Well here it is:
http://www.dtek.chalmers.se/~erikjb/filer/dsbeta.zipA few important notes:
Use MirageOS for the ti83+/ti84 version and Venus for the ti83 version.
Check the readme for more information
There are a few bugs in the level, I will not fix them if they are not critical (crashes the calculator).
The beta.xml file is the source code for the level. All the hexdata was generated using picture converters or graphics studio for the tile map (and some find & replace
.
The DSBeta0 is the header file and stores some information about the campaign (not about the levels in it more than how many there are). DSBeta01 is the level file (both are generated from the xml file).
The AI sucks in this demo level, it can be used much better in other levels, but for this one I kept it simple
There are four different henchmen you can get in the level (only one per try though), some of them are easier than others to get
Please tell me what you think about the current attack system and if I should change it to something more like Fire Emblem (see an earlier post for some explanation of how I want to do it).
The control might be a bit difficult in the beginning and that is one thing I want to change...
I hope all the files works, please tell me if they don't and I will try to fix it
This is the same post as I posted on maxcoderz forum...
Edit:
I think I forgot to mention that the Del key is used to end the turn