Author Topic: Isometric tilemaps?  (Read 5612 times)

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Offline DJ Omnimaga

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Isometric tilemaps?
« Reply #15 on: January 06, 2007, 12:41:00 pm »
well i meant more in BASIC or stuff like this, using different tiles for each rotation, basically rotated tiles on a different tilemap pic, flipped with the matrix flip function

Delnar_Ersike

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Isometric tilemaps?
« Reply #16 on: January 06, 2007, 01:44:00 pm »
*Delnar_Ersike just started thinking about how good would a Zelda-style game in isometric be like... just an idea for anybody who is ambitious and bored

edit: voted for 8x16 for the same reasons as Ranman