Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Image Updates
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: Image Updates (Read 9744 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Image Updates
«
Reply #15 on:
August 06, 2006, 12:28:00 pm »
O_O
O_O
O_O
O_O
O_O
:gah:
:gah:
:gah:
:gah:
:gah:
:wacko:
:wacko:
:wacko:
:wacko:
:wacko:
:bow:
:bow:
:bow:
:bow:
:bow:
wow spelli I worship you
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Image Updates
«
Reply #16 on:
August 06, 2006, 01:31:00 pm »
thankees ^_^ your kind words honour me
Logged
katmaster
Guest
Image Updates
«
Reply #17 on:
August 08, 2006, 05:30:00 pm »
Beautiful.
Logged
lolje
LV5
Advanced (Next: 300)
Posts: 299
Rating: +2/-0
Image Updates
«
Reply #18 on:
August 09, 2006, 12:36:00 am »
O_O
O_O
O_O
!!!wo0Oo0Ot!!! O_O
O_O
O_O
That's definitly the best one I saw from you, Spelli !!! :gah:
:gah:
:gah:
You seem to be kinda uber-owning-psychotic-hardcore-graphic-freak
*
lolje
becomes jealous
Logged
83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
Dragon__lance
Guest
Image Updates
«
Reply #19 on:
August 09, 2006, 03:24:00 pm »
Damn Spellshaper! that title screen looks so sweet! Great job completely,you always amaze me with your work :thumb:
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Image Updates
«
Reply #20 on:
August 09, 2006, 03:51:00 pm »
O_O
O_O
O_O
O_O
O_O
O_O
That is incredibly awesome! Excellent work, Spellshaper! :thumbup:
I know who to come to when I need graphics help.
Logged
bfr's website -
http://bfr.tifreakware.net
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Image Updates
«
Reply #21 on:
August 15, 2006, 05:01:00 pm »
Ok so I got a like quick animated screenshot together but Tilem sucks so it looks slower than it really is on the real calc. I can't fix that. And also the person sprite is messed up cause ima need to edit it which i will do later because this is just a demo to show the NPC routine, engine routine, and scrolling routine.
EDIT: Ok wow make sure that you click on the thumbnail because it really distorts the picture way too much.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Image Updates
«
Reply #22 on:
August 16, 2006, 05:01:00 am »
wow nice, i noticed the char/ship flickers when moving, if you dont use grayscale you could make it not update the display when displaying the map and only update when displaying the sprite
Logged
Dragon__lance
Guest
Image Updates
«
Reply #23 on:
August 16, 2006, 11:34:00 am »
whoa! Looks amazing Killerplayer! Great work :thumbup:
I like the sprites
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Image Updates
«
Reply #24 on:
August 16, 2006, 11:46:00 am »
neat indeed ^_^
and yes, that flickering can be worked around, like xlibman said.
I have an idea!
What about more realistic acceleration and deceleration?
Like: You press one arrow button and the ship starts moving in that direction until you press the opposite arrow button
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Image Updates
«
Reply #25 on:
August 16, 2006, 04:37:00 pm »
Yea spellshaper thats a great idea ill try to implement that into the game but umm xlibman i don't understand what ur saying??
EDIT: O wait nvm i get it you mean dont use real(2,etc. and just use real(1,etc. so the sprite is not overwritten by the map right?
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Image Updates
«
Reply #26 on:
August 16, 2006, 04:45:00 pm »
Thicking more closely about wat u were saying spellshaper I found out that it would be hard for me to implement this into the fighting engine without slowing it down significantly because I need to run the AI. O and btw what do you guys think about a 45 sec. loading time.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Image Updates
«
Reply #27 on:
August 16, 2006, 10:56:00 pm »
I think xlibman means not updating the screen until everything has been drawn to the buffer.
The real(-54125+functions of xlib that draw sprites have the option not to update the screen. That way, it doesn't flicker.
45sec. loading time for the game or a fight? :wacko:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Image Updates
«
Reply #28 on:
August 17, 2006, 03:27:00 am »
QuoteBegin-Killerplayer+Aug 16 2006, 11:37 PM-->
QUOTE
(Killerplayer @ Aug 16 2006, 11:37 PM)
Yea spellshaper thats a great idea ill try to implement that into the game but umm xlibman i don't understand what ur saying??
EDIT: O wait nvm i get it you mean dont use real(2,etc. and just use real(1,etc. so the sprite is not overwritten by the map right?
Nonono i mean use 0 instead of 1 when displaying the map for the last argument (which tell xlib if it update LCD immediately or not), check xlib readme for this
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Image Updates
«
Reply #29 on:
August 17, 2006, 02:14:00 pm »
@xlibman yea ur right it works better i tried it
@spellshaper Yes for the game because I have to uncompress matrices and setup lists and strings and variables but I will also be realesing a Galactic that comes with uncompressed matrices that are in programs
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Image Updates