Author Topic: Game ideas that never came to fruition  (Read 13779 times)

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Offline qazz42

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Re: Game ideas that never came to fruition
« Reply #30 on: September 19, 2010, 08:32:20 pm »
hmm, a PET would be nice

Offline FinaleTI

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Re: Game ideas that never came to fruition
« Reply #31 on: September 19, 2010, 08:43:25 pm »
hmm, a PET would be nice
Especially if KermM finished gcn. Though I suppose you could do some cool stuff for it with Calcnet.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline qazz42

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Re: Game ideas that never came to fruition
« Reply #32 on: September 19, 2010, 09:01:15 pm »
yeah, I should ask him perhaps >:D

megamanNT was always a fav of mine

Offline shmibs

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Re: Game ideas that never came to fruition
« Reply #33 on: September 19, 2010, 09:07:13 pm »
megamanNT is BLASPHEMY
they made bluesman girly...

Offline ztrumpet

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Re: Game ideas that never came to fruition
« Reply #34 on: September 19, 2010, 09:57:45 pm »
Protocol.
This was a joint project between me and 3 other people, but it never was completed because it's difficult to coordinate efforts and ideas through pm/irc. I might revive this project though, now that Axe is available.
I recognize the name.  What was it? :)

Robo (or something like that):
a sidescrolling puzzle game in celtic-enhanced basic which featured realistic gravity and decent speed. the user played as a little robot dude who lost both his girlfriend and his memory somehow and is trying to find her. with the help of a few friends along the way(whom are playable and each had different attributes), he beats up the meanies who are trying to take over the town and saves her from the scrap-metal plant. scrapped because i started axe, didnt feel like remaking everything, and lost my familiarity with basic.

a few meager pics of these two can be found here
Robo's two images look great!  It's too bad it got the Ax(e). :P

Offline FinaleTI

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Re: Game ideas that never came to fruition
« Reply #35 on: September 19, 2010, 10:04:32 pm »
yeah, I should ask him perhaps >:D

megamanNT was always a fav of mine
I liked the Battle Network games better than the anime, but the purposes the PET served in both were about the same.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Game ideas that never came to fruition
« Reply #36 on: September 19, 2010, 11:42:52 pm »
Protocol.
This was a joint project between me and 3 other people, but it never was completed because it's difficult to coordinate efforts and ideas through pm/irc. I might revive this project though, now that Axe is available.


Was this project a RPG? I remember some talk about it on IRC back then (it was before the old board shutted down) but most authors seemed to get less active in calc stuff. I was always curious what it was because there seemed to be some hype about it.
« Last Edit: September 19, 2010, 11:44:48 pm by DJ Omnimaga »

Offline Builderboy

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Re: Game ideas that never came to fruition
« Reply #37 on: September 20, 2010, 12:15:26 am »
If i remember correctly its some sort of puzzle game.... Hmmm i think we might even have a progress topic on omni somewhere?

EDIT: We do!  http://ourl.ca/3167
« Last Edit: September 20, 2010, 12:20:35 am by Builderboy »

Offline DJ Omnimaga

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Re: Game ideas that never came to fruition
« Reply #38 on: September 20, 2010, 12:28:11 am »
Ah right I remember now. I wish it didn't die

Offline shmibs

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Re: Game ideas that never came to fruition
« Reply #39 on: September 20, 2010, 01:04:50 am »
Robo (or something like that):
a sidescrolling puzzle game in celtic-enhanced basic which featured realistic gravity and decent speed. the user played as a little robot dude who lost both his girlfriend and his memory somehow and is trying to find her. with the help of a few friends along the way(whom are playable and each had different attributes), he beats up the meanies who are trying to take over the town and saves her from the scrap-metal plant. scrapped because i started axe, didnt feel like remaking everything, and lost my familiarity with basic.

a few meager pics of these two can be found here
Robo's two images look great!  It's too bad it got the Ax(e). :P
now that you mention it... i had completely forgotten about this old project until posting about it here and now feel up to the challenge of remaking it. im not going to try directly porting the old code, though.

