Author Topic: Floorcaster  (Read 21330 times)

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Offline fb39ca4

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Re: Floorcaster
« Reply #60 on: July 30, 2010, 03:32:57 pm »
Even better: cosmic rays mutating ordinary code into machine-level optimized code :P

Offline TIfanx1999

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Re: Floorcaster
« Reply #61 on: July 31, 2010, 07:52:42 am »
Actually, if I converted Ncaster to integer arithmetic and optimized it, a combined floorcaster + ray caster should get about 15 FPS.
It all depends if the cosmic rays manage to mutate the blue lobsters.
What will they mutate into?
Rick Astley.

Offline DJ Omnimaga

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Re: Floorcaster
« Reply #62 on: July 31, 2010, 05:00:14 pm »
Now you guys are gonna make Bwang create a racing game where the map is a pic of rick astley D:

Offline bwang

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Re: Floorcaster
« Reply #63 on: July 31, 2010, 05:38:07 pm »
Lol, that would be one big picture of Rick Astley (4096x4096). It would be 8MB large.
Hey, that fits! Now if I only had a level editor... there's no way I'm going to manually enter 4096 tiles into a text file.

Offline DJ Omnimaga

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Re: Floorcaster
« Reply #64 on: July 31, 2010, 05:44:06 pm »
yeah true :P.

Offline bwang

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Re: Floorcaster
« Reply #65 on: September 18, 2010, 03:08:33 pm »
Code updated for the new Ndless and properly packaged.
I may start working on this again in the near future.

Offline critor

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Re: Floorcaster
« Reply #66 on: September 18, 2010, 03:49:07 pm »
Code updated for the new Ndless and properly packaged.

Thanks!
TI-Planet co-admin.

Offline ztrumpet

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Re: Floorcaster
« Reply #67 on: September 18, 2010, 09:33:51 pm »
This looks really cool from the still screenies.  Can all of us non-Nspire users have a moving screenie please?  Thanks! ;D

Offline bwang

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Re: Floorcaster
« Reply #68 on: September 18, 2010, 09:43:56 pm »
I think there was a video several pages back, but it may have not been the current version.

Offline ztrumpet

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Re: Floorcaster
« Reply #69 on: September 18, 2010, 09:45:13 pm »
Sorry, but there's not one.  * ZTrumpet looks on ticalc... ;D

Edit:  It appears that it's not on ticalc yet, so no chance of a screenie there either. ;D
« Last Edit: September 18, 2010, 09:46:39 pm by ztrumpet »

Offline apcalc

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Re: Floorcaster
« Reply #70 on: September 18, 2010, 10:55:31 pm »
I believe there is a video of this in the Omnimaga Ninth Anniversary Video.


Offline bwang

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Re: Floorcaster
« Reply #71 on: September 18, 2010, 10:59:42 pm »
I'll post one in a bit, then.

Offline ztrumpet

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Re: Floorcaster
« Reply #72 on: September 18, 2010, 11:33:46 pm »
I'll post one in a bit, then.
Thanks!  I can't wait to see this in action. :)

Offline DJ Omnimaga

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Re: Floorcaster
« Reply #73 on: September 18, 2010, 11:37:02 pm »
Sorry, but there's not one.  * ZTrumpet looks on ticalc... ;D

Edit:  It appears that it's not on ticalc yet, so no chance of a screenie there either. ;D
There's a video of it in the 2010 Omnimaga tribute video. It even adds the Nspire blur effect so it looks closer to the real calc. It's very short, though.
(check around 00:50 in the video, right after Raylin's gravity game)
« Last Edit: September 18, 2010, 11:38:11 pm by DJ Omnimaga »

Offline critor

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Re: Floorcaster
« Reply #74 on: September 20, 2010, 03:21:24 pm »
This would really be great including this floorcasting algorithm into Ncaster.

We could map a texture on the floor.
We could also map textures on the top and bottom of walls too!


Now what we all need is a new screen for the TI-Nspire.
Anybody working on such a "mod" ? ;)
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