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Quote from: ztrumpet on May 12, 2010, 05:04:15 pmQuote from: KermMartian on May 12, 2010, 04:59:59 pmQuote from: ztrumpet on May 12, 2010, 04:15:33 pmI hope this will fix the errors I had with 6.2. I'm glad this is progressing! I'd appreciate if you would stop by that topic on Cemetech and tell me some of the bugs you've run into. That way I can add them to my list of bugs I need to find and fix, to create as stable a final product as possible.I'm not on there, so if you don't mind, I'll post them here:1: When playing Metroid Pi (the only basic game I have that uses Doors features) it would crash on exiting.2: I couldn't use Doors some of the time, as it would start in the middle of the program list, so I couldn't play games that were P (I think) or above.Note: These are from memory, as they happened a while ago. I'll try 6.3 soon. I hope I can use this great shell! 1. Interesting. I'll try to verify that.2. Did you by any chance have a large number of programs on your calculator, say 100 or above?
Quote from: KermMartian on May 12, 2010, 04:59:59 pmQuote from: ztrumpet on May 12, 2010, 04:15:33 pmI hope this will fix the errors I had with 6.2. I'm glad this is progressing! I'd appreciate if you would stop by that topic on Cemetech and tell me some of the bugs you've run into. That way I can add them to my list of bugs I need to find and fix, to create as stable a final product as possible.I'm not on there, so if you don't mind, I'll post them here:1: When playing Metroid Pi (the only basic game I have that uses Doors features) it would crash on exiting.2: I couldn't use Doors some of the time, as it would start in the middle of the program list, so I couldn't play games that were P (I think) or above.Note: These are from memory, as they happened a while ago. I'll try 6.3 soon. I hope I can use this great shell!
Quote from: ztrumpet on May 12, 2010, 04:15:33 pmI hope this will fix the errors I had with 6.2. I'm glad this is progressing! I'd appreciate if you would stop by that topic on Cemetech and tell me some of the bugs you've run into. That way I can add them to my list of bugs I need to find and fix, to create as stable a final product as possible.
I hope this will fix the errors I had with 6.2. I'm glad this is progressing!
That's definitely one of the bug fixes / system updates that's on my agenda, but it will fall after implementing the two major features, arbitrary program depth chaining (read: NoShell-style program execution from the desktop!) and XLib/Celtic compat libraries. I fixed up a bunch of bugs today, including one that tifreak8x helped me find, in which the Instant Goto feature would freeze if the error was on the first line of a program. And please, if you have an Nspire, try the new beta, especially powering off from the DCS desktop. I have reports of 1.1, 1.3, and 1.6 working, and 1.7 and 2.6 failing miserably.
basically tiles from the last row in a pic don't appear to display correctly. Also during the star animation the 3x3 XORed squares won't show upI didn't ran into any problem with either xLIB xLIB Revolution and Reuben Quest series but with other games I did, like this: This is what was supposed to happen: Basically clipping problems and some sprites locations seems slightly off
Most glitches involves Real(1 command (sprites). I think sometimes the sprites are offset by (-1,-1) or similar stuff. It also has problems displaying rectangles/lines smaller than 8x8 pixels width/height. There are also issues with sprites stored in the last row of a pic, I think.Here are some examples, quoted from an old post of mine:Quote from: DJ Omnimaga on October 08, 2008, 03:47:24 pmbasically tiles from the last row in a pic don't appear to display correctly. Also during the star animation the 3x3 XORed squares won't show upI didn't ran into any problem with either xLIB xLIB Revolution and Reuben Quest series but with other games I did, like this: This is what was supposed to happen: Basically clipping problems and some sprites locations seems slightly off
That's odd, because I'm still getting the error. I think it's Wabbitemu's fault. Hopefully I can try it on the calc tomorrow and verify if it still happens. (I test new, especially beta programs on Wabbit first) I hope it works, as now that I've used Doors again, I remember how much I like it.
Quote from: ztrumpet on May 13, 2010, 04:46:29 pmThat's odd, because I'm still getting the error. I think it's Wabbitemu's fault. Hopefully I can try it on the calc tomorrow and verify if it still happens. (I test new, especially beta programs on Wabbit first) I hope it works, as now that I've used Doors again, I remember how much I like it. This is not just an issue in the emulator. Saw your orig. post on cemetech, and tried it on my actual 84, the exact thing happens. I was using the 2.53 OS, which may be the issue. I posted a bit more on it in the cemetech forum on Doors cs 6.3 Edit:I personally prefer QWERTY, as I made a "sticker" to put on the keys, so I can type like on a full QWERTY keyboard, but I'll use the DoorsDE occasionally.