CODE |
ec1 32x16 - - - - - - - - - - - - - - * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * * * * * - - - - - - - - - - - - - - - - - - - - - - - - * * * * * * * * * * - - - - - - - - - - - - - - - - - - - - * * * * * * * * * * * * * * - - - - - - - - - - - - - - - - * * * * * * * * * * * * * * * * * * - - - - - - - - - - - - * * * * * * * * * * * * * * * * * * * * * * - - - - - - - - * * * * * * * * * * * * * * * * * * * * * * * * * * - - - - * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * - - * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * - - - - * * * * * * * * * * * * * * * * * * * * * * * * * * - - - - - - - - * * * * * * * * * * * * * * * * * * * * * * - - - - - - - - - - - - * * * * * * * * * * * * * * * * * * - - - - - - - - - - - - - - - - * * * * * * * * * * * * * * - - - - - - - - - - - - - - - - - - - - * * * * * * * * * * - - - - - - - - - - - - - - - - - - - - - - - - * * * * * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * - - - - - - - - - - - - - - - - 24x12 - - - - - - - - - - * * - - - - - - - - - - - - - - - - - - - - * * * * * * - - - - - - - - - - - - - - - - * * * * * * * * * * - - - - - - - - - - - - * * * * * * * * * * * * * * - - - - - - - - * * * * * * * * * * * * * * * * * * - - - - * * * * * * * * * * * * * * * * * * * * * * - - * * * * * * * * * * * * * * * * * * * * * * - - - - * * * * * * * * * * * * * * * * * * - - - - - - - - * * * * * * * * * * * * * * - - - - - - - - - - - - * * * * * * * * * * - - - - - - - - - - - - - - - - * * * * * * - - - - - - - - - - - - - - - - - - - - * * - - - - - - - - - - - - 16x8 - - - - - - * * - - - - - - - - - - - - * * * * * * - - - - - - - - * * * * * * * * * * - - - - * * * * * * * * * * * * * * - - * * * * * * * * * * * * * * - - - - * * * * * * * * * * - - - - - - - - * * * * * * - - - - - - - - - - - - * * - - - - - - - - c2 |
QUOTE (Ranman @ 4 Jan, 2007, 21:19) |
I would vote for 32x16 or 24x12 or 16x8, but they were not in the list to vote for. ;)![]() |
QUOTE (Liazon @ 5 Jan, 2007, 15:20) |
coordinate system? align w/ edges of tiles (tilted), or regular? |
QUOTE (xlibman @ 5 Jan, 2007, 18:55) |
yeah usually a isometric tile's height is twice its width, so it cannot be 8x8, else it would be wicked small |
QUOTE (Liazon @ 6 Jan, 2007, 10:52) |
well JFish is using 8x8, and his look pretty good, although detail might not be so good in b/w. |
QUOTE |
edit: ya Ranman, I see it now. width is 16 and height is 7 + unused row for vertical alignment. well, making the tile extra wide isn't that bad. infact, 68k processor can't handle single bytes very well can it? |
QUOTE (xlibman @ 6 Jan, 2007, 16:38) |
hmm by looking at figure 2 i wonder if it would be easy to create a semi isometric game with rotating maps? |