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Omnimaga
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CeltQuest/RPGKit
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Topic: CeltQuest/RPGKit (Read 9525 times)
0 Members and 1 Guest are viewing this topic.
elfprince13
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CeltQuest/RPGKit
«
Reply #15 on:
May 23, 2006, 02:47:00 am »
I have uploaded the first demo which has another character moving independently from your own.
The last step before programming in the storyline is implementing a layered map for collision detection.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CeltQuest/RPGKit
«
Reply #16 on:
May 23, 2006, 02:51:00 am »
cool I cant wait! I need to try the new demo though asap ^^
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necro
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Posts: 1295
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+3 vaporal mustache
CeltQuest/RPGKit
«
Reply #17 on:
July 17, 2006, 08:15:00 pm »
very nice! so, what will we see next: houses and towns, npc collision detection, npc interaction, battles?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
elfprince13
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CeltQuest/RPGKit
«
Reply #18 on:
August 02, 2006, 02:59:00 pm »
npc collision detection, then interaction. buildings after that.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CeltQuest/RPGKit
«
Reply #19 on:
August 02, 2006, 03:05:00 pm »
Updates! ^^ *
xlibman
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elfprince13
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CeltQuest/RPGKit
«
Reply #20 on:
August 02, 2006, 03:09:00 pm »
heh, in June, Im finally picking back into all my projects.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CeltQuest/RPGKit
«
Reply #21 on:
August 02, 2006, 03:18:00 pm »
JUNE? O_O
its like in 10 months
:cry:
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elfprince13
Guest
CeltQuest/RPGKit
«
Reply #22 on:
August 03, 2006, 04:43:00 am »
nonono, I made my last progress this june, and am starting back into my projects that I left off at the end of school.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CeltQuest/RPGKit
«
Reply #23 on:
August 03, 2006, 05:27:00 am »
oooh lol I was scared for a while, now if only english was my native language >.<
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Dragon__lance
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CeltQuest/RPGKit
«
Reply #24 on:
August 03, 2006, 06:00:00 am »
sounds great! keep us updated! glad to have you back working on projects :thumb:
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elfprince13
Guest
CeltQuest/RPGKit
«
Reply #25 on:
August 04, 2006, 02:44:00 pm »
me too, I had some awesome ideas today in the car that I want to try out (on various projects)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CeltQuest/RPGKit
«
Reply #26 on:
August 04, 2006, 02:49:00 pm »
cool let us know what you came up with.
are you working on other stuff as well btw?
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elfprince13
Guest
CeltQuest/RPGKit
«
Reply #27 on:
August 10, 2006, 03:04:00 pm »
I split the Basic tile mapping discussion into its own topic.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CeltQuest/RPGKit
«
Reply #28 on:
August 13, 2006, 10:26:00 am »
where is the other topic? o.o
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elfprince13
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CeltQuest/RPGKit
«
Reply #29 on:
August 15, 2006, 08:50:00 am »
project ideas iirc
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CeltQuest/RPGKit