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Omnimaga
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Other Calc-Related Projects and Ideas
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FF:ROS
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Topic: FF:ROS (Read 28616 times)
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josephmarin
LV4
Regular (Next: 200)
Posts: 186
Rating: +0/-0
Shiny, lets be bad guys
FF:ROS
«
Reply #15 on:
April 18, 2006, 02:58:00 am »
Not quite. Still need help with tilemapping in xLib.
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Burn the land, boil the sea, you can't take the sky from me
shadow
Guest
FF:ROS
«
Reply #16 on:
April 18, 2006, 09:07:00 am »
QuoteBegin-the_unknown_one+Apr 12 2006, 04:51 AM-->
QUOTE
(the_unknown_one @ Apr 12 2006, 04:51 AM)
But I also loved FFX. It's GREAT!
i love FFX 2 but FFX-2 sucks
anyways back to the topic i love the sprites, but is this game dead or not? i hope not cuase i love ff
Edit: lol i posted this before i saw Loki's post, well that anwsers my question
if you need help making tile maps u can use the old xlib its a lot easier
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
FF:ROS
«
Reply #17 on:
April 18, 2006, 09:20:00 am »
but the old xLib's are also slower, especially the Asm-versions...
if u still need help, just post
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katmaster
Guest
FF:ROS
«
Reply #18 on:
April 18, 2006, 10:05:00 am »
QuoteBegin-Spellshaper+Apr 18 2006, 03:20 PM-->
QUOTE
(Spellshaper @ Apr 18 2006, 03:20 PM)
if u still need help, just post
Yep
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FF:ROS
«
Reply #19 on:
April 19, 2006, 01:39:00 am »
I think spelli explained a bit on IRC about tilemaps, but feel free to post some code if you need help with it
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FF:ROS
«
Reply #20 on:
April 26, 2006, 01:51:00 pm »
moving this to the FFROS forum ^^
*
xlibman
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FF:ROS
«
Reply #21 on:
April 26, 2006, 02:43:00 pm »
Loki, come wow us!
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josephmarin
LV4
Regular (Next: 200)
Posts: 186
Rating: +0/-0
Shiny, lets be bad guys
FF:ROS
«
Reply #22 on:
April 27, 2006, 10:25:00 am »
Okay, just letting you know this isnt dead. Although I havent done a whole lot, i am stil working. I'll probably use the xlibs demo program for the walking engine and the sprite sheet since im tired of screwing with the other one. But, other than that, progress is fairly smooth.
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Burn the land, boil the sea, you can't take the sky from me
kalan_vod
LV11
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Posts: 2715
Rating: +10/-0
FF:ROS
«
Reply #23 on:
April 27, 2006, 01:37:00 pm »
Great, if you want some code help just ask.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FF:ROS
«
Reply #24 on:
April 27, 2006, 02:46:00 pm »
oooh cool, I should repost my demo programs in case some ppl need them, they were like tr1ps but animated
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FF:ROS
«
Reply #25 on:
April 27, 2006, 03:41:00 pm »
QuoteBegin-xlibman+Apr 27 2006, 08:46 PM-->
QUOTE
(xlibman @ Apr 27 2006, 08:46 PM)
oooh cool, I should repost my demo programs in case some ppl need them, they were like tr1ps but animated
I never seen them, I can't wait to see this done. I really like FF, but was never good at it
...
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crzyrbl
Guest
FF:ROS
«
Reply #26 on:
April 27, 2006, 04:44:00 pm »
QuoteBegin-Loki+Apr 27 2006, 04:25 PM-->
QUOTE
(Loki @ Apr 27 2006, 04:25 PM)
Okay, just letting you know this isnt dead. Although I havent done a whole lot, i am stil working. I'll probably use the xlibs demo program for the walking engine and the sprite sheet since im tired of screwing with the other one. But, other than that, progress is fairly smooth.
jesus, dont even think about using that...somebody post some code
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FF:ROS
«
Reply #27 on:
April 27, 2006, 04:50:00 pm »
QuoteBegin-crzyrbl+Apr 27 2006, 10:44 PM-->
QUOTE
(crzyrbl @ Apr 27 2006, 10:44 PM)
QuoteBegin-Loki+Apr 27 2006, 04:25 PM-->
QUOTE
(Loki @ Apr 27 2006, 04:25 PM)
Okay, just letting you know this isnt dead. Although I havent done a whole lot, i am stil working. I'll probably use the xlibs demo program for the walking engine and the sprite sheet since im tired of screwing with the other one. But, other than that, progress is fairly smooth.
jesus, dont even think about using that...somebody post some code
Have you not seen tr1p1eas code for the new one? It's really good, better than some peoples I seen >.>
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FF:ROS
«
Reply #28 on:
April 28, 2006, 01:19:00 am »
yeah the new tr1p1ea demo is even better, if not more than mines. The old ones was very slow but I was surprised by how fast the new one ran
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FF:ROS
«
Reply #29 on:
April 28, 2006, 04:12:00 am »
QuoteBegin-xlibman+Apr 28 2006, 07:19 AM-->
QUOTE
(xlibman @ Apr 28 2006, 07:19 AM)
yeah the new tr1p1ea demo is even better, if not more than mines. The old ones was very slow but I was surprised by how fast the new one ran
The old one was so new people would understand it a little more, but now I guess he was going for the best way. He made it amazingly fast, and I think it's a great base engine if you need one.
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FF:ROS