Author Topic: Games that would be neat to see coded  (Read 4616 times)

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Offline necro

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Games that would be neat to see coded
« on: December 12, 2005, 07:02:00 am »
Well...here are a few games I think possible but have not been done:

Castlevania:  A side scrolling game...how quaint...why hasn't it been tried by more people (I failed, but some one else might not)

The Sims:  With 16X16 graphics, the game would probably be quite nice...isometric or not, I would like to see this in the future

Panzer Dragoon:  A flying/shooting on rails game, it would be nice to see

Starfox:  A star fox engine would be neat to see...as it could easily be modded from/to Panzer Dragoon

Mega Man:  While one was made...it was but a joke...we need a good mega man
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katmaster

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Games that would be neat to see coded
« Reply #1 on: December 12, 2005, 03:46:00 pm »
Yeah, a good Megaman. We need more long, games for calc, not that the arcade ones are bad or anything, but it's good to have a balence. Super Mario RPG, anyone? :)smile.gif

Offline necro

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Games that would be neat to see coded
« Reply #2 on: December 12, 2005, 05:27:00 pm »
Hmmm...I wonder how hard it would be to mod ZeldaNA once its done...
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CDI

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Games that would be neat to see coded
« Reply #3 on: December 13, 2005, 12:17:00 am »
Well, I have a few good enines in myhead for when Metroid is done... and my eagle engine is perfect for a platformer... hmm... I might try MM on for size

Offline DJ Omnimaga

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Games that would be neat to see coded
« Reply #4 on: December 13, 2005, 03:41:00 am »
hmm castelvania and starfox sound neat. Starfox would need to be in asm though or it would be too slow

Offline necro

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« Reply #5 on: December 13, 2005, 06:52:00 am »
are you *sure* about that?  At least...on se
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Offline DJ Omnimaga

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« Reply #6 on: December 13, 2005, 06:57:00 am »
with xLIB line routine it might be possible, but still it would not necessarly be playable unless its really really simple. Maybe enemies should be 2D sprites with different sizes on them  

Offline necro

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« Reply #7 on: December 13, 2005, 07:01:00 am »
indeed, it wouldn't be ture scaling as the current asm libs doen't alow it
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