Author Topic: Mini Golf!  (Read 7233 times)

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_player1537

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Mini Golf!
« on: November 02, 2010, 06:19:41 pm »
I don't think this has been/is already being worked on.  The idea will be like most of those Flash minigolf games, you just hit the ball in a certain direction, and specify the power level (>9000?) and it will go.  There will be hills that slope up, hills that slope down, walls, flat areas, sand, and maybe some more.  No idea yet how I will store the maps, but I'm thinking I'll be using the Nibble() command (as soon as I learn how >.>).  This topic is in one way, just here to remind me to work on this, and not forget about it, and in another way, to get you all to ask me questions so I can decide for that and make an all together good game :) 

Offline Michael_Lee

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Re: Mini Golf!
« Reply #1 on: November 02, 2010, 06:21:26 pm »
Interesting idea :)
I think if you can get good physics, this would be really fun to play.
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Offline Hot_Dog

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Re: Mini Golf!
« Reply #2 on: November 02, 2010, 06:28:33 pm »
Course designer if possible! ;D

Offline MRide

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Re: Mini Golf!
« Reply #3 on: November 02, 2010, 06:34:28 pm »
So, I'm assuming a top-down view? (b/c 3d would be absolutely insane)

_player1537

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Re: Mini Golf!
« Reply #4 on: November 02, 2010, 06:37:37 pm »
You would be assuming correctly :)  Btw, in case you didn't notice (I didn't state it >.<) this is in Axe.

ASHBAD_ALVIN

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Re: Mini Golf!
« Reply #5 on: November 02, 2010, 06:50:05 pm »
whoa!  coolio Idea! I'd be glad to give any assistance if you need it!  I LOVE mini golf games! :D :D :D
* ASHBAD_ALVIN is very excited of what this game could become...

Offline Ranman

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Re: Mini Golf!
« Reply #6 on: November 02, 2010, 06:59:57 pm »
Finally...

Someone is making a mini golf game.

Good luck! I can't wait to see how it turns out! T'was one of my favorite games on my Commodore 64.
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Offline Builderboy

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Re: Mini Golf!
« Reply #7 on: November 02, 2010, 07:24:41 pm »
Awesome!  :D This actually shouldn't be too hard to do, if anybody needs some physics help i can be of service :)

Offline Hot_Dog

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Re: Mini Golf!
« Reply #8 on: November 02, 2010, 07:49:42 pm »
If you need sprites and/or level design help, I'm volunteering.  By the way, nibbles do save map space, but if you store maps as bytes, you can have more cool tiles such as trees and castles

Offline DJ Omnimaga

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Re: Mini Golf!
« Reply #9 on: November 02, 2010, 08:01:57 pm »
I would love a mini-golf game on the calc. I never saw one before, at least not in 83+ ASM/Axe.

Offline patriotsfan

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Re: Mini Golf!
« Reply #10 on: November 02, 2010, 10:15:16 pm »
Looks like a cool project! Personally I would like to see more sports games ported to calcs. Good luck!


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Offline Ranman

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Re: Mini Golf!
« Reply #11 on: November 06, 2010, 01:03:53 am »
Here are a few screenshots of Mini-Putt released in 1987 for the Commodore 64.

What I most like about this game was the arrows indicating gradients or slopes. I thought it might be a good idea/suggestion for your game.


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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Netham45

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Re: Mini Golf!
« Reply #12 on: November 06, 2010, 02:31:48 am »
I would love to see this released, I might actually get my 84+ out and play it, if it is! :D
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Offline Builderboy

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Re: Mini Golf!
« Reply #13 on: November 06, 2010, 02:36:14 am »
I was actually thinking shading for hills and slopes? But that might get confusing...  Maybe a combination of shading and arrows? 

Offline meishe91

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Re: Mini Golf!
« Reply #14 on: November 06, 2010, 02:42:19 am »
I was actually thinking shading for hills and slopes? But that might get confusing...  Maybe a combination of shading and arrows? 

You could have different shaded arrows. Like black arrows would be the steepest and light gray arrows would be the least steep.
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