Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
gtavocado progress
« previous
next »
Print
Pages:
1
2
[
3
]
Go Down
Author
Topic: gtavocado progress (Read 8966 times)
0 Members and 1 Guest are viewing this topic.
spengo
Guest
gtavocado progress
«
Reply #30 on:
June 12, 2006, 05:24:00 am »
Well, I can't seem to find anything about it.
It's just that, the entire game works perfectly as far as I can tell, but when you try to quit, the game just freezes up. o.o
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
gtavocado progress
«
Reply #31 on:
June 12, 2006, 06:39:00 am »
A fairly common ASM bug is to forget to return the stack and all of the registers to their original state prior to exiting. o.o
Just something to keep an eye out for.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
spengo
Guest
gtavocado progress
«
Reply #32 on:
June 12, 2006, 05:11:00 pm »
doesn't seem to be working. Good idea though.
Logged
Alex
Guest
gtavocado progress
«
Reply #33 on:
June 13, 2006, 10:13:00 am »
Wait, so you released it knowing that it will inevitably crash people's calcs?
- Alex
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
gtavocado progress
«
Reply #34 on:
June 13, 2006, 10:47:00 am »
he said he released it so ppl can help him with the bug
Logged
Dragon__lance
Guest
gtavocado progress
«
Reply #35 on:
June 13, 2006, 02:28:00 pm »
That is one weird bug! I just compiled ur code you gave out with TASM, and i tried to find the problem. For some reason, i guess it freezes up when quitting out IF you get a new high score (for me atleast). I checked your code, and it doesn't seem like you use any stacks at all, so that can't be the problem. My guess is that there's a problem with the starting peice of code, as thats where the bug is. Overall, i'll still keep tryin to find that bug
And I learned a lot from your code
Have you ever tried compiling for mirageos instead?
Logged
spengo
Guest
gtavocado progress
«
Reply #36 on:
June 13, 2006, 07:29:00 pm »
Yes, mirage os is better than ion. However I do not have an 83+ rom with mirage os installed and vti does not emulate the flash memory. Pindur is a lot cooler than vti, but for some odd reason, the graphics of gtavocado are really smeary in it.
Also, I use ion for compatability. Seems there are more shells that are compatible with ion than anything else. I can even quickly replace the ion header with a mirage header if anyone really cared- the only real difference is the icon after all. I have thought about it being in the high score place, but I've tried completely removing the high score system and it still crashed the same.
Logged
Dragon__lance
Guest
gtavocado progress
«
Reply #37 on:
June 15, 2006, 04:06:00 am »
Have you asked for help at MC forums yet? As i looked through your code, i saw that you were using a lot of "Cp 0", instead of that, just use Or A, much faster...then again, speed isn't a problem.Another thing is that you alotted a one byte variable for one of the timer's (3 i think), when you stored a word to it later, but when i changed that, it didn't make any difference. Well i'll keep lookin, but are u sure the sprite routines function correctly?
Logged
spengo
Guest
gtavocado progress
«
Reply #38 on:
June 15, 2006, 05:59:00 am »
Aye, the timers were made back in the day before I knew what was going on. Same with the cp 0 instead of or a. I don't mess with it though 'cause the timers do what they are supposed to do (randommize enemy car creation from the start) and I don't care about speed at this point.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
gtavocado progress
«
Reply #39 on:
September 17, 2006, 09:44:00 am »
Moved from staff project: dead
Logged
Print
Pages:
1
2
[
3
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
gtavocado progress