Author Topic: FFR3  (Read 48594 times)

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Offline Spellshaper

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« Reply #15 on: April 26, 2006, 05:11:00 am »
QuoteBegin-xlibman+Apr 26 2006, 05:53 PM-->
QUOTE (xlibman @ Apr 26 2006, 05:53 PM)
QuoteBegin-kalan_vod+Apr 26 2006, 11:19 AM-->
QUOTE (kalan_vod @ Apr 26 2006, 11:19 AM)
ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature?

What I though is that computer steps could be generated before the game starts, stored in a list so there would not be much speed differences. Kinda like my racing game  

 hm... could be done, too

Offline kalan_vod

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« Reply #16 on: April 26, 2006, 07:24:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:53 AM-->
QUOTE (xlibman @ Apr 26 2006, 10:53 AM)
QuoteBegin-kalan_vod+Apr 26 2006, 11:19 AM-->
QUOTE (kalan_vod @ Apr 26 2006, 11:19 AM)
ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature?

What I though is that computer steps could be generated before the game starts, stored in a list so there would not be much speed differences. Kinda like my racing game  

 True, or have it random/same song and steps.

Btw, what race game? the one with the game pack?

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« Reply #17 on: April 26, 2006, 08:11:00 am »
Okay, Updates...

--Current features
-Random Arrow Gameplay
-"GOOD" and "MISS" bannerthingies
-Fast engine speed
-List Arrow Gameplay
-2 arrow lines to make it more like the real FFR (now both lines work)
-Insane turbo speed option on the 83+SE/84+ line
-Score
-GS title screen
user posted image
-2 part songs

--Planned features
-Battles, not real time though
-max combos (not displayed in-play to keep speed up)
-GS menus
-Custom songs
-Song packs you can D/L (each song pack will be a program with 5 songs)
-Same speed on all calcs

----

I acually got alot done.

Offline kalan_vod

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« Reply #18 on: April 26, 2006, 08:31:00 am »
I can't wait for the new demo or screeny!

Offline DJ Omnimaga

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« Reply #19 on: April 26, 2006, 09:51:00 am »
wow that title screen is awesome, spelli is now known as god ^^

keep up the good work CDI

Offline kalan_vod

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« Reply #20 on: April 26, 2006, 09:51:00 am »
*kalan picks up his eyes off the floor...*

Offline Spellshaper

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« Reply #21 on: April 26, 2006, 09:55:00 am »
m00


keep it up CDI! :thumb:thumb.gif

Offline kalan_vod

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« Reply #22 on: April 26, 2006, 10:06:00 am »
What do you use for making the Screens? And you use what asm lib for the effect? (rigview?)

Offline Spellshaper

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« Reply #23 on: April 26, 2006, 10:35:00 am »
for making the screens I use MSpaint ^^
and to make it Asm, I use rigview

Offline kalan_vod

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« Reply #24 on: April 26, 2006, 11:00:00 am »
QuoteBegin-Spellshaper+Apr 26 2006, 04:35 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 04:35 PM)
for making the screens I use MSpaint ^^
and to make it Asm, I use rigview  

 Rigview has a converter?

Offline Spellshaper

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« Reply #25 on: April 27, 2006, 12:57:00 am »
It can output the pic either as Asmprgm for rigview, as z80 source or compiled as stand-alone Asmprgm

Offline DJ Omnimaga

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« Reply #26 on: April 27, 2006, 01:37:00 am »
I use photofiltre for making the pics, its liek ms paint but with more tools to convert pictures or optimise them

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« Reply #27 on: May 14, 2006, 07:39:00 am »
Okay, here's the current freaurelist

--Current Features
-16x16 arrows
-"halfbeat" arrows (look diffrent than normal ones)
-Event Mode with 1 current song (more to come)
-"MISS", "OKAY", and "GOOD" scoring
-"health bar" a'la SMSD but it also has a score.
-B&W title screen
-A few menus

--To Do
-Full menus
-Proper scoring (not just %s but letters)
-More songs

erm, yeah...

user posted image

Offline DJ Omnimaga

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« Reply #28 on: May 14, 2006, 07:41:00 am »
i like how the arrows change on halfbeat ^^^keep it up it look awesome so far ^^

Offline kalan_vod

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« Reply #29 on: May 14, 2006, 11:58:00 am »
Yeah, a lot of arrows can be going at once. It is hard for me though :Ptongue.gif...I am better on doing it with a dance pad, maybe you could figure a way to connect a PS DDR pad to the calc XDsmiley.gif