Author Topic: Mmruda's Battle Engine/Story  (Read 9470 times)

0 Members and 1 Guest are viewing this topic.

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Mmruda's Battle Engine/Story
« on: February 27, 2006, 11:02:00 am »
You may have thought I wasn't working on this recently. I am. And now it is time to reveal more pointless information that doen't fit in here...

About a year ago, I was a frequent player of the online game Runescape. Then one day the comp wouldn't recognize the java plugin, so I couldn't play anymore. :(sad.gif
The first thing my creative mind told me was, "Hey, make your own RPG!" Thus the tabletop game The War of Mmruda was slowly born one weekend afternoon. The only thing that kept it alive was the thought that Moridel was a cool word. :Dbiggrin.gif
It started out simple, because I never before got a taste of the outside world and didn't know what to do. I found some people to help out, and the basis of Version One was formed, complete with all my childish ideas. http://www.unitedti.org/index.php?act=Attach&type=post&id=573

Then came last summer, and the ideas slowly morphed. Only four battles had taken place, and I wanted my game to catch on. Thus evolved War of Mmruda Trading Card Game...didn't last long at all, but converting spellbooks to five individual spell cards was easy, and 100+ cards made it to set one.

Back to the original plan, I still only had the antilaziness to make the starter items. I had over forty weapons to make official, more than thirty beasts, and no spells (The Codex of Magic was supposed to be done last week, for the tenth week in a row.:Pblah.gif)

Luckily over the summer I got a calc, and thus version five of The War of Mmruda is slowly unfolding...

notes and edits: I'm sure I forgot something up there, so reply and I'll remember. XDgni.gif
As you can see now, the whole point of Mmruda is the battle engine, which is now top priority.
One of these days I'll get a sig I'm really proud of.

Liazon

  • Guest
Mmruda's Battle Engine/Story
« Reply #1 on: February 27, 2006, 04:25:00 pm »
I like Runescape too.

wow, I think this will definitely come out awesome.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Mmruda's Battle Engine/Story
« Reply #2 on: February 27, 2006, 04:30:00 pm »
I saw this on UTI and thought it was really cool, I hope it turns out good for you!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Mmruda's Battle Engine/Story
« Reply #3 on: February 28, 2006, 04:56:00 am »
I tried the demo and it was cool, I hope you finish it :)smile.gif

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Mmruda's Battle Engine/Story
« Reply #4 on: February 28, 2006, 09:04:00 am »
Did anyone read the whole rulebook?

My newest problem is magic. I'm thinking of giving each spell an index number, so some cool-looking algorithm can find the nth set of equations in a string with all spells separated by spaces and individual spell effects separated by commas. A sample would be:c1-->
CODE
ec1" 2X+3,.3X^4 X(2-Z X,X+1,6Xc2
ec2
What I am having trouble with is the combination of sub(Str1,inString(Str1," ",(index var)), and several more inStrings follow that.
Although this sounds like a problem for someone at UTI, can anyone here help?
One of these days I'll get a sig I'm really proud of.

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Mmruda's Battle Engine/Story
« Reply #5 on: March 03, 2006, 12:49:00 pm »
Okay, I think I got it working. Hopefully with this I will be able to have at least 30 spells. I'll see if it can be done an easier way.c1-->
CODE
ec1Promp I
One of these days I'll get a sig I'm really proud of.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Mmruda's Battle Engine/Story
« Reply #6 on: March 03, 2006, 05:07:00 pm »
Cool, if you want you could post the spell index. Like did you try it out?

Krid

  • Guest
Mmruda's Battle Engine/Story
« Reply #7 on: March 04, 2006, 01:17:00 am »
QuoteBegin-Radical Pi+Feb 27 2006, 23:02-->
QUOTE (Radical Pi @ Feb 27 2006, 23:02)
Thus evolved War of Mmruda Trading Card Game...didn't last long at all, but converting spellbooks to five individual spell cards was easy, and 100+ cards made it to set one.  

 Could you supply a link with the cards you made? I like card games, and reading your rulebook I wonder what your game looks like. :Dbiggrin.gif

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Mmruda's Battle Engine/Story
« Reply #8 on: March 04, 2006, 06:08:00 am »
I don't have any spells yet, but I'm going to start on that today.

And Krid, sorry but I didn't make any cards. :(sad.gif I made several cool .bmp backgrounds for the cards, the card game rulebook, and a set 1 checklist. Would you like to see those? :Dbiggrin.gif
http://www.unitedti.org/index.php?act=Attach&type=post&id=591
One of these days I'll get a sig I'm really proud of.

Krid

  • Guest
Mmruda's Battle Engine/Story
« Reply #9 on: March 04, 2006, 06:31:00 am »
Impressive! There are some very original aspects on that game, I like how you can equip your character as though it'd be a video game. Thanks for the interesting read :)smile.gif

As for the calculator game; I'm looking forward to see what kind of spells you are going to come up with. Having read your TCG rulebook and card designs your creativity shouldnt be a problem. Awesome!

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Mmruda's Battle Engine/Story
« Reply #10 on: March 04, 2006, 02:08:00 pm »
Thanks. :)smile.gif
From the beginning I wanted the emphasis to be on weapon strategy and not dice rolling.
One of these days I'll get a sig I'm really proud of.

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Mmruda's Battle Engine/Story
« Reply #11 on: March 06, 2006, 11:05:00 am »
Progress:

I decided the above routine would be used to store NPC speak.
Spells will just have their own subprograms, which allows for -

1.) More complex damage formulae
2.) Special attack-specific effects
3.) Battle animations! :woot:woot.gif
One of these days I'll get a sig I'm really proud of.

Krid

  • Guest
Mmruda's Battle Engine/Story
« Reply #12 on: March 08, 2006, 07:56:00 am »
Animations! Complex damage! ^^ Sounds really cool! Do you have (new?) screenies?

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Mmruda's Battle Engine/Story
« Reply #13 on: March 08, 2006, 10:55:00 am »
:(sad.gif (I already have an excuse:)
This week is my hs's test week - tomorrow is math. I prepared myself for a "RAM, ARCHIVE, and FLASH Cleared" message (backup made).
Expect me to remake the engine to be xlib compatible after that.
QUOTE
The coding race begins March the Seventeenth. Be ready...
One of these days I'll get a sig I'm really proud of.

dragon__lance

  • Guest
Mmruda's Battle Engine/Story
« Reply #14 on: March 08, 2006, 02:41:00 pm »
looks good!! my friends were obssesed with runescape. I think its pretty neat how there is so much thought being put into this game! :)smile.gif Its gonna turn out awesome! :thumb:google.gif