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Elimination This was going to be an RPG game with a major "HQ" world along with 100 shorter levels. I was going to use the same approach I am using with S.A.D. in terms of talking and cutscenes, except I was writing the game for Celtic III. I was also planning a sequel. I got so far as coding the text routine and the movement engine, but that was all. Some of you will be familiar with the storyline because I played with these two games a little bit and it became "Of Mankind, The Ptaloids, and the Tosonians in 4 Parts"Super Mario Conquest A lesser-known coder named Rebma Boss had this idea and never started it, so he allowed me to look at it and see if I could do something with it. It was to be an RTS game that involved no building construction and resource gathering. (Yes, those do exist, for instance Pikimin and Netrek)Squeeze It was supposed to be the "Ultimate Compression Program" for computer, as I tried time and time again to come up with a way to compress files from 100 MB to 100 KB. (The idea was to come up with a way to compress a file, then re-compress it, then re-compress it, etc.) Not only did all 200 of my methods fail, many of the methods made the files bigger.
Fuel: Old contest entry, but it was super slow. I lost the source code, but I found it again in a group on my calc last night ^_^