Author Topic: Crimson warfare the ti game  (Read 51416 times)

0 Members and 2 Guests are viewing this topic.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6268
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Crimson warfare the ti game
« Reply #45 on: July 11, 2009, 06:40:06 pm »
wow those look great! I can't wait for you to finish the rest
good job NecroF-_-ckk
/e

Offline JoeyBelgier

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 545
  • Rating: +25/-21
  • Joey
    • View Profile
Re: Crimson warfare the ti game
« Reply #46 on: July 11, 2009, 06:44:58 pm »
a little sniper dude  :D 8*8
a little non sniper dude  :P 8*8

a little tank thingy 8*10 I thought
a little plane
a not that little as the little plane XD


war industry 8*16 and iso!!! :P
business center 8*16
airbase 8*16
defence network 8*16 (I made it with windows, but if you don't want them, it's just 4 more black pixels :P )
research facility 8*16 ^^
weapon terminal (dunno if this is good enough, but it's hard to recreate something 8*16  :-X )
the HQ 8*16 =]


Alll of them in one bitmap (monochrome 94*64)

« Last Edit: July 11, 2009, 11:48:00 pm by NecroF-_-ckk »

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Crimson warfare the ti game
« Reply #47 on: July 11, 2009, 07:30:20 pm »
+1 for ya.

Great work with those! =P
I have no real complaints at all.

Offline JoeyBelgier

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 545
  • Rating: +25/-21
  • Joey
    • View Profile
Re: Crimson warfare the ti game
« Reply #48 on: July 11, 2009, 07:38:15 pm »
+1 for ya.

Great work with those! =P
I have no real complaints at all.
thanks ^^ Can't wait to see them in game =D
how is the splash screen going?
« Last Edit: July 11, 2009, 08:59:17 pm by NecroF-_-ckk »

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Crimson warfare the ti game
« Reply #49 on: July 11, 2009, 09:31:26 pm »
all i can say is awsome

can u send them to me like as a whole pic or somthing it will make it easyier

and once again awsome

Offline JoeyBelgier

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 545
  • Rating: +25/-21
  • Joey
    • View Profile
Re: Crimson warfare the ti game
« Reply #50 on: July 11, 2009, 09:35:34 pm »
all i can say is awsome

can u send them to me like as a whole pic or somthing it will make it easyier

and once again awsome
thank you very much ^^
+you mean like, everything in one pic?

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Crimson warfare the ti game
« Reply #51 on: July 11, 2009, 09:39:36 pm »
 yes like a calc pic so i can start using them

as i will do the hex pic thing later


or can u put them all into there hex vals for the identity 5 command
« Last Edit: July 11, 2009, 09:52:06 pm by Geekboy1011 »

Offline Ti-newb

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 180
  • Rating: +3/-0
    • View Profile
Re: Crimson warfare the ti game
« Reply #52 on: July 12, 2009, 12:29:45 pm »
Wow, Geekboy1011, i have seen great improvement in ur coding =PPPP. this game will look great when ur done.

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Crimson warfare the ti game
« Reply #53 on: July 12, 2009, 04:41:54 pm »
ok imm looking for a short 3-5 second intro clip for crimson
any takers?

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Crimson warfare the ti game
« Reply #54 on: July 14, 2009, 01:18:32 pm »
srry for the double post but im almost in love with iambian for celtic 3 i just leared it supports x*x sprites in the identity 5 command so that made this so much easyier


thank you iambian

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Crimson warfare the ti game
« Reply #55 on: July 14, 2009, 01:52:19 pm »
Oh CelticIII is beautiful thing. 
That's what she said!!!

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Crimson warfare the ti game
« Reply #56 on: July 14, 2009, 03:13:58 pm »
hey for sprite developing, if you are looking for 8x8, or 16x16, can use http://www.ticalc.org/archives/files/fileinfo/389/38904.html to help, it spits sprites out in to hex strings. =]

Also, this is looking pretty good thus far, keep it up!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Crimson warfare the ti game
« Reply #57 on: July 14, 2009, 03:22:09 pm »
thanks ti freak i might use it ill probally just do it by hand it is good to learn any way beause imthinking about learning asm after i finish crimson :)

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Crimson warfare the ti game
« Reply #58 on: July 14, 2009, 04:07:30 pm »
Not to burst a bubble or anything, but if you're coding sprites in ASM, you'll have the beautiful method of coding your sprites in binary. While it may seem more tedious, you'll be able to stand away from your monitor and eyeball the binary to see what kind of monochrome image you'll come out with. Besides that, you'll be coding these pixels as they appear in the binary so can go ahead and set the insert mode for your favorite code editor and replace away.

The only reason why I didn't do that stunt with Celtic III is because you'd lose any kind of size benefit if it has to parse 8 bytes for a single displayable byte, as opposed to just two hex digits (2 bytes for every 1 byte).

BASIC utilities that convert binary to hex shouldn't be that hard to code, and furthermore, they may already exist somewhere on UTI or ticalc.
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Crimson warfare the ti game
« Reply #59 on: July 14, 2009, 04:13:58 pm »
You have both the one ti-freak mentioned.
<shameless plug>
I also have one which works better on existing sprites. http://www.omnimaga.org/index.php?action=dlattach;topic=613.0;attach=76
move the box around with the arrow keys use +/- to increase of decrease the size of the box then hit 2nd and it will output the hex code into str1.
</shameless plug>
Edit:500 posts.
That's what she said!!!