Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
CIB
« previous
next »
Print
Pages: [
1
]
2
3
Go Down
Author
Topic: CIB (Read 9215 times)
0 Members and 1 Guest are viewing this topic.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
CIB
«
on:
August 08, 2006, 12:50:00 pm »
About:
Compression In Basic
I started playing around with compression with basic (no way :shock: ), this is atm just for my game Tank. It will only work with a closed area.
How it works:
It takes a Matrix and compresses it in a format of the number of times the number appears and decimal places of what the number is. The compressed matrix is in a form of list (L1), and the first two spots are the dimensions.
Example:
c1-->
CODE
ec1/matrix data - 16x24
19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1
19.1 8 8 8 8 8 8 8 8 8 8 8 8 8 22.2 33.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 19.1 8 8 8 8 8 8 8 8 8 8 8 34.2 21.2 8 8 19.1
19.1 8 19.1 8 8 8 8 19.1 8 8 8 8 8 8 8 8 8 8 8 22.2 33.2 8 8 19.1
19.1 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 19.1
19.1 8 8 8 18.2 18.2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 8 34.2 15.2 15.2 15.2 15.2 15.2 15.2 21.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 8 20.2 8 8 19.1 8 8 8 20.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 8 20.2 8 8 8 19.1 8 8 20.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 8 22.2 15.2 15.2 15.2 15.2 15.2 15.2 33.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 18.2 8 8 8 8 8 8 8 8 8 8 8 8 13.2 8 8 8 8 19.1
19.1 8 8 8 8 18.2 18.2 8 8 8 8 8 8 8 8 8 8 13.2 13.2 8 8 8 8 19.1
19.1 8 18.2 18.2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 13.2 13.2 8 8 19.1
19.1 8 8 18.2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 13.2 8 8 8 19.1
19.1 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 19.1
19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1→[A]c2
ec2
c1
-->
CODE
ec1/Once converted
{16,24,25.191,13.08,1.222,1.332,7.08,2.191,6.08,1.191,11.08,1.342,1.212
,2.08,2.191,1.08,1.191,4.08,1.191,11.08,1.222,1.332,2.08,2.191,22.08,2.191
,3.08,2.182,17.08,2.191,7.08,1.342,6.152,1.212,7.08,2.191,7.08,1.202,2.08
,1.191,3.08,1.202,7.08,2.191,7.08,1.202,3.08,1.191,2.08,1.202,7.08,2.191
,7.08,1.222,6.152,1.332,7.08,2.191,4.08,1.182,12.08,1.132,4.08,2.191,4.08
,2.182,10.08,2.132,4.08,2.191,1.08,2.182,15.08,2.132,2.08,2.191,2.08,1.182
,15.08,1.132,3.08,2.191,22.08,25.191→L1c2
ec2
The Matrix data is 3467b and the compressed list is 768b, which gives a compression rate of 77.8%. Now once inside a program you could do the Ans trick where you type a number that is used most often above the matrix and place Ans instead of that number inside the list.
c1
-->
CODE
ec12.191
{16,24,25.191,13.08,1.222,1.332,7.08,Ans,6.08,1.191,11.08,1.342,1.212,2.08
,Ans,1.08,1.191,4.08,1.191,11.08,1.222,1.332,2.08,Ans,22.08,Ans,3.08,2.182
,17.08,Ans,7.08,1.342,6.152,1.212,7.08,Ans,7.08,1.202,2.08,1.191,3.08,1.202
,7.08,Ans,7.08,1.202,3.08,1.191,2.08,1.202,7.08,Ans,7.08,1.222,6.152,1.332
,7.08,Ans,4.08,1.182,12.08,1.132,4.08,Ans,4.08,2.182,10.08,2.132,4.08,Ans
,1.08,2.182,15.08,2.132,2.08,Ans,2.08,1.182,15.08,1.132,3.08,Ans,22.08,25.191→L1c2
ec2
The program with the matrix that isn't using the "trick" is 46b larger, with this it brings the compressed rate to 87.2%.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CIB
«
Reply #1 on:
August 08, 2006, 12:56:00 pm »
wow I am quite confused but this sound cool, how fast do you think it will be?
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
CIB
«
Reply #2 on:
August 08, 2006, 12:58:00 pm »
Well, with the map of Tank it takes around 9 seconds.
