Author Topic: Doors CS 7 really coming out?  (Read 63408 times)

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Offline KermMartian

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Re: Doors CS 7 really coming out?
« Reply #120 on: June 05, 2010, 04:34:53 pm »
*bump*

Doors CS 6.5 Beta is the first DCS7 beta to contain one of the biggest feature additions to Doors CS 7, alongside Homerun, Folder Backup, and Runprog Chaining: built-in support for XLib / Celtic III / PicArc / Omnicalc compatibility.  Building off Iambian's generous donation of the Celtic III code base, this version of Doors CS adds many improvements, bug fixes, and optimizations to that code base.  In addition, it provides many core Doors CS bug fixes and optimizations, including repair of a graphics glitch with FileOpen/FileSaveAs, fixes for malfunctions when copying and renaming programs, repair of an issue where deleting the DCS7 appvar without a RAM reset could cause duplicate folders to be created, and many more.

You guys have been invaluable in providing feedback and comments.  As always, testing, bug reports, suggestions, and comments are solicited and welcomed.  I would particularly appreciate if authors of XLib and Celtic programs would try out their programs and let me know of any issues, including whether Doors CS properly handles incorrect syntax or arguments to Celtic III and XLib functions.  Please take note of the known and fixed XLib / Celtic III compatiblity issues and the usual To-Do list.

Download
Doors CS 6.5 Beta

« Last Edit: June 06, 2010, 02:10:03 pm by KermMartian »



Offline Silver Shadow

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Re: Doors CS 7 really coming out?
« Reply #121 on: June 05, 2010, 05:07:54 pm »
Errr... I think you messed up with the screenies. One is from DCS5 and another has pinned programs in the taskbar, a feature that hasn't been implemented.
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Offline DJ Omnimaga

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Re: Doors CS 7 really coming out?
« Reply #122 on: June 05, 2010, 05:20:04 pm »
Wow nice!

Despite this not being the latest version of DCS7, I think this deserves news here soon. Glad to see xLIB/Celtic compatibility progressing ^^

(I also hope ticalc.org features Door CS 7)

EDIT: problemo with Super Mario Smash Dance :(
« Last Edit: June 05, 2010, 07:07:29 pm by DJ Omnimaga »

Offline Geekboy1011

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Re: Doors CS 7 really coming out?
« Reply #123 on: June 05, 2010, 10:51:57 pm »
wow i really need to update again soon to the beta it looks awsome XD

Offline KermMartian

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Re: Doors CS 7 really coming out?
« Reply #124 on: June 05, 2010, 11:40:55 pm »
Wow nice!

Despite this not being the latest version of DCS7, I think this deserves news here soon. Glad to see xLIB/Celtic compatibility progressing ^^

(I also hope ticalc.org features Door CS 7)
Thanks, I hope so too, despite a (hopefully past) anti-Cemetech bias. :)

EDIT: problemo with Super Mario Smash Dance :(
Odd, did the same happen if you ran it from the DCS desktop?



Offline Quigibo

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Re: Doors CS 7 really coming out?
« Reply #125 on: June 06, 2010, 12:36:23 am »
Very cool.  Can't wait until DCS7 :)
« Last Edit: June 06, 2010, 12:37:24 am by Quigibo »
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Offline DJ Omnimaga

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Re: Doors CS 7 really coming out?
« Reply #126 on: June 06, 2010, 12:48:24 pm »
EDIT: problemo with Super Mario Smash Dance :(
Odd, did the same happen if you ran it from the DCS desktop?
No RAM clears there, but the game still didn't ran. I saw the xlib not enabled message then it quits back to DCS7 desktop

Offline KermMartian

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Re: Doors CS 7 really coming out?
« Reply #127 on: June 06, 2010, 07:40:36 pm »
In case anyone is an Axe fan, a simple 90-byte-ish addition that lets Doors CS (1) identify Axe source code (2) edit said code instead of trying to execute this.  The left screenshot shows it identifying code, while the right screenshot demonstrates a variety of execution scenarios, including DCS and Homerun, archived and RAM, locked and unlocked.



Offline DJ Omnimaga

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Re: Doors CS 7 really coming out?
« Reply #128 on: June 06, 2010, 07:52:24 pm »
wow nice I like how we can edit programs even if locked and archived

Offline Deep Toaster

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Re: Doors CS 7 really coming out?
« Reply #129 on: June 06, 2010, 09:14:35 pm »
Wow, that is definitely worth two flash pages. Can't wait. :)

When's it coming out?
« Last Edit: June 06, 2010, 09:15:33 pm by Deep Thought »




Offline calc84maniac

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Re: Doors CS 7 really coming out?
« Reply #130 on: June 06, 2010, 09:15:44 pm »
It's three pages, actually :P
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Offline KermMartian

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Re: Doors CS 7 really coming out?
« Reply #131 on: June 06, 2010, 10:02:01 pm »
Wow, that is definitely worth two flash pages. Can't wait. :)

When's it coming out?
If you check out my signature, on or before September 1, 2010. :)  And yes, it's actually three pages.  Doors CS 5 was one page, Doors CS 6 added a page for all kinds of GUI subsystem stuff, hooks, and such, and Doors CS 7 adds another page for about 12KB of Celtic / XLib libraries.



Offline Deep Toaster

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Re: Doors CS 7 really coming out?
« Reply #132 on: June 06, 2010, 10:07:29 pm »
Wow, that is definitely worth two flash pages. Can't wait. :)

When's it coming out?
If you check out my signature, on or before September 1, 2010. :)  And yes, it's actually three pages.  Doors CS 5 was one page, Doors CS 6 added a page for all kinds of GUI subsystem stuff, hooks, and such, and Doors CS 7 adds another page for about 12KB of Celtic / XLib libraries.

Sorry, didn't see that.

That's still worth it, though.

And DCS8: another page for Axe-style parsing? :)

EDIT: Wow, three smilies in three quote zones.

EDIT2: What does CS stand for, anyway?
« Last Edit: June 06, 2010, 10:08:34 pm by Deep Thought »




Offline Quigibo

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Re: Doors CS 7 really coming out?
« Reply #133 on: June 06, 2010, 10:10:33 pm »
You know, it is actually possible to make an Axe interpreter, but it would necessarily be so much slower than if it were compiled.

Love the update by the way. :)

Just so you know, only the period followed by a capital letter/theta is an axe header, I think you mentioned something about allowing other symbols to show up as source.

« Last Edit: June 06, 2010, 10:13:02 pm by Quigibo »
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Offline DJ Omnimaga

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Re: Doors CS 7 really coming out?
« Reply #134 on: June 06, 2010, 10:12:32 pm »
That would be nice, altough I would recommend that it's not implemented until Axe is finished, in case changes are done to Axe syntax itself. It could be nice, though, altough as Quigibo said, it would be much slower. Think for example of BBC Basic speed.