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Omnimaga
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MLC 3.0
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Topic: MLC 3.0 (Read 12602 times)
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elfprince13
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MLC 3.0
«
Reply #30 on:
May 23, 2006, 05:47:00 am »
that is sad.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
MLC 3.0
«
Reply #31 on:
May 23, 2006, 06:30:00 am »
they seems to like both dead forums and phpbb forums
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
MLC 3.0
«
Reply #32 on:
May 24, 2006, 10:46:00 am »
btw thats MLC 2.0 discussion for Casio calcs
http://www.casiocalc.org/?showforum=18
Someone on the old EPS forums suggested you discuss with the MLC 2.0 developper on Casiocalc.org in case it would be possible to have compatibility between both platform, otherwise it wouldnt be Multiplatform Programming Language anymore (hence the MLC name)
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bfr
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MLC 3.0
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Reply #33 on:
May 26, 2006, 02:04:00 pm »
Thanks for making that, Kevin. I'll have to talk to the other developer.
Even in MLC 2.7, there were some commands that could only be used on one of the calculators.
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bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
MLC 3.0
«
Reply #34 on:
May 26, 2006, 02:47:00 pm »
yea I remember that. Good thing would be that Casio can handle strings with MLC and that all MLC 86 games work on Casio calcs
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Alex
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MLC 3.0
«
Reply #35 on:
May 26, 2006, 02:51:00 pm »
MLC is indeed impressive. I recall playing a space shooter game with 4 level grayscale that ran very fast on my 86. Again, I wish you the best of luck with this project, hopefully you will be able to pull it through!
- Alex
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
MLC 3.0
«
Reply #36 on:
May 26, 2006, 03:13:00 pm »
http://dysfunction.earthforge.com/?p=MLC-pics.php
WARNING this take a LONG while to load. impressive stuff that can be done with this
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kalan_vod
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MLC 3.0
«
Reply #37 on:
May 26, 2006, 05:05:00 pm »
QuoteBegin-xlibman+May 26 2006, 09:13 PM-->
QUOTE
(xlibman @ May 26 2006, 09:13 PM)
http://dysfunction.earthforge.com/?p=MLC-pics.php
WARNING this take a LONG while to load. impressive stuff that can be done with this
I hate you no kevin! j/k But now I want this ported more than anything!11!!1!!!!111 I have seen the SS before, but man....they are amazing!
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bfr
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MLC 3.0
«
Reply #38 on:
May 30, 2006, 10:01:00 am »
With MLC 3.0, even more amazing programs will be possible. But unfortunately, it might be a little slower. I'll see what I can do to make MLC faster. btw it is about 95% finished
.
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bfr's website -
http://bfr.tifreakware.net
elfprince13
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MLC 3.0
«
Reply #39 on:
May 30, 2006, 03:34:00 pm »
*drools*
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
MLC 3.0
«
Reply #40 on:
May 31, 2006, 02:37:00 am »
providing it runs at at least above 6 fps for most games it should be cool ^^
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elfprince13
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MLC 3.0
«
Reply #41 on:
May 31, 2006, 07:20:00 am »
my 84+SE is waiting ^^
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bfr
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MLC 3.0
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Reply #42 on:
June 03, 2006, 10:13:00 am »
Vladik, from ticalcs.net, wanted to make his own language called "Sigma" for 68k calculators. I thought it would be a good to expand MLC to 68k calculators, so Sigma is going to support practically all of the MLC commands and some more. See
http://sigma.ticalcs.net
(the website is under construction though).
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bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
MLC 3.0
«
Reply #43 on:
June 03, 2006, 10:18:00 am »
ooh that sound cool, that will help porting MLC games easier
Is Sigma on calc tho?
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bfr
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MLC 3.0
«
Reply #44 on:
June 03, 2006, 01:10:00 pm »
Yes.
Vladik wanted to have Sigma be compiled, but MLC is interpreted, so that poses some problems. If Sigma ends up requiring a compiler, then I suppose an on-computer compiler can be made.
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http://bfr.tifreakware.net
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MLC 3.0