I've been working on a bunch of different things here and there. I don't really have anything that's close to being finished. To start off:
My Bluetooth Dongle:
A project I started on a while ago. I was going to let it die but I think I'll keep working on it. There's some more stuff that I want to try out. Check out my USB post on Cemetech for more info. The original post was on TIPlanet, however I won't be attending the MakerFaire.
Cydia Exiled:
I finished the world map and replaced the sprite routines partially with my HyperSprite routines. It moves about twice as fast.
I increased the speed in the Mario background routines but I can't find a way to get rid of flicker. I tried pausing the refresh buffer but the calc can't write fast enough for it to do any good. (Tested it on Pacman) I think the only way to eliminate flicker is to use page swapping which I can't use for some games. In Jumper I jack up the screens framerate to make the game look smoother but dropping the framerate makes a game look worse, almost equivalent to pausing the refresh. I created a new level design for Code Zombie, I have to go with a solid floor for an acceptable speed. It looks boring, I know. I'll probably throw some stuff on the walls and modify the doors. The game will probably flicker because the way I want the level to work, if its horrendous, I can change it up. The last game is mini-golf, I haven't done anything to it yet (it should've been a simple game), I know I have to fix the border reading and hole reading and a lot of other stuff. I don't understand how it could find the border sometimes but not always, and NEVER find the hole. Its got major issues. The levels will be changed to match the ones for the OUYA version, I might rewrite the whole thing.
I just haven't been focusing lately. My mind wanders about and I move from project to project without getting anything (major) done.