Author Topic: FF:ROS  (Read 28726 times)

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Offline kalan_vod

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FF:ROS
« Reply #45 on: April 30, 2006, 09:53:00 am »
Great, but how can he detect if 1-4 is pressed?

Offline Spellshaper

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FF:ROS
« Reply #46 on: April 30, 2006, 09:56:00 am »
as far as I know, the key detection of the pic doesn't mess with getkey, but cause the exit upon key detection is soo damn fast, getkey will notic a key being pressed AFTER the pic.

Just make it so that if no key is detected load the pic again and let the user choose again...

I'll check this theory of mine asap ^^

Offline kalan_vod

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FF:ROS
« Reply #47 on: April 30, 2006, 09:59:00 am »
Ah, sounds like a plan. I never messed with rigview.

Offline Spellshaper

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FF:ROS
« Reply #48 on: April 30, 2006, 10:03:00 am »
tried, aaaand....
it workz like intended!  :lol:laugh.gif
so yes, he can just use the pic with the following loop:

c1-->
CODE
ec1:DelVar K
:getKey
:While min(K≠{92,93,94,82
:Asm(prgmθFFROS
:getKey→K
:Endc2
ec2

the only downside is that holding a key will reult in uber-flickering... but who cares! B)cool.gif

Offline josephmarin

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FF:ROS
« Reply #49 on: April 30, 2006, 10:24:00 am »
Yeah, I made sure it worked like that before asking him to make the second pic. Thx again, btw ^_^ for the 5th time today =P. usually this sort of thing doesnt work out for me, but im so glad it did
Burn the land, boil the sea, you can't take the sky from me

Offline kalan_vod

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FF:ROS
« Reply #50 on: April 30, 2006, 10:44:00 am »
c1-->
CODE
ec1:Repeat min(Ans={92,93,94,82
:Asm(prgmθFFROS
:getKey
:Endc2
ec2
That would work the same >.>

Offline Spellshaper

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« Reply #51 on: April 30, 2006, 10:01:00 pm »
QuoteBegin-kalan_vod+Apr 30 2006, 11:44 PM-->
QUOTE (kalan_vod @ Apr 30 2006, 11:44 PM)
c1-->
CODE
ec1:Repeat min(Ans={92,93,94,82
:Asm(prgmθFFROS
:getKey
:Endc2
ec2
That would work the same >.>  

 you're too much into optimizing :lol:laugh.gif

Offline kalan_vod

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FF:ROS
« Reply #52 on: May 01, 2006, 04:34:00 am »
QuoteBegin-Spellshaper+May 1 2006, 04:01 AM-->
QUOTE (Spellshaper @ May 1 2006, 04:01 AM)
QuoteBegin-kalan_vod+Apr 30 2006, 11:44 PM-->
QUOTE (kalan_vod @ Apr 30 2006, 11:44 PM)
c1-->
CODE
ec1:Repeat min(Ans={92,93,94,82
:Asm(prgmθFFROS
:getKey
:Endc2
ec2
That would work the same >.>

you're too much into optimizing :lol:laugh.gif

 Hehe, I am sure that Weregoose could make it a little more optimized.

Offline josephmarin

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FF:ROS
« Reply #53 on: May 01, 2006, 09:10:00 am »
optimizations where available will keep the game small...btw, i showed off the titlescreen at school; everyone lovs it! Good job, Spelli!
Burn the land, boil the sea, you can't take the sky from me

Offline Spellshaper

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« Reply #54 on: May 01, 2006, 09:26:00 am »
I always try my best :)smile.gif thx

Offline lolje

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« Reply #55 on: May 12, 2006, 04:13:00 am »
 :Ptongue.gif:Ptongue.gif:Ptongue.gif  Yea, man! That really rockz!!!
xLIB was a real revolution for RPG programmers. I love it.
Keep up da good work and rock us as soon you can with a little demo!
:)smile.gif

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Offline DJ Omnimaga

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FF:ROS
« Reply #56 on: May 14, 2006, 03:40:00 am »
how is it progressing so far?

Offline josephmarin

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« Reply #57 on: May 14, 2006, 08:01:00 am »
it actually hasnt been...i've lost all willpower to sit down and actually work on it...its been a bit stressful for me these last few weeks
Burn the land, boil the sea, you can't take the sky from me

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FF:ROS
« Reply #58 on: May 14, 2006, 08:07:00 am »
i felt exactly the same way when i was programming zelda, its' extrememely hard to actually get some good programming time in. Don't give up! Maybe take a break if u need to, and eventually you'll get some inspiration and get ur motivation back! :)smile.gif

Offline kalan_vod

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FF:ROS
« Reply #59 on: May 14, 2006, 12:02:00 pm »
Yeah, I agree with DL. I just like having you still around Loki, and I know I am not the only one...I hope you get more time/modivation to continue working on this as it looks very promissing!