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Omnimaga
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Fight: Building a battle system
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Topic: Fight: Building a battle system (Read 6043 times)
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mdjenkins86
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Fight: Building a battle system
«
on:
August 01, 2006, 05:15:00 am »
Okay this topic is for me to help organize what it is I am trying to do with the battle program for TSOD.
Goals:
Semi Realtime Battle System that pauses you decide to act.
Auto Action for opponets and allies that are set to auto. In other words, I want to make it so that the user can set all of their team members to auto and watch them make decisions. This way, the user can get ideas from watching the AI battle.
Summons
Item useage
Tag team atacks
Scripts and Dialog that execute during battle and change scenerios.
Closeups of characters and opponets when they do major attacks.
Victory Dance
I want it to be easy to use but strategic none the less
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mdjenkins86
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Fight: Building a battle system
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Reply #1 on:
August 01, 2006, 05:50:00 am »
Concept: Using a while loop or using goto
I thinks it is much easier to use a while loop because it is more structured and seems to run faster for what I need to do. So c1-->
CODE
ec1whilec2
ec2 1 enimy and 1 ally is alive, execute program.
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mdjenkins86
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Fight: Building a battle system
«
Reply #2 on:
August 01, 2006, 06:01:00 am »
What about the progam itself: fight...psudeo!!!!!!
c1-->
CODE
ec1Fight(enimys As matrix, team As matirx, script As string)
{
...
while
end
...
}c2
ec2
enimys
Name, HP, DP, Weapon, Attack, Defense, Accuracy...
[{Justin,99999,19999, Sword,100,255,61...},{Phenoix,34000,27000, NONE, 255,200,100...}]
team
is pretty much the same...
script
can be anything
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #3 on:
August 01, 2006, 06:12:00 am »
aaah I c, sound cool
altough its a triple post
I cant wait to see it in action!
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Alex
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Fight: Building a battle system
«
Reply #4 on:
August 07, 2006, 07:39:00 pm »
Yep it's all about making the engine as flexible as possible, and divided into separate, smaller functions. Using this style it's very easy to debug and to add new features.
I wish you the best of luck in completing this ambitious project. I am glad to see you returned to this platform, I thought you migrated to the PSP.
- Alex
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #5 on:
August 08, 2006, 12:14:00 pm »
hey alex nice to see you back! But I think mdjenkins disapeared once again
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Liazon
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Fight: Building a battle system
«
Reply #6 on:
August 08, 2006, 02:10:00 pm »
aww, this sounded like it'd be such a good rpg!
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mdjenkins86
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Fight: Building a battle system
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Reply #7 on:
August 10, 2006, 02:03:00 am »
I'm still here, just been very busy.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #8 on:
August 10, 2006, 02:41:00 am »
I c >.< *
xlibman
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mdjenkins86
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Fight: Building a battle system
«
Reply #9 on:
August 10, 2006, 04:55:00 am »
oh and my hp laptop suffered massive hardware failure. So I have to get a new computer before I can finish...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #10 on:
August 10, 2006, 04:59:00 am »
ouch that sucks, I hope you didnt lost anything precious
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #11 on:
September 17, 2006, 10:33:00 am »
hmm seems like mdjenkins is gone again...
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Fight: Building a battle system