Author Topic: Doors CS 7 really coming out?  (Read 64277 times)

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Offline ztrumpet

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Re: Doors CS 7 really coming out?
« Reply #75 on: May 12, 2010, 09:03:11 pm »
I hope this will fix the errors I had with 6.2.  I'm glad this is progressing! :D
I'd appreciate if you would stop by that topic on Cemetech and tell me some of the bugs you've run into. :) That way I can add them to my list of bugs I need to find and fix, to create as stable a final product as possible.
I'm not on there, so if you don't mind, I'll post them here:
1: When playing Metroid Pi (the only basic game I have that uses Doors features) it would crash on exiting.
2: I couldn't use Doors some of the time, as it would start in the middle of the program list, so I couldn't play games that were P (I think) or above.
Note: These are from memory, as they happened a while ago. :)
I'll try 6.3 soon.  I hope I can use this great shell! ;D

1. Interesting.  I'll try to verify that.
2. Did you by any chance have a large number of programs on your calculator, say 100 or above?
I think both happened when I had a large number of programs on your calculator, say 100 or above.  :D
That's where the glitches came from!  Is this resolved yet?
Thanks for everything! ;D

Offline calc84maniac

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Re: Doors CS 7 really coming out?
« Reply #76 on: May 12, 2010, 11:17:28 pm »
I had issues with large numbers of programs in DCS since 2007 (beta 5.2 or so was the first I tried, I think)

Edit:
I meant 2006 :P
« Last Edit: May 12, 2010, 11:59:41 pm by calc84maniac »
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Offline KermMartian

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Re: Doors CS 7 really coming out?
« Reply #77 on: May 13, 2010, 03:32:41 am »
That's definitely one of the bug fixes / system updates that's on my agenda, but it will fall after implementing the two major features, arbitrary program depth chaining (read: NoShell-style program execution from the desktop!) and XLib/Celtic compat libraries.  I fixed up a bunch of bugs today, including one that tifreak8x helped me find, in which the Instant Goto feature would freeze if the error was on the first line of a program.  And please, if you have an Nspire, try the new beta, especially powering off from the DCS desktop.  I have reports of 1.1, 1.3, and 1.6 working, and 1.7 and 2.6 failing miserably.



Offline ztrumpet

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Re: Doors CS 7 really coming out?
« Reply #78 on: May 13, 2010, 08:14:03 am »
I found an error with DocDE6.  When I save, it freezes.  Here's a screenie.  (The RAM Clear at the end was me pulling a battery.)

Is 6.3 safe enough to use?

Thanks Kerm. :)

Offline DJ Omnimaga

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Re: Doors CS 7 really coming out?
« Reply #79 on: May 13, 2010, 09:36:36 am »
That's definitely one of the bug fixes / system updates that's on my agenda, but it will fall after implementing the two major features, arbitrary program depth chaining (read: NoShell-style program execution from the desktop!) and XLib/Celtic compat libraries.  I fixed up a bunch of bugs today, including one that tifreak8x helped me find, in which the Instant Goto feature would freeze if the error was on the first line of a program.  And please, if you have an Nspire, try the new beta, especially powering off from the DCS desktop.  I have reports of 1.1, 1.3, and 1.6 working, and 1.7 and 2.6 failing miserably.
Would xLIB/Celtic support integrate all functions in DCS7 so people won't have to install any with DCS installed? You might want to make sure that if it's the case, that compatibility remains to maximum. Some xLIB games, for example, have display glitches with Celtic III.


Offline Silver Shadow

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Re: Doors CS 7 really coming out?
« Reply #80 on: May 13, 2010, 01:58:50 pm »
That's definitely one of the bug fixes / system updates that's on my agenda, but it will fall after implementing the two major features, arbitrary program depth chaining (read: NoShell-style program execution from the desktop!) and XLib/Celtic compat libraries.  I fixed up a bunch of bugs today, including one that tifreak8x helped me find, in which the Instant Goto feature would freeze if the error was on the first line of a program.  And please, if you have an Nspire, try the new beta, especially powering off from the DCS desktop.  I have reports of 1.1, 1.3, and 1.6 working, and 1.7 and 2.6 failing miserably.
Yeah I tried it on the 2.0.1 and it failed. The person who mentionned 2.6 either made a spelling mistake, or came from the future.
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Offline KermMartian

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Re: Doors CS 7 really coming out?
« Reply #81 on: May 13, 2010, 02:11:31 pm »
Thanks SilverShadow, I caught your post on Cemetech and added the data to the Nspire Compatibility page.

DJ Omnimaga, I will integrate all the functions so you don't need XLib or Celtic on your calculator; what are these display glitches? I'm working from Iambian's source, so I'll try to fix any bugs it has, as per Iambian's request.

ZTrumpet, I tried very hard to replicate that bug you got, to no success.  I did crosspost your post to Cemetech for my future reference though (here).  Was that bug with 6.2 or the new 6.3 beta?



