Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Fight: Building a battle system
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Fight: Building a battle system (Read 6042 times)
0 Members and 1 Guest are viewing this topic.
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
Fight: Building a battle system
«
on:
August 01, 2006, 05:15:00 am »
Okay this topic is for me to help organize what it is I am trying to do with the battle program for TSOD.
Goals:
Semi Realtime Battle System that pauses you decide to act.
Auto Action for opponets and allies that are set to auto. In other words, I want to make it so that the user can set all of their team members to auto and watch them make decisions. This way, the user can get ideas from watching the AI battle.
Summons
Item useage
Tag team atacks
Scripts and Dialog that execute during battle and change scenerios.
Closeups of characters and opponets when they do major attacks.
Victory Dance
I want it to be easy to use but strategic none the less
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
Fight: Building a battle system
«
Reply #1 on:
August 01, 2006, 05:50:00 am »
Concept: Using a while loop or using goto
I thinks it is much easier to use a while loop because it is more structured and seems to run faster for what I need to do. So c1-->
CODE
ec1whilec2
ec2 1 enimy and 1 ally is alive, execute program.
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
Fight: Building a battle system
«
Reply #2 on:
August 01, 2006, 06:01:00 am »
What about the progam itself: fight...psudeo!!!!!!
c1-->
CODE
ec1Fight(enimys As matrix, team As matirx, script As string)
{
...
while
end
...
}c2
ec2
enimys
Name, HP, DP, Weapon, Attack, Defense, Accuracy...
[{Justin,99999,19999, Sword,100,255,61...},{Phenoix,34000,27000, NONE, 255,200,100...}]
team
is pretty much the same...
script
can be anything
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #3 on:
August 01, 2006, 06:12:00 am »
aaah I c, sound cool
altough its a triple post
I cant wait to see it in action!
Logged
Alex
Guest
Fight: Building a battle system
«
Reply #4 on:
August 07, 2006, 07:39:00 pm »
Yep it's all about making the engine as flexible as possible, and divided into separate, smaller functions. Using this style it's very easy to debug and to add new features.
I wish you the best of luck in completing this ambitious project. I am glad to see you returned to this platform, I thought you migrated to the PSP.
- Alex
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #5 on:
August 08, 2006, 12:14:00 pm »
hey alex nice to see you back! But I think mdjenkins disapeared once again
Logged
Liazon
Guest
Fight: Building a battle system
«
Reply #6 on:
August 08, 2006, 02:10:00 pm »
aww, this sounded like it'd be such a good rpg!
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
Fight: Building a battle system
«
Reply #7 on:
August 10, 2006, 02:03:00 am »
I'm still here, just been very busy.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #8 on:
August 10, 2006, 02:41:00 am »
I c >.< *
xlibman
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
Fight: Building a battle system
«
Reply #9 on:
August 10, 2006, 04:55:00 am »
oh and my hp laptop suffered massive hardware failure. So I have to get a new computer before I can finish...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #10 on:
August 10, 2006, 04:59:00 am »
ouch that sucks, I hope you didnt lost anything precious
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Fight: Building a battle system
«
Reply #11 on:
September 17, 2006, 10:33:00 am »
hmm seems like mdjenkins is gone again...
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Fight: Building a battle system