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This is an entirely new FFR3 (remember I had one with 16x16 tiles a while ago?), well I'm at it again this time with 8x8 tiles and a faster engine. Here's a handy dandy list of current and planned fratures for FFR3 (this seems to be the thing to do now)
--Current features
-Random Arrow Gameplay
-"GOOD" and "MISS" bannerthingies
-Fast engine speed
--Planned features
-Battles, not real time though
-Score and max combos (not displayed in-play to keep speed up)
-GS menus and title screen
-Custom songs
-Song packs you can D/L (each song pack will be a program with 5 songs)
-Same speed on all calcs
-Insane turbo speed option on the 83+SE/84+ line
-2 arrow lines to make it more like the real FFR
And as always, here's a screenie.
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Ooooh sound nice, I tried the demo I cant wait to see what you'll come up with. the arrows are nice btw ^^
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WOW >.>
That looks reallyfast, but I think the person who took the screen shot isn't very good at FFR :D
. I hope to see this finished, but no pressure! :P
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Guess I didn't take the screenshot then did I?
http://www.freewebs.com/xeroxcape/zomg.JPG
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wow nice
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Haha, that game has inspired you a lot (ffr online).
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Okay, Updates...
--Current features
-Random Arrow Gameplay
-"GOOD" and "MISS" bannerthingies
-Fast engine speed
-List Arrow Gameplay
-2 arrow lines to make it more like the real FFR
-Insane turbo speed option on the 83+SE/84+ line
-Score (ish)
--Planned features
-Battles, not real time though
-max combos (not displayed in-play to keep speed up)
-GS menus and title screen
-Custom songs
-Song packs you can D/L (each song pack will be a program with 5 songs)
-Same speed on all calcs
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Wow, you got a good bit done already and the furture looks to hold some important plans :P
. Also I heard you optimize/changed some of your code today?...XD
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Are you putting back all features from FFR1/2 in the 3nd one? Sound cool, the new ones look promising... BATTLES? o.o
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Either battles (not likly though, as it would be slow IMO), but using double pads some way? :P
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nonono... like I enter into Battle Mode, and select Record, then I play a song, and send it to a friend. (or just keep it) They enter Battle Mode and select Battle and they play against the song I gave them. (each song has 2 modes, so they play mode 1/2 depengind on which one I played) So they play the accomanyment to my song, and it ranks me, them, and both together. (Battle is a bad word for this) It's like playing a double, with 2 people, seperately. Fun thing though, I have to admit the engine is a tiny bit slower here though, and if I add multi-keypresses it's slow down even more :(
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hey that sound like a good idea, that will be challenging, you should also have against computer mode as well, with different difficulty ^^
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ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature?
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QuoteBegin-xlibman+Apr 26 2006, 03:30 PM-->
QUOTE (xlibman @ Apr 26 2006, 03:30 PM) |
you should also have against computer mode as well, with different difficulty ^^ |
yep, that would be kewl... Would be easy to make even with difficulty levels...
you could just do
(D contains difficulty lvl, the higher D, the higher the difficulty)
If randThen
Hit the right button
Else
Hit random wrong button
End
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QuoteBegin-kalan_vod+Apr 26 2006, 11:19 AM-->
QUOTE (kalan_vod @ Apr 26 2006, 11:19 AM) |
ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature? |
What I though is that computer steps could be generated before the game starts, stored in a list so there would not be much speed differences. Kinda like my racing game
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QuoteBegin-xlibman+Apr 26 2006, 05:53 PM-->
QUOTE (xlibman @ Apr 26 2006, 05:53 PM) |
QuoteBegin-kalan_vod+Apr 26 2006, 11:19 AM-->QUOTE (kalan_vod @ Apr 26 2006, 11:19 AM) | ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature? |
What I though is that computer steps could be generated before the game starts, stored in a list so there would not be much speed differences. Kinda like my racing game
|
hm... could be done, too
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QuoteBegin-xlibman+Apr 26 2006, 10:53 AM-->
QUOTE (xlibman @ Apr 26 2006, 10:53 AM) |
QuoteBegin-kalan_vod+Apr 26 2006, 11:19 AM-->QUOTE (kalan_vod @ Apr 26 2006, 11:19 AM) | ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature? |
What I though is that computer steps could be generated before the game starts, stored in a list so there would not be much speed differences. Kinda like my racing game
|
True, or have it random/same song and steps.
