Author Topic: GONE: Lost from the light  (Read 10160 times)

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Offline Eeems

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GONE: Lost from the light
« on: October 26, 2010, 02:01:16 am »
So im working on a text based adventure with Mimas. I dont know what to call it, maybe you guys could help me come up with something. Its going to be pretty dark and very poetic. Its probably not going to make compkete sense to those who dont read deeply into things that well.
Ive already got a bunch of text routines done (like wrapping it on the graphscreen) next ill work on menus, which could be hard. Ill try my best to make it jump table based.
Im trying to make it like a poem :D
Ill try to get a screenshot of what ive got done in tomorrow.
Let me know what you think and if you have any possible names i could use :p
Im thinking "GONE: Lost from the light" so far.
« Last Edit: October 29, 2010, 11:50:56 am by Eeems »
/e

Offline DJ Omnimaga

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Re: text based adventure
« Reply #1 on: October 26, 2010, 02:06:01 am »
Hmmm I'm not too sure about ideas since I tend to not understand poems very well. In any case I wish you good luck. I hope you don't have too much troubles with the menus. Are you planning to create all of them from scratch?

Offline Eeems

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Re: text based adventure
« Reply #2 on: October 26, 2010, 02:11:51 am »
Thats ok :)
Thanks :)
Yeah I'm making all the routines from scratch. Although I'm using bcalls. But thats expected.
/e

Offline DJ Omnimaga

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Re: text based adventure
« Reply #3 on: October 26, 2010, 02:14:16 am »
Ah ok. I was wondering because I wasn't sure if you were gonna use TI-OS menus or not, but I heard that text/strings in ASM were very hard to deal with. Hopefully maybe Iambian can help since he is working on a RPG with lots of text.

Offline Eeems

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Re: text based adventure
« Reply #4 on: October 26, 2010, 03:02:11 am »
Yeah its a little more confusing, but im getting use to it :)
Hopefully i dont need to ask for help :p
/e

Offline ztrumpet

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Re: text based adventure
« Reply #5 on: October 26, 2010, 06:19:04 pm »
Sounds neat Eeems. :)  Good luck. ;D

Offline Eeems

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Re: text based adventure
« Reply #6 on: October 28, 2010, 09:17:03 am »
Ok, so I've made some progress on the menu's. It works except for hitting a correct button just quits instead of jumping to the label. No idea why as of yet. Ill post code later if i decide i need help
/e

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Re: text based adventure
« Reply #7 on: October 28, 2010, 05:11:51 pm »
Sorry to hear, good luck with it :(

Offline Eeems

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Re: text based adventure
« Reply #8 on: October 28, 2010, 05:32:07 pm »
Ok, figured out what was wrong x.x so apparently jp (hl) doesn't jump to whatever the address is at the location pointed to by hl, so I fixed this by using SMC to change a jp 0 statement to whatever it needs to :)
Also, I changed my table setup so that text size and items are all contained in it. This is how a table would look now:
Code: [Select]
Table:
   db "STRING",0  ;text to be displayed on the menu
   db TableE-TableS  ;Length of the table
TableS:
   db keycode  ;the key value of the key pressed for this label to be jumped to
   dw Label  ;the label to jump to when key is pressed
TableE:
I might change up how the label works so that it will give you a label of the next table to run although for certain reasons I might not. I could add another entry that if it is 1 it will do that, and 0 for this method.

Also screenshot of it in action :D
/e

Offline DJ Omnimaga

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Re: text based adventure
« Reply #9 on: October 28, 2010, 05:44:19 pm »
Nice so far :D

Offline ztrumpet

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Re: text based adventure
« Reply #10 on: October 28, 2010, 05:46:23 pm »
Nice job Eeems!  Looks great. :)

Offline Eeems

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Re: text based adventure
« Reply #11 on: October 28, 2010, 05:46:30 pm »
Thanks :)
I might make this more then text based and maybe have a few images or sprites between text every so often, but no promises.
/e

Offline meishe91

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Re: text based adventure
« Reply #12 on: October 28, 2010, 07:25:57 pm »
That seems pretty cool. Good luck on it :) Can't wait to see how this turns out :D
Spoiler For Spoiler:



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Offline Eeems

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Re: text based adventure
« Reply #13 on: October 28, 2010, 08:16:48 pm »
Thanks :)
Here is my progress so far, I've updated it a bunch so it's less flashy and now it works on the buffer instead of the screen, which is why it isn't as flashy :P

I've got the first scene written down already and planned out, so I'll try to code it as fast as I can :)
Also, anybody know the easiest way to quit out of a asm program onto the homescreen instead of the graphscreen?
/e

Offline ztrumpet

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Re: text based adventure
« Reply #14 on: October 28, 2010, 08:23:27 pm »
Looks nice. ;D

Here you go: http://ourl.ca/6269/133802 :)