Author Topic: GONE: Lost from the light  (Read 9856 times)

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Offline Eeems

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Re: text based adventure
« Reply #15 on: October 28, 2010, 11:57:09 pm »
Thanks. I don't know exactly if i need it. But i might :)
/e

Offline Eeems

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GONE: Lost from the light
« Reply #16 on: October 29, 2010, 11:50:41 am »
http://puu.sh/m9z
Also, I've decided on the name for sure
GONE: Lost from the light
« Last Edit: October 29, 2010, 12:08:28 pm by Eeems »
/e

Offline squidgetx

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Re: GONE: Lost from the light
« Reply #17 on: October 29, 2010, 03:26:49 pm »
Looks epic. Looking forward to it ;)

Offline Eeems

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Re: GONE: Lost from the light
« Reply #18 on: October 29, 2010, 04:58:37 pm »
thanks :)
I've enjoyed working on it so far :)
/e

Offline DJ Omnimaga

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Re: GONE: Lost from the light
« Reply #19 on: October 29, 2010, 11:03:08 pm »
Nice :D

Offline meishe91

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Re: GONE: Lost from the light
« Reply #20 on: October 29, 2010, 11:15:17 pm »
So from the web thing, which I'm assuming is how the story goes, is there any way to win? Or is it kind of just a never ending thing?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Eeems

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Re: GONE: Lost from the light
« Reply #21 on: October 30, 2010, 02:18:55 am »
Yeah that me giving myself a graphic flow of choices. Yes you will eventually "win" and you can die lots, so it depends on your choices. There is one part that can be an infinity loop :p
/e

Offline shmibs

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Re: GONE: Lost from the light
« Reply #22 on: October 30, 2010, 02:33:44 am »
storyline is the one part of a calculator program which is limited only by the imagination of the writer. this sounds amazing so far; good luck!

Offline Ranman

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Re: GONE: Lost from the light
« Reply #23 on: October 30, 2010, 04:15:24 am »
This is cool Eeems.

Some of the first games I played on my trusty ol' Commodore 64 were 100% text based adventures. Glad to see people still want to create and play games like this. They are a lot of fun!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Eeems

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Re: GONE: Lost from the light
« Reply #24 on: October 30, 2010, 12:56:15 pm »
Thanks guys :)
This is all about the story. I guess im writing this as an attempt to creativly use my recent hurts because its kind of dark, but in a poetic way :)
Im just hoping i dont have to split it into two chapters x.x i might not have enough room for it all in one program x.x
/e

Offline DJ Omnimaga

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Re: GONE: Lost from the light
« Reply #25 on: October 30, 2010, 11:47:19 pm »
Yeah unfortunately text gets rather big eventually and it's hard to compress :(. Good luck!

Offline Eeems

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Re: GONE: Lost from the light
« Reply #26 on: October 30, 2010, 11:48:44 pm »
Yeah I know :(
/e

Offline shmibs

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Re: GONE: Lost from the light
« Reply #27 on: October 30, 2010, 11:55:36 pm »
well, there's always huffman.
and, because a game like this is mostly text data, this is one of the few situations where an asm program would be considerably smaller than its basic equivalent!

Offline Eeems

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Re: GONE: Lost from the light
« Reply #28 on: October 30, 2010, 11:57:32 pm »
lol yeah :P and my routines for text aren't that big I don't think, I could take out all the data and try compiling and see how big it is...

how would huffman apply?
/e

Offline shmibs

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Re: GONE: Lost from the light
« Reply #29 on: October 31, 2010, 12:07:25 am »
just take the same method commonly used for pictures and apply it to text.
e's appear a lot, for example, so make 10 indicate an e and save longer runs(like 111110) for less common letters like Z and X