Author Topic: Image Updates  (Read 9719 times)

0 Members and 1 Guest are viewing this topic.

Dragon__lance

  • Guest
Image Updates
« Reply #30 on: August 17, 2006, 03:27:00 pm »
hmmm... 45 sec's for maps isn't bad....Do you mean just one screen like in the screenie?  

elfprince13

  • Guest
Image Updates
« Reply #31 on: August 18, 2006, 12:57:00 am »
QuoteBegin-Killerplayer+Aug 16 2006, 10:45 PM-->
QUOTE (Killerplayer @ Aug 16 2006, 10:45 PM)
O and btw what do you guys think about a 45 sec. loading time.  

 do something interesting with it so its not just a blank screen for 45 seconds.

actually, first try to optimize that down a bit. then add in a loading screen with an animation or a loading bar telling what stage of loading you are in. this will actually slow down the load time a bit, but it will make the perceived loading time shorter.

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Image Updates
« Reply #32 on: August 18, 2006, 08:50:00 am »
No a map is ten of those levels with NPC's bosses and enemies and other stuff. Also today I implemented Spellshapers idea of motion and it works also i put an option into the pause menu so you can change to cruise motion or to one block per button press if you get that.
@elfprince: Yea thats what I was thinking about doing
There are 10 types of people in this world-- those that can read binary, and those that can't.

Dragon__lance

  • Guest
Image Updates
« Reply #33 on: August 18, 2006, 08:56:00 am »
ahhh 10 level's isn't bad... elfprince's idea's wonderful. Really does help. That's cool you have the cruise mode and such, how will the battles work?

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Image Updates
« Reply #34 on: August 18, 2006, 05:25:00 pm »
That's what im working on now im not sure how battles will work yet im just testing ideas. Im open for ideas  :)smile.gif
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Image Updates
« Reply #35 on: August 19, 2006, 03:31:00 am »
i noticed it didnt took that long to load in the screenie, do u mean 45 sec at startup of between every map?

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Image Updates
« Reply #36 on: August 19, 2006, 03:57:00 am »
Yes for every 10 stages(1 map) there will be a 45 sec loading time but you won't be allowed out of a map before beating a boss. But I will also be making one with uncompressed maps and a loading time of 5 secs.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Image Updates
« Reply #37 on: August 19, 2006, 04:57:00 am »
aaah ic cool I may do that eventually with my smaller games

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Image Updates
« Reply #38 on: August 21, 2006, 02:37:00 pm »
yea actually forget it because now it will only be a 5 second loading time.
There are 10 types of people in this world-- those that can read binary, and those that can't.