Author Topic: Mini Golf!  (Read 7072 times)

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Offline Netham45

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Re: Mini Golf!
« Reply #15 on: November 06, 2010, 02:44:49 am »
You could also use spacing for that.

Code: [Select]
>>>
>>>
>>>

^ Steep hill

Code: [Select]
>   >   >
>   >   >
>   >   >

^Gradual incline/decline
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Offline meishe91

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Re: Mini Golf!
« Reply #16 on: November 06, 2010, 02:49:14 am »
You could also use spacing for that.

Code: [Select]
>>>
>>>
>>>

^ Steep hill

Code: [Select]
>   >   >
>   >   >
>   >   >

^Gradual incline/decline

Ya, I was also going to suggest that.
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Offline Netham45

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Re: Mini Golf!
« Reply #17 on: November 06, 2010, 02:53:05 am »
Something like this for all of them?
(decline right, decline up, decline left, decline down)
Gradual:
Code: [Select]
>  >  >  ^ ^ ^ <  <  < v v v
>  >  >  ^ ^ ^ <  <  < v v v
>  >  >  ^ ^ ^ <  <  < v v v

Moderate:
Code: [Select]
> > > > ^ ^^ ^ < < < < v vv v
> > > > ^ ^^ ^ < < < < v vv v
> > > > ^ ^^ ^ < < < < v vv v
Steep:
Code: [Select]
>>>>> ^^^^^ <<<<< vvvvv
>>>>> ^^^^^ <<<<< vvvvv
>>>>> ^^^^^ <<<<< vvvvv
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Offline DJ Omnimaga

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Re: Mini Golf!
« Reply #18 on: November 06, 2010, 05:05:24 pm »
I wonder if isometric maps would be fast enough. Something like Kirby's Dream Course:


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Re: Mini Golf!
« Reply #19 on: November 07, 2010, 03:33:54 pm »
Was grounded for a few days from the computer :/

But anyways, so far I haven't really worked on the engine yet x.x  I was working on another game I might post about if it ever gets anywhere.  I also like the idea of the closer the arrows are, the steeper the incline is.  Today is going to be an unproductive day I can tell, so I'll probably end up working on this at school tomorrow.

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Re: Mini Golf!
« Reply #20 on: November 07, 2010, 04:05:20 pm »
Sorry to hear D:

I kinda like the closer arrows thing. Something I wonder, though, is if the physics would be hard to code without floating points?

Offline Hot_Dog

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Re: Mini Golf!
« Reply #21 on: November 07, 2010, 04:59:03 pm »
I wonder if isometric maps would be fast enough. Something like Kirby's Dream Course


They would be fast, but believe me, isometric is tricky when it comes to making a map from tiles.  And, an isometric tileset requires more graphical data.  I'd say an isometric map requires about 50% more tile data than a regular map

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Re: Mini Golf!
« Reply #22 on: November 07, 2010, 05:45:10 pm »
Yeah that's the issue, you need like multiple kind of tiles sides, for example grass + wall, sand + wall, etc.

Offline Netham45

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Re: Mini Golf!
« Reply #23 on: November 08, 2010, 12:40:08 am »
Couldn't you divide the tiles in two and have half-tiles? Or would that just murder speed?
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Re: Mini Golf!
« Reply #24 on: November 08, 2010, 02:57:45 am »
THat would require some sort of masking and I'M unsure if in the end, displaying such map would be much easier.