Btw, what race game? the one with the game pack?
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Okay, Updates...
--Current features
-Random Arrow Gameplay
-"GOOD" and "MISS" bannerthingies
-Fast engine speed
-List Arrow Gameplay
-2 arrow lines to make it more like the real FFR (now both lines work)
-Insane turbo speed option on the 83+SE/84+ line
-Score
-GS title screen

-2 part songs
--Planned features
-Battles, not real time though
-max combos (not displayed in-play to keep speed up)
-GS menus
-Custom songs
-Song packs you can D/L (each song pack will be a program with 5 songs)
-Same speed on all calcs
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I acually got alot done.
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I can't wait for the new demo or screeny!
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wow that title screen is awesome, spelli is now known as god ^^
keep up the good work CDI
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*kalan picks up his eyes off the floor...*
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m00
keep it up CDI! :thumb:
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What do you use for making the Screens? And you use what asm lib for the effect? (rigview?)
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for making the screens I use MSpaint ^^
and to make it Asm, I use rigview
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QuoteBegin-Spellshaper+Apr 26 2006, 04:35 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 04:35 PM) |
for making the screens I use MSpaint ^^ and to make it Asm, I use rigview |
Rigview has a converter?
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It can output the pic either as Asmprgm for rigview, as z80 source or compiled as stand-alone Asmprgm
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I use photofiltre for making the pics, its liek ms paint but with more tools to convert pictures or optimise them
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Okay, here's the current freaurelist
--Current Features
-16x16 arrows
-"halfbeat" arrows (look diffrent than normal ones)
-Event Mode with 1 current song (more to come)
-"MISS", "OKAY", and "GOOD" scoring
-"health bar" a'la SMSD but it also has a score.
-B&W title screen
-A few menus
--To Do
-Full menus
-Proper scoring (not just %s but letters)
-More songs
erm, yeah...
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i like how the arrows change on halfbeat ^^^keep it up it look awesome so far ^^
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Yeah, a lot of arrows can be going at once. It is hard for me though :P
...I am better on doing it with a dance pad, maybe you could figure a way to connect a PS DDR pad to the calc XD
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this summer i should try ddr at arcade
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Okay, temporary letter rankings are installed...
AAAA = 100%
AAA = 97.5% - 99.9%
AA = 95% - 97.4%
A = 90% - 94.4%
B = 80% - 89.9%
C = 70% - 79.9%
D = 60% - 69.9%
E = .1% = 59.9%
F = 0%
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Wow, that is alot better than my rankings in DDR..Yours looks like it will be more like the original :P
,
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WOHOO RANKINGS!!! nice... errm. uh oh this game is gonna PWN SMSD *hides*
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NAME CHANGE. After thinking about it, this really isn't all that like the actual FFR, nor is it like the 2 other FFR:CRs, and it isn't really Dancing, nor Flash, and XXR is taken... so it will now be known as...
.---=Reflex Revolution=---.
The arrow smashing, finger pumping, reflex testing calc game!
With all the current features plus...
25 songs, 10 of which are earned
Credits system to buy songs
Rankings for songs
High Score for EACH SONG
8lbs of lard
Awsome menu systems
5 diffrent song diffuculties
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O_O
*kalan drools....*
That sounds awesome! I can't wait to see the songs being included! And where do I dl the lard! :P
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Man, the person who makes those SS isn't very good! :P
(it's me for those who don't know)...
It's fun, I love it!
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ooooh nice CDI I love it I need to try the new version asap ^^
and yeah kalan you suck at ddr, j/k :D
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Okay, I have a title screen, status screen, and a bunch of fun stuff! Like saving stats!
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IT RULES!!!! I tried the demo, still as fast as well ^^
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I really am happy to see you working on this still, I hope you are able to finish it without any complications. Let me know if you want any help besides SS :P