc
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Re: Ideas for projects on the ti-84
« Reply #151 on: April 22, 2011, 10:43:40 am »
Try making it ;) I doubt it would be an exact port however -- remember calculators DO have limitations.

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Re: Ideas for projects on the ti-84
« Reply #152 on: April 22, 2011, 10:45:04 am »
So I have a suggestion an exact replica of the NES Super Mario Bros like Super Mario 86 v0.95 SMB replica not like mario 2.0  ;D ;D ;D ;D ;D ;D on the ti-84 (not in color) or an NES :D :D :D emulator on ti-84 I know there is one for the ti-nspire but I don't have one :mad: I would really like that!!!

I would actually suggest either trying out Mario 2.0 on ticalc.org (its in the 20 most downloaded games section, along with 1.2) or waiting for project M (which is NOT a good idea if you don't have many months of patience).  I also think another member is trying to port SMB 2, iirc. 

But, if you wanna try to make one, I would encourage it ;) if so, good luck!


Well I use Mario 2.0 but I like nes better I am tring to make one but it will take me a llllllooooooooooooooooooonnnnnnnnnnnnnnnnggggggggggggggg time!!!


NES :D :D :D emulator on ti-84 I know there is one for the ti-nspire but I don't have one :mad: I would really like that!!!
this would be an insanely hard project, as the resolution is much, much higher on the NES, and it would probably require more space than the calculator has :P
If you were to try one of these projects, I would recommend ALOT of ASM knowledge.

well Super Mario Bros has been made on the ti-85 ti-86 ti-89 ti-92 and a NES emulator on the ti-nspire

Perhaps you should use this topic...

Offline yunhua98

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Re: Ideas for projects on the ti-84
« Reply #153 on: April 22, 2011, 10:46:13 am »
Actually, you should probably start a little smaller unless you've had previous programming experience.

What language will this be in?

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Offline annoyingcalc

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Re: Ideas for projects on the ti-84
« Reply #154 on: April 22, 2011, 07:48:40 pm »
what mario? Axe
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Offline DJ Omnimaga

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #155 on: April 22, 2011, 08:14:12 pm »
I merged both topics.

Also a NES emulator would probably be a bit hard, because it's a different processor to emulate than the z80. The Game Boy processor was closer to the z80 so it was easier to emulate.

That said, as Yunhua98 points out, you should start with a smaller project if you are new to TI programming. Mario is a huge project to undertake and is not recommended for anyone that has less than one year of programming and when I say one year, I really mean non-stop.
« Last Edit: April 22, 2011, 08:16:34 pm by DJ_O »

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #156 on: April 22, 2011, 08:50:16 pm »
I merged both topics.

Also a NES emulator would probably be a bit hard, because it's a different processor to emulate than the z80. The Game Boy processor was closer to the z80 so it was easier to emulate.

That said, as Yunhua98 points out, you should start with a smaller project if you are new to TI programming. Mario is a huge project to undertake and is not recommended for anyone that has less than one year of programming and when I say one year, I really mean non-stop.
I second what DJ said. Mario has complex stuff like gravity, powerups, and not to mention all those enemies. Perhaps the simplest game you could start with in any language is a number guessing game. Then you could move to something strategic/turn-based, because that doesn't require constant input. Then you can move to an action game.

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« Last Edit: April 22, 2011, 08:51:23 pm by Compynerd255 »
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Offline DJ Omnimaga

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #157 on: April 22, 2011, 08:54:33 pm »
Actually not necessarily, not even a quadratic solver or 2-player tic-tac-toe game. I personally started with an RPG, but it only had one single dungeon with room to room movement and no ability to explore the room.

Of course you could always try to do a platformer engine with no items nor enemy, then later try to make a game where you avoid enemies and grab items, then once you're comfortable enough with that, eventually you can attempt a Mario-like game.

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #158 on: April 22, 2011, 08:59:38 pm »
And also, quite frankly, there are over 9000 Mario clones already. The world needs something new and exciting. Soon, I'm going to start writing a little paper on applying Darwin's theory of evolution to game design.
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Offline DJ Omnimaga

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #159 on: April 22, 2011, 10:15:26 pm »
Yeah true too. If you make a Mario clone it's best that you offer features others don't have, such as a feather/cape, which Project M and Super Mario 1.2 currently lacks, the frog, Racoon Mario. Heck, maybe inspire yourself from Super Mario 64 and use the power up ideas from there.

Offline FinaleTI

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #160 on: April 22, 2011, 10:18:58 pm »
Yeah true too. If you make a Mario clone it's best that you offer features others don't have, such as a feather/cape, which Project M and Super Mario 1.2 currently lacks, the frog, Racoon Mario. Heck, maybe inspire yourself from Super Mario 64 and use the power up ideas from there.
You could also draw some ideas from Super Mario Bros. 2, like pulling up stuff to throw. I've only seen one attempt at an SMB2 port, and it's not being worked on right now.


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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #161 on: April 22, 2011, 10:37:42 pm »
Yeah true. That reminds me, I hope aeTIos resumes work on his Mario 2/Doki Doki Panic clone.

Offline Darl181

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #162 on: April 23, 2011, 01:43:09 am »
Just got another random idea.  Something like tic-tac-toe, but with sub-fields (a 3*3 grid for every square in the main board, maybe another layer beneath for a really long game) that you have to win to "gain" the larger square (put you mark on it, either an X or an O).  Maybe some fighting/arcade (or perhaps a random medley of simple arcade games) aspect or something fought against an AI or another player to gain the squares in the sub-fields can be added, or it could just be pure strategy.  Game is won if user gets three of their X/O in a row in the master grid.

Could be really complicated, but...thoughts?
« Last Edit: April 23, 2011, 01:39:29 pm by Darl181 »
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Offline aeTIos

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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #163 on: April 23, 2011, 10:13:41 am »
Great idea!
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Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #164 on: April 23, 2011, 04:23:09 pm »
Just got another random idea.  Something like tic-tac-toe, but with sub-fields (a 3*3 grid for every square in the main board, maybe another layer beneath for a really long game) that you have to win to "gain" the larger square (put you mark on it, either an X or an O).  Game is won if user gets three of their X/O in a row in the master grid.

Could be really complicated, but...thoughts?
I've actually played this on a chalkboard. This sounds really cool to put on a calc. One thing I did observe, however, is if both players are skilled in Tic-Tac-Toe, winning in one square is virtually automatic, and so is the master grid as a whole. Thus, you would probably want some sort of chance or strategy thing in the little grid (maybe a different strategy game).

And another idea for a port: Plants vs. Zombies! For those of you who aren't familiar with this game, you plant different plants on your lawn to combat zombies. The plants have different abilites: sunflowers generate money, shooters shoot zombies, eggplants serve as hardy walls, etc.
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