Logged
Dragon__lance
Guest
CIB
«
Reply #3 on:
August 08, 2006, 01:02:00 pm »
as i said on Revsoft,this looks completely sweet Kalan_vod! Awesome! :thumb:
It would be really cool to see it integreted into Xlib
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CIB
«
Reply #4 on:
August 08, 2006, 01:03:00 pm »
aah I c, maybe it could help tho, I had this idea: as you know some ppl like speed, and some like small size, so ppl could make 2 version of their games: one with compressed maps, which would take much less space (in games like metroid it would be signifiant cuz 80% of the program data is maps), and for those who prefer the game to run faster there could be an alternate version with uncompressed maps
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
CIB
«
Reply #5 on:
August 08, 2006, 01:10:00 pm »
Keeping a compressed data set would be more ideal for those whom want their game playable on a 83+ (if it became that large o.o
). Now, the main reason I am doing so in Tank, is for that being before each game it needs to generate certain things. Now while it is doing that, I can have it decompress the made or such, and it would provide the user with more space on their calc for other games.
This is just something I want to use, and until tr1p can add a compression routine to xLIB I will just use this. I first started this, wanting to make a ascii game (like metroid pure). I made it compress maps of metriod, and once I had it running (displaying the maps while being decompressed) it ran at the speed of what CDI had in the game.
Logged
elfprince13
Guest
CIB
«
Reply #6 on:
August 08, 2006, 01:35:00 pm »
I'd like to talk to you about implementing this in my uberfast scrolling routine. do you have AIM?
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
CIB
«
Reply #7 on:
August 08, 2006, 03:21:00 pm »
QuoteBegin-elfprince13+Aug 8 2006, 07:35 PM-->
QUOTE
(elfprince13 @ Aug 8 2006, 07:35 PM)
I'd like to talk to you about implementing this in my uberfast scrolling routine. do you have AIM?
Yes I do, kalanvod for msn/aim.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CIB
«
Reply #8 on:
August 09, 2006, 01:24:00 am »
QuoteBegin-kalan_vod+Aug 8 2006, 08:10 PM-->
QUOTE
(kalan_vod @ Aug 8 2006, 08:10 PM)
Keeping a compressed data set would be more ideal for those whom want their game playable on a 83+ (if it became that large o.o
). Now, the main reason I am doing so in Tank, is for that being before each game it needs to generate certain things. Now while it is doing that, I can have it decompress the made or such, and it would provide the user with more space on their calc for other games.
This is just something I want to use, and until tr1p can add a compression routine to xLIB I will just use this. I first started this, wanting to make a ascii game (like metroid pure). I made it compress maps of metriod, and once I had it running (displaying the maps while being decompressed) it ran at the speed of what CDI had in the game.
sound cool, I really cant wait to see it finished, maybe you should make a tutorial coming with it?
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
CIB
«
Reply #9 on:
August 09, 2006, 02:52:00 am »
Impressive compression ratio for an RLE routine. ^_^
sadly, other routines are too slow for BASIC, especially on a TI83+.
That's why I don't compress at all. A long loading time in RPGs discourages players...
Logged
lolje
LV5
Advanced (Next: 300)
Posts: 299
Rating: +2/-0
CIB
«
Reply #10 on:
August 09, 2006, 03:26:00 am »
Yea - that would also be helpful in my Strategy-type-game 'Age of culture II' because I plan to integrate some more maps as the one in the demo. That would even allow to integrate much bigger maps...
I need the routines to (de-)compress...
Integrated in xLIB that would be totally owning - I just say
speed
%)
kallan, you rock!
Logged
83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
elfprince13
Guest
CIB
«
Reply #11 on:
August 09, 2006, 04:05:00 am »
QuoteBegin-kalan_vod+Aug 8 2006, 09:21 PM-->
QUOTE
(kalan_vod @ Aug 8 2006, 09:21 PM)
QuoteBegin-elfprince13+Aug 8 2006, 07:35 PM-->
QUOTE
(elfprince13 @ Aug 8 2006, 07:35 PM)
I'd like to talk to you about implementing this in my uberfast scrolling routine. do you have AIM?
Yes I do, kalanvod for msn/aim.
sweet, Ill be a-talkin to ya then.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
CIB
«
Reply #12 on:
August 09, 2006, 04:07:00 am »
good luck he comes once per 3 months on AIM %)
j/k
I hope to see this in action soon
Logged
Dragon__lance
Guest
CIB
«
Reply #13 on:
August 09, 2006, 04:38:00 am »
it'd work very well for games that don't load maps that often,especially big maps! Are you going to write a compressor with it Kalan_vod?
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
CIB
«
Reply #14 on:
August 09, 2006, 05:14:00 pm »
QuoteBegin-Dragon__lance+Aug 9 2006, 10:38 AM-->
QUOTE
(Dragon__lance @ Aug 9 2006, 10:38 AM)
it'd work very well for games that don't load maps that often,especially big maps! Are you going to write a compressor with it Kalan_vod?
I have, the decompressor has been rewriten (by weregoose) and I feel like a newb....he improved the time by a second, but it is also half the size. The compressor has a problem, which I am trying to fix...Thanks guys, and yes it would be one load time for a
large
map.
Logged
Print
Pages: [
1
]
2
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
CIB