Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Image Updates
« previous
next »
Print
Pages:
1
2
[
3
]
Go Down
Author
Topic: Image Updates (Read 9598 times)
0 Members and 1 Guest are viewing this topic.
Dragon__lance
Guest
Image Updates
«
Reply #30 on:
August 17, 2006, 03:27:00 pm »
hmmm... 45 sec's for maps isn't bad....Do you mean just one screen like in the screenie?
Logged
elfprince13
Guest
Image Updates
«
Reply #31 on:
August 18, 2006, 12:57:00 am »
QuoteBegin-Killerplayer+Aug 16 2006, 10:45 PM-->
QUOTE
(Killerplayer @ Aug 16 2006, 10:45 PM)
O and btw what do you guys think about a 45 sec. loading time.
do something interesting with it so its not just a blank screen for 45 seconds.
actually, first try to optimize that down a bit. then add in a loading screen with an animation or a loading bar telling what stage of loading you are in. this will actually slow down the load time a bit, but it will make the perceived loading time shorter.
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Image Updates
«
Reply #32 on:
August 18, 2006, 08:50:00 am »
No a map is ten of those levels with NPC's bosses and enemies and other stuff. Also today I implemented Spellshapers idea of motion and it works also i put an option into the pause menu so you can change to cruise motion or to one block per button press if you get that.
@elfprince: Yea thats what I was thinking about doing
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Dragon__lance
Guest
Image Updates
«
Reply #33 on:
August 18, 2006, 08:56:00 am »
ahhh 10 level's isn't bad... elfprince's idea's wonderful. Really does help. That's cool you have the cruise mode and such, how will the battles work?
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Image Updates
«
Reply #34 on:
August 18, 2006, 05:25:00 pm »
That's what im working on now im not sure how battles will work yet im just testing ideas. Im open for ideas
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Image Updates
«
Reply #35 on:
August 19, 2006, 03:31:00 am »
i noticed it didnt took that long to load in the screenie, do u mean 45 sec at startup of between every map?
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Image Updates
«
Reply #36 on:
August 19, 2006, 03:57:00 am »
Yes for every 10 stages(1 map) there will be a 45 sec loading time but you won't be allowed out of a map before beating a boss. But I will also be making one with uncompressed maps and a loading time of 5 secs.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Image Updates
«
Reply #37 on:
August 19, 2006, 04:57:00 am »
aaah ic cool I may do that eventually with my smaller games
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Image Updates
«
Reply #38 on:
August 21, 2006, 02:37:00 pm »
yea actually forget it because now it will only be a 5 second loading time.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Print
Pages:
1
2
[
3
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Image Updates