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Omnimaga
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Other Calc-Related Projects and Ideas
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Layout for the game
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Topic: Layout for the game (Read 8923 times)
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MathStuf
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Layout for the game
«
on:
November 08, 2005, 03:30:00 pm »
I will be working on a web of program flow this week and next. I think I will be starting with the GUI (since nothing will work without it), then go to the movement engine (which is half written anyway in Pok
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MathStuf
Guest
Layout for the game
«
Reply #1 on:
November 13, 2005, 03:13:00 pm »
Okay, I've ditched the flowchart idea for the stright forward checklist/to-do list. So far it takes up ~4.5 pages and will probably be longer by the time i think of everything... :|
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Layout for the game
«
Reply #2 on:
November 13, 2005, 03:21:00 pm »
I have the feeling that the readme will be 100 pages long soon O_O
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MathStuf
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Layout for the game
«
Reply #3 on:
November 15, 2005, 12:51:00 pm »
Actually, Pok
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Layout for the game
«
Reply #4 on:
November 16, 2005, 03:23:00 am »
sound like a good deal for me
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MathStuf
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Layout for the game
«
Reply #5 on:
January 07, 2006, 02:39:00 pm »
Just got most of the dialog system complete. See it
http://nerdyproductions.sobertillnoon.com/forum/viewtopic.php?t=62
.
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spengo
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Layout for the game
«
Reply #6 on:
January 07, 2006, 03:10:00 pm »
Hey, that looks pretty good. Is this in C?
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MathStuf
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Layout for the game
«
Reply #7 on:
January 07, 2006, 03:15:00 pm »
Yes. I only have a few more things to implement but this is mostly because they require more stuff to be done with the game to even start to mean anything to the game.
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tifreak
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Posts: 2708
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My Kung Fu IS strong...
Layout for the game
«
Reply #8 on:
January 07, 2006, 03:30:00 pm »
Isn't that they way with all projects? Have to have 20 things built before one will work...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Layout for the game
«
Reply #9 on:
January 07, 2006, 03:32:00 pm »
nice text boxes, are you planning to add custom borders in pokemodr so people can choose their own ones in their mod?
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MathStuf
Guest
Layout for the game
«
Reply #10 on:
January 07, 2006, 03:33:00 pm »
That was just a quick one so that it didn't look skimpy. I may make more depending on how creative I get.
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kalan_vod
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Posts: 2715
Rating: +10/-0
Layout for the game
«
Reply #11 on:
January 07, 2006, 03:34:00 pm »
Looks really good, but is this going to be like the original? I don't recall the org. being scrolling text.
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MathStuf
Guest
Layout for the game
«
Reply #12 on:
January 07, 2006, 03:36:00 pm »
QuoteBegin-kalan_vod+7 January 2006, 21:34-->
QUOTE
(kalan_vod @ 7 January 2006, 21:34)
Looks really good, but is this going to be like the original? I don't recall the org. being scrolling text.
Yes, it is. Are you complaining about having better graphics that the original? Many things are going to be fixed. Some moves didn't work right, but they will be fixed in this program. And the Missingno. glitch is also gone.
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Liazon
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Layout for the game
«
Reply #13 on:
January 07, 2006, 06:35:00 pm »
Why was Missingno glitchy anyways? Was it an intentional addition to the game that was messed up, or what?
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MathStuf
Guest
Layout for the game
«
Reply #14 on:
January 08, 2006, 07:31:00 am »
Here's a guide about it:
http://db.gamefaqs.com/portable/gameboy/file/pokemon_missingno_a.txt
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Omnimaga
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Layout for the game