-->
Legend Of Zelda: Link's Awakening
-->
-->
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
-->
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Legend Of Zelda: Link's Awakening
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Legend Of Zelda: Link's Awakening (Read 25185 times)
0 Members and 1 Guest are viewing this topic.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Legend Of Zelda: Link's Awakening
«
Reply #15 on:
October 14, 2006, 07:05:00 am »
a lot of zelda games get discontinued just like that amazing 4lvl greyscale zelda game someone was making in ASM
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Legend Of Zelda: Link's Awakening
«
Reply #16 on:
October 14, 2006, 07:36:00 am »
yeah i think its one game that is kinda hard to make, especially in asm. and when done in basic then you have to spend the entire time optimizing it to make it run faster
Logged
Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
Legend Of Zelda: Link's Awakening
«
Reply #17 on:
November 14, 2006, 08:12:00 am »
xlibman, you should make a 4lvl gs zelda game. Make your own quests though.
Logged
Omnimaga Admin
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Legend Of Zelda: Link's Awakening
«
Reply #18 on:
November 14, 2006, 08:21:00 am »
O_O
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Legend Of Zelda: Link's Awakening
«
Reply #19 on:
November 14, 2006, 08:30:00 am »
QuoteBegin-Killerplayer+14 Oct, 2006, 13:05-->
QUOTE
(Killerplayer @ 14 Oct, 2006, 13:05)
a lot of zelda games get discontinued just like that amazing 4lvl greyscale zelda game someone was making in ASM
That was a demo of what you can do with Ducks GPP, which was just a demo
.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Legend Of Zelda: Link's Awakening
«
Reply #20 on:
November 14, 2006, 08:36:00 am »
Hmm... Spencer seems to take long breaks... Then comes back to it with some amazing screenies.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Legend Of Zelda: Link's Awakening
«
Reply #21 on:
November 14, 2006, 08:47:00 am »
QuoteBegin-tifreak8x+14 Nov, 2006, 14:36-->
QUOTE
(tifreak8x @ 14 Nov, 2006, 14:36)
Hmm... Spencer seems to take long breaks... Then comes back to it with some amazing screenies.
Not really breaks, just doesn't share all the info
.
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Legend Of Zelda: Link's Awakening
«
Reply #22 on:
November 14, 2006, 01:56:00 pm »
Oh the was a demo o.o
crap my world has died
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Legend Of Zelda: Link's Awakening
«
Reply #23 on:
November 15, 2006, 02:11:00 am »
well it was freakin slow anyway for a asm zelda game, with RGP it would be much faster, or tr1p1ea own gs routine
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Legend Of Zelda: Link's Awakening
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
Max characters: 20000; characters remaining:
...<' + '/span><' + '/span>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 25185 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 5, iCurBoardChildLevel: 0, sCurBoardName: "Other Calc-Related Projects and Ideas", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 5, iTopicId: 1564, sSessionId: "a6bdb0cd6aa36350992afcc104702b2f", sSessionVar: "bf584ce5", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } function tick2() { if (typeof(document.forms.quickModForm) != "undefined") { calcCharLeft2(); setTimeout("tick2()", 1000); } else setTimeout("tick2()", 800); } function message_onkeyup() { if (typeof(document.forms.quickModForm) != "undefined" && typeof(document.forms.quickModForm.message) != "undefined") { document.forms.quickModForm.message.onkeyup = function onkeyup(event) { storeCaret(this); calcCharLeft2(); }; } else setTimeout("message_onkeyup()", 800); } message_onkeyup(); function calcCharLeft2() { var maxLength = 20000; var oldEditor = "", currentEditor = document.forms.quickModForm.message.value; if (!document.getElementById("editorLeft2")) return; if (oldEditor != currentEditor) { oldEditor = currentEditor; if (currentEditor.replace(/\r/, "").length > maxLength) document.forms.quickModForm.message.value = currentEditor.replace(/\r/, "").substring(0, maxLength); currentEditor = document.forms.quickModForm.message.value.replace(/\r/, ""); } setInnerHTML(document.getElementById("editorLeft2"), maxLength - currentEditor.length); } // ]]>-->