Author Topic: Calculator Programs/Games Ideas/Requests - Inspiration  (Read 211476 times)

0 Members and 4 Guests are viewing this topic.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #285 on: June 24, 2011, 11:46:29 pm »
Something like cuberunner (one word, two links), but made into a racing game.

Maybe even with AI O.O (like TinycarZ?)
even something like megacar, with only tracks, would be win.
« Last Edit: July 03, 2011, 01:04:53 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Anima

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 133
  • Rating: +4/-0
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #286 on: June 25, 2011, 12:29:52 pm »
By the way, how about a simple Minecraft version for TI-84+? Do you think, this is possible? :P
You mean in 2D? Like Terraria?
Yes, of course in 2D. (I think, it isn't possible to make this game in 3D on a calculator. o.O)


Sorry for my bad English. I'm German.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #287 on: June 25, 2011, 12:33:07 pm »
ya it is.  Just depends on what type.
Mode 7 3d has been done several times.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #288 on: June 25, 2011, 01:30:26 pm »
I could probably make a port of cuberunner for nspire, but only after I finish my contest project.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #289 on: July 03, 2011, 01:03:12 pm »
There's this website that's full of mostly monochrome puzzles...lots of ideas there. ;)
http://brainbashers.com/puzzles.asp
Vy'o'us pleorsdti thl'e gjaemue

Ashbad

  • Guest
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #290 on: July 03, 2011, 02:28:54 pm »
ya it is.  Just depends on what type.
Mode 7 3d has been done several times.

That's a bit different than what would be needed for 3D mine craft on calc :P what would be needed would be an engine for drawing textures polygons in 3 spatial dimensions.
« Last Edit: July 03, 2011, 02:29:22 pm by Ashbad »

Offline Scipi

  • Omni Kitten Meow~ =^ω^=
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1547
  • Rating: +192/-3
  • Meow :3
    • View Profile
    • ScipiSoftware
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #291 on: July 03, 2011, 02:57:27 pm »
Hey I have an Idea for an Axe game.

What about an Axe Parser Programming game like RubyWarrior is for Ruby.

http://dorkbyte.com/2010/12/ruby-warrior-learn-ruby-while-playing-games/

Given the main purpose of Axe it would seem fitting.

Imma Cat! =^_^= :3 (It's an emoticon now!)
Spoiler For Things I find interesting:
Spoiler For AI Programming:
Spoiler For Shameless advertising:

Spoiler For OldSig:





Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #292 on: July 03, 2011, 04:03:31 pm »
ya it is.  Just depends on what type.
Mode 7 3d has been done several times.

That's a bit different than what would be needed for 3D mine craft on calc :P what would be needed would be an engine for drawing textures polygons in 3 spatial dimensions.
Or raycasting, but it would have to be for every pixel of the screen, instead of every column which is unfeasible even on a nspire (it can't cast 76800 rays even @ 150mhz). Though on a computer, raycasting could be used to make minecraft playable for computers with fast processors but integrated graphics, by raycasting all of the solid blocks, while generating a z buffer, then transferring that to the graphics chip and letting it use the z buffer to draw the mobs and non cubic blocks with polygons.
« Last Edit: July 03, 2011, 04:06:55 pm by t0xic_kitt3n »

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #293 on: July 03, 2011, 05:59:42 pm »
I say someone should try minecraft on calc.
Just saying.
It would be like classic mode though
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #294 on: July 03, 2011, 11:51:32 pm »
I say someone should try minecraft on calc.
Just saying.
It would be like classic mode though
*.* lol no one could make that besides calc84maniac
This used to contain a signature.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #295 on: July 03, 2011, 11:54:33 pm »
There's plenty of capable people around here ;)

That being said it would have to be pretty limited...isometric monochrome of 4-level gs 2D would probably be the only ways to do it while keeping it at 6mhz :/
...unless some heavily modified raycaster in pure ASM were used, but that would be 15mhz :P
Vy'o'us pleorsdti thl'e gjaemue

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #296 on: July 04, 2011, 12:06:36 am »
I think a raycaster with only 4-8 directions of view could pull it off. The only hard part is texture rendering, IMO. Well, that and the raycasting. :P

But it would work like this:

If inFrontOfFace=Occupied:
Draw lines around block
Draw texture
Else
If inFrontOfFace-1 (farther away) = occupied:
the same
elses repeat for desired view distance.
and you draw your front face. The hard part comes with detecting blocks exposed on the sides by other, missing blocks. also, transparent blocks would be harder.

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #297 on: July 04, 2011, 12:12:18 am »
I say someone should try minecraft on calc.
Just saying.
It would be like classic mode though

I'm not trying to bash the idea, but Minecraft's graphics are actually incredibly difficult to do (in spite of how simple they look). The fact that the world is entirely customizable means that almost all of the little shortcuts and cheats that are used to do normal graphics don't work. I would greatly love to be proven wrong about the chances of even a limited port of it, though.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Anima

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 133
  • Rating: +4/-0
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #298 on: July 04, 2011, 03:52:14 am »
I say someone should try minecraft on calc.
Just saying.
It would be like classic mode though
^this
well, but finally it would be very hard to code, yes.


Sorry for my bad English. I'm German.

Offline z80man

  • Casio Traitor
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 977
  • Rating: +85/-3
    • View Profile
Re: Calculator Programs/Games Ideas/Requests - Inspiration
« Reply #299 on: July 04, 2011, 03:52:14 am »
I say someone should try minecraft on calc.
Just saying.
It would be like classic mode though

I'm not trying to bash the idea, but Minecraft's graphics are actually incredibly difficult to do (in spite of how simple they look). The fact that the world is entirely customizable means that almost all of the little shortcuts and cheats that are used to do normal graphics don't work. I would greatly love to be proven wrong about the chances of even a limited port of it, though.
I'd agree with you on that. Normally the game world is static and only includes what the gamer can see. So if you were for some reason on the top of an inaccessible hill you would see emptiness behind you. Same thing if you poked a hole in a mountain. But in minecraft there are 10,000's of hidden polygons at any moment so special tricks must be used to determine which are to be sent to the gpu. But then this testing phase also takes many cycles too making coding the graphics so hard.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)