0 Members and 4 Guests are viewing this topic.
Yeah, you could have it function like RuneScape, which loads a 104x104 tile area and as you move too close to the edge of the visible area, it reloads the next 104x104 area (centered at you). That way it isn't keeping track of ALL objects and players, etc, all at the same time.
http://www.bored.com/game/play/150898/Ricochet_Kills_2.html
Quote from: Happybobjr on July 07, 2011, 01:08:48 pmhttp://www.bored.com/game/play/150898/Ricochet_Kills_2.htmlGood idea!
whack-a-mole
Quote from: ZippyDee on July 04, 2011, 03:22:04 pmYeah, you could have it function like RuneScape, which loads a 104x104 tile area and as you move too close to the edge of the visible area, it reloads the next 104x104 area (centered at you). That way it isn't keeping track of ALL objects and players, etc, all at the same time.Exactly what I was thinking plus, it doesn't really have to be THAT big to have fun 500x50 would be awesome.