Offline DJ Omnimaga

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Re: Doors CS 7 really coming out?
« Reply #82 on: May 13, 2010, 04:15:00 pm »
Most glitches involves Real(1 command (sprites). I think sometimes the sprites are offset by (-1,-1) or similar stuff. It also has problems displaying rectangles/lines smaller than 8x8 pixels width/height. There are also issues with sprites stored in the last row of a pic, I think.

Here are some examples, quoted from an old post of mine:


basically tiles from the last row in a pic don't appear to display correctly. Also during the star animation the 3x3 XORed squares won't show up

I didn't ran into any problem with either xLIB xLIB Revolution and Reuben Quest series but with other games I did, like this:


This is what was supposed to happen:


Basically clipping problems and some sprites locations seems slightly off


Offline ztrumpet

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Re: Doors CS 7 really coming out?
« Reply #83 on: May 13, 2010, 04:46:29 pm »
That's odd, because I'm still getting the error.  I think it's Wabbitemu's fault.  Hopefully I can try it on the calc tomorrow and verify if it still happens.  (I test new, especially beta programs on Wabbit first)  I hope it works, as now that I've used Doors again, I remember how much I like it. ;D

Offline Silver Shadow

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Re: Doors CS 7 really coming out?
« Reply #84 on: May 13, 2010, 05:00:25 pm »
Most glitches involves Real(1 command (sprites). I think sometimes the sprites are offset by (-1,-1) or similar stuff. It also has problems displaying rectangles/lines smaller than 8x8 pixels width/height. There are also issues with sprites stored in the last row of a pic, I think.

Here are some examples, quoted from an old post of mine:


basically tiles from the last row in a pic don't appear to display correctly. Also during the star animation the 3x3 XORed squares won't show up

I didn't ran into any problem with either xLIB xLIB Revolution and Reuben Quest series but with other games I did, like this:


This is what was supposed to happen:


Basically clipping problems and some sprites locations seems slightly off


If Kerm is going to use xLIB's real( routines, it won't really matter if Celtic's real( are buggy since they won't be used.
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Offline DJ Omnimaga

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Re: Doors CS 7 really coming out?
« Reply #85 on: May 13, 2010, 05:19:59 pm »
But xLIB source code is not available. tr1p1ea never wanted to redistribute it because he said it wasn't well optimized (as he wrote it in his early ASM days)

Offline Silver Shadow

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Re: Doors CS 7 really coming out?
« Reply #86 on: May 13, 2010, 05:35:37 pm »
Aaaah OK. So basically Kerm is just going to integrate the current CelticIII version directly into DCS, with some bugfixes.
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Offline Dh258

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Re: Doors CS 7 really coming out?
« Reply #87 on: May 14, 2010, 01:20:27 am »
That's odd, because I'm still getting the error.  I think it's Wabbitemu's fault.  Hopefully I can try it on the calc tomorrow and verify if it still happens.  (I test new, especially beta programs on Wabbit first)  I hope it works, as now that I've used Doors again, I remember how much I like it. ;D

This is not just an issue in the emulator. Saw your orig. post on cemetech, and tried it on my actual 84, the exact thing happens. I was using the 2.53 OS, which may be the issue. I posted a bit more on it in the cemetech forum on Doors cs 6.3

Edit:

I personally prefer QWERTY, as I made a "sticker" to put on the keys, so I can type like on a full QWERTY keyboard, but I'll use the DoorsDE occasionally.
« Last Edit: May 14, 2010, 01:22:43 am by Dh258 »

Offline DJ Omnimaga

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Re: Doors CS 7 really coming out?
« Reply #88 on: May 14, 2010, 01:22:05 am »
I wonder if the Nspire users were all running Nspire OS 2.0/84+ 2.54MP? Maybe this is more a MathPrint OS issue now. I know some apps won't work well on those new OSes, like Omnicalc

Offline ztrumpet

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Re: Doors CS 7 really coming out?
« Reply #89 on: May 14, 2010, 07:48:02 am »
That's odd, because I'm still getting the error.  I think it's Wabbitemu's fault.  Hopefully I can try it on the calc tomorrow and verify if it still happens.  (I test new, especially beta programs on Wabbit first)  I hope it works, as now that I've used Doors again, I remember how much I like it. ;D

This is not just an issue in the emulator. Saw your orig. post on cemetech, and tried it on my actual 84, the exact thing happens. I was using the 2.53 OS, which may be the issue. I posted a bit more on it in the cemetech forum on Doors cs 6.3

Edit:

I personally prefer QWERTY, as I made a "sticker" to put on the keys, so I can type like on a full QWERTY keyboard, but I'll use the DoorsDE occasionally.
Welcome here.  Thanks for trying it. :)
For the time being, I'm not going to RAM Clear my real calc, but it apparently would happen on there.  I was emulation 2.43. ;D