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Omnimaga
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GONE: Lost from the light
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Topic: GONE: Lost from the light (Read 9786 times)
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Eeems
Mr. Dictator
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little oof
Re: text based adventure
«
Reply #15 on:
October 28, 2010, 11:57:09 pm »
Thanks. I don't know exactly if i need it. But i might
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Eeems
Mr. Dictator
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little oof
GONE: Lost from the light
«
Reply #16 on:
October 29, 2010, 11:50:41 am »
http://puu.sh/m9z
Also, I've decided on the name for sure
GONE: Lost from the light
«
Last Edit: October 29, 2010, 12:08:28 pm by Eeems
»
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squidgetx
Food.
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rawr.
Re: GONE: Lost from the light
«
Reply #17 on:
October 29, 2010, 03:26:49 pm »
Looks epic. Looking forward to it
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Eeems
Mr. Dictator
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little oof
Re: GONE: Lost from the light
«
Reply #18 on:
October 29, 2010, 04:58:37 pm »
thanks
I've enjoyed working on it so far
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DJ Omnimaga
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Re: GONE: Lost from the light
«
Reply #19 on:
October 29, 2010, 11:03:08 pm »
Nice
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meishe91
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Re: GONE: Lost from the light
«
Reply #20 on:
October 29, 2010, 11:15:17 pm »
So from the web thing, which I'm assuming is how the story goes, is there any way to win? Or is it kind of just a never ending thing?
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Eeems
Mr. Dictator
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little oof
Re: GONE: Lost from the light
«
Reply #21 on:
October 30, 2010, 02:18:55 am »
Yeah that me giving myself a graphic flow of choices. Yes you will eventually "win" and you can die lots, so it depends on your choices. There is one part that can be an infinity loop :p
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shmibs
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try to be ok, ok?
Re: GONE: Lost from the light
«
Reply #22 on:
October 30, 2010, 02:33:44 am »
storyline is the one part of a calculator program which is limited only by the imagination of the writer. this sounds amazing so far; good luck!
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Ranman
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Re: GONE: Lost from the light
«
Reply #23 on:
October 30, 2010, 04:15:24 am »
This is cool Eeems.
Some of the first games I played on my trusty ol' Commodore 64 were 100% text based adventures. Glad to see people still want to create and play games like this. They are a lot of fun!
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Ranman
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Eeems
Mr. Dictator
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little oof
Re: GONE: Lost from the light
«
Reply #24 on:
October 30, 2010, 12:56:15 pm »
Thanks guys
This is all about the story. I guess im writing this as an attempt to creativly use my recent hurts because its kind of dark, but in a poetic way
Im just hoping i dont have to split it into two chapters
i might not have enough room for it all in one program
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DJ Omnimaga
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Re: GONE: Lost from the light
«
Reply #25 on:
October 30, 2010, 11:47:19 pm »
Yeah unfortunately text gets rather big eventually and it's hard to compress
. Good luck!
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Eeems
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little oof
Re: GONE: Lost from the light
«
Reply #26 on:
October 30, 2010, 11:48:44 pm »
Yeah I know
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shmibs
しらす丼
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try to be ok, ok?
Re: GONE: Lost from the light
«
Reply #27 on:
October 30, 2010, 11:55:36 pm »
well, there's always huffman.
and, because a game like this is mostly text data, this is one of the few situations where an asm program would be considerably smaller than its basic equivalent!
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Eeems
Mr. Dictator
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little oof
Re: GONE: Lost from the light
«
Reply #28 on:
October 30, 2010, 11:57:32 pm »
lol yeah
and my routines for text aren't that big I don't think, I could take out all the data and try compiling and see how big it is...
how would huffman apply?
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shmibs
しらす丼
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try to be ok, ok?
Re: GONE: Lost from the light
«
Reply #29 on:
October 31, 2010, 12:07:25 am »
just take the same method commonly used for pictures and apply it to text.
e's appear a lot, for example, so make 10 indicate an e and save longer runs(like 111110) for less common letters like Z and X
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GONE: Lost from the light