Offline DJ Omnimaga

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Re: Game ideas that never came to fruition
« Reply #40 on: September 20, 2010, 01:10:28 am »
I just noticed the image link now. Those looks kinda nice. Are every map entire pics, though? I noticed the screenshot there doesn't seem like a tilemap. Would it be very large if each map were pics, like Final Fantasy VII through IX?

EDIT: I realized a project is missing in my previous list: Illusiat 4

Illusiat 4 was finished on January 1st 2002, but it never got the chance to be released. That game, along with Illusiat 1 through 3, knew the same fate as Illusiat 2002. However, due to the simplicity of graphics in Illusiat 1 through 3, those 3 games were recoded from scratch and made as they were in 2001. However, Illusiat 4, due to the graphics and animations complexity (especially the world map and the final battle scene), was irrecoverable. Simply redoing it as it was in late 2001 would be impossible. I tried to take on the project every Winter, but finally never did, and in 2006, I officially ditched the idea. A remake of the original game is available in Illusiat 2004 package, using The Reign Of Legends 2/Illusiat 12 engine, but it is still only in french and no one online ever had the chance to see how the original looked like. This also explains why an Illusiat game is missing from the downloads section.

In summary, this project was finished completly, unlike the others I listed on the first page, but it witnessed massive data loss and never recovered from it.
« Last Edit: September 20, 2010, 01:22:33 am by DJ Omnimaga »

Offline AngelFish

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Re: Game ideas that never came to fruition
« Reply #41 on: October 20, 2010, 01:17:14 pm »
C.A.D: A fully equipped 3D CAD drawing system. It had several different tools and allowed actual 3D shapes. Of course, the entire things was BASIC, so it was very slow when you started drawing complicated shapes, but it worked. Unfortunately, while I was uploading it, my firewall decided to throw a temper tantrum and deleted the unarchived source as well as my OS. I lost several other files in the process.

Unnamed CFD program: As you can see, I write a lot of technical programs. Had I finished this one, it would have been one of the best. It solved the Navier-Stokes equations and plotted the 2D solutions. I managed to get the computations mostly working, but I couldn't get the plotter to work. I put this down intending to pick it up again when I knew more about coding, but I never did. It was deleted to make room for Axe and Black.

Unnamed math toolkit: This was basically a compilation of all of the math routines I used on a regular basis or liked using. It had everything from RSA data encryption to [a partial at the time of deletion] Blum Blum Shub Random number generator (used in the RSA encryption) to base conversion. It even had WFRNG :o
It was deleted along with C.A.D and I never got to finish it.
« Last Edit: October 20, 2010, 01:17:47 pm by Qwerty.55 »
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Offline DJ Omnimaga

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Re: Game ideas that never came to fruition
« Reply #42 on: October 20, 2010, 01:22:36 pm »
I remember Builderboy got the on-calc file corruption issue when transferring programs from his calc to the computer. Were you using TI-Connect? It might actually be TI-Connect's fault from some old posts. What does CAD and CFD stands for, though?

Offline kyllopardiun

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Re: Game ideas that never came to fruition
« Reply #43 on: October 20, 2010, 01:35:35 pm »
I remember Builderboy got the on-calc file corruption issue when transferring programs from his calc to the computer. Were you using TI-Connect? It might actually be TI-Connect's fault from some old posts. What does CAD and CFD stands for, though?
CAD probably is computer aided design

Offline AngelFish

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Re: Game ideas that never came to fruition
« Reply #44 on: October 20, 2010, 01:37:24 pm »
I remember Builderboy got the on-calc file corruption issue when transferring programs from his calc to the computer. Were you using TI-Connect? It might actually be TI-Connect's fault from some old posts. What does CAD and CFD stands for, though?

Yes, it was TI-connect. However, the firewall kicked in halfway through the transfer and fixing the firewall fixed the problem for later transfers.

CAD: Computer Aided Design

CFD: Computational Fluid Dynamics

If you want to try a CAD program, Google Sketchup is a good introductory program. For CFD, you might want to try open foam. Supposedly it's good, but I normally use a different commercial software for my stuff, so I don't know.
« Last Edit: October 20, 2010, 01:42:56 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
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∂x²        ℏ²Ψ