Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
FFR3
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: FFR3 (Read 48840 times)
0 Members and 1 Guest are viewing this topic.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
FFR3
«
Reply #15 on:
April 26, 2006, 05:11:00 am »
QuoteBegin-xlibman+Apr 26 2006, 05:53 PM-->
QUOTE
(xlibman @ Apr 26 2006, 05:53 PM)
QuoteBegin-kalan_vod+Apr 26 2006, 11:19 AM-->
QUOTE
(kalan_vod @ Apr 26 2006, 11:19 AM)
ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature?
What I though is that computer steps could be generated before the game starts, stored in a list so there would not be much speed differences. Kinda like my racing game
hm... could be done, too
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FFR3
«
Reply #16 on:
April 26, 2006, 07:24:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:53 AM-->
QUOTE
(xlibman @ Apr 26 2006, 10:53 AM)
QuoteBegin-kalan_vod+Apr 26 2006, 11:19 AM-->
QUOTE
(kalan_vod @ Apr 26 2006, 11:19 AM)
ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature?
What I though is that computer steps could be generated before the game starts, stored in a list so there would not be much speed differences. Kinda like my racing game
True, or have it random/same song and steps.
Btw, what race game? the one with the game pack?
Logged
Zeromus
Guest
FFR3
«
Reply #17 on:
April 26, 2006, 08:11:00 am »
Okay, Updates...
--Current features
-Random Arrow Gameplay
-"GOOD" and "MISS" bannerthingies
-Fast engine speed
-List Arrow Gameplay
-2 arrow lines to make it more like the real FFR (now both lines work)
-Insane turbo speed option on the 83+SE/84+ line
-Score
-GS title screen
-2 part songs
--Planned features
-Battles, not real time though
-max combos (not displayed in-play to keep speed up)
-GS menus
-Custom songs
-Song packs you can D/L (each song pack will be a program with 5 songs)
-Same speed on all calcs
----
I acually got alot done.
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FFR3
«
Reply #18 on:
April 26, 2006, 08:31:00 am »
I can't wait for the new demo or screeny!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FFR3
«
Reply #19 on:
April 26, 2006, 09:51:00 am »
wow that title screen is awesome, spelli is now known as god ^^
keep up the good work CDI
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FFR3
«
Reply #20 on:
April 26, 2006, 09:51:00 am »
*kalan picks up his eyes off the floor...*
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
FFR3
«
Reply #21 on:
April 26, 2006, 09:55:00 am »
m00
keep it up CDI! :thumb:
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FFR3
«
Reply #22 on:
April 26, 2006, 10:06:00 am »
What do you use for making the Screens? And you use what asm lib for the effect? (rigview?)
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
FFR3
«
Reply #23 on:
April 26, 2006, 10:35:00 am »
for making the screens I use MSpaint ^^
and to make it Asm, I use rigview
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FFR3
«
Reply #24 on:
April 26, 2006, 11:00:00 am »
QuoteBegin-Spellshaper+Apr 26 2006, 04:35 PM-->
QUOTE
(Spellshaper @ Apr 26 2006, 04:35 PM)
for making the screens I use MSpaint ^^
and to make it Asm, I use rigview
Rigview has a converter?
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
FFR3
«
Reply #25 on:
April 27, 2006, 12:57:00 am »
It can output the pic either as Asmprgm for rigview, as z80 source or compiled as stand-alone Asmprgm
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FFR3
«
Reply #26 on:
April 27, 2006, 01:37:00 am »
I use photofiltre for making the pics, its liek ms paint but with more tools to convert pictures or optimise them
Logged
Zeromus
Guest
FFR3
«
Reply #27 on:
May 14, 2006, 07:39:00 am »
Okay, here's the current freaurelist
--Current Features
-16x16 arrows
-"halfbeat" arrows (look diffrent than normal ones)
-Event Mode with 1 current song (more to come)
-"MISS", "OKAY", and "GOOD" scoring
-"health bar" a'la SMSD but it also has a score.
-B&W title screen
-A few menus
--To Do
-Full menus
-Proper scoring (not just %s but letters)
-More songs
erm, yeah...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FFR3
«
Reply #28 on:
May 14, 2006, 07:41:00 am »
i like how the arrows change on halfbeat ^^^keep it up it look awesome so far ^^
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FFR3
«
Reply #29 on:
May 14, 2006, 11:58:00 am »
Yeah, a lot of arrows can be going at once. It is hard for me though
...I am better on doing it with a dance pad, maybe you could figure a way to connect a PS DDR pad to the calc
Logged
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
FFR3