CODE |
ec1" 2X+3,.3X^4 X(2-Z X,X+1,6Xc2 |
CODE | ||||||||||||
ec1Promp I
Post by: kalan_vod on March 03, 2006, 05:07:00 pm Post by: Krid on March 04, 2006, 01:17:00 am
Could you supply a link with the cards you made? I like card games, and reading your rulebook I wonder what your game looks like. :D ![]() Post by: Radical Pi on March 04, 2006, 06:08:00 am And Krid, sorry but I didn't make any cards. :( ![]() ![]() http://www.unitedti.org/index.php?act=Attach&type=post&id=591 Post by: Krid on March 04, 2006, 06:31:00 am ![]() As for the calculator game; I'm looking forward to see what kind of spells you are going to come up with. Having read your TCG rulebook and card designs your creativity shouldnt be a problem. Awesome! Post by: Radical Pi on March 04, 2006, 02:08:00 pm ![]() From the beginning I wanted the emphasis to be on weapon strategy and not dice rolling. Post by: Radical Pi on March 06, 2006, 11:05:00 am I decided the above routine would be used to store NPC speak. Spells will just have their own subprograms, which allows for - 1.) More complex damage formulae 2.) Special attack-specific effects 3.) Battle animations! :woot: ![]() Post by: Krid on March 08, 2006, 07:56:00 am Post by: Radical Pi on March 08, 2006, 10:55:00 am ![]() This week is my hs's test week - tomorrow is math. I prepared myself for a "RAM, ARCHIVE, and FLASH Cleared" message (backup made). Expect me to remake the engine to be xlib compatible after that.
Post by: dragon__lance on March 08, 2006, 02:41:00 pm ![]() ![]() Post by: Krid on March 09, 2006, 07:38:00 am Post by: DJ Omnimaga on March 09, 2006, 02:20:00 pm Post by: Radical Pi on March 10, 2006, 11:27:00 am
QuoteBegin-xlibman+
Sorry about that. :D ![]() There were some unexpected errors with compressing the stats. The little capital E doesn't accept variables after it. :( ![]() So for the first time I am using the 10^() token. Post by: Radical Pi on March 17, 2006, 12:15:00 pm -Grayscale Quadratic Equation Solver. - finished! -maps of Mmruda. -pseudocode for the entire game. I'll work on things evenly, on other things when I don't want to work on one thing. After I finish the maps and pseudocode, I'll make the actual game, unoptimized. When I finish that I'll make it all perfect. :D ![]() Post by: kalan_vod on March 17, 2006, 12:41:00 pm ![]() Post by: DJ Omnimaga on March 17, 2006, 01:10:00 pm
all I noticed is that part of the post :D ![]() Post by: Radical Pi on March 17, 2006, 01:33:00 pm Post by: DJ Omnimaga on March 17, 2006, 01:59:00 pm Post by: Radical Pi on March 18, 2006, 04:17:00 pm Post by: Radical Pi on March 24, 2006, 10:46:00 am The title screen is finished and awesome (thanks again Spellshaper). The real intro is being made now, and I need to know: Can/Should I use lowercase letters? They look nice, but they hog memory and are such random widths. (1 to 5) Post by: kalan_vod on March 24, 2006, 11:10:00 am Post by: Radical Pi on March 24, 2006, 11:28:00 am ![]() A picture may be worth a thousand words, but an http://www.ihud.com/file.php?file=230306/1143133194/MMRUDA.8XP is just priceless. Post by: kalan_vod on March 24, 2006, 11:40:00 am ![]() ![]() Post by: DJ Omnimaga on March 24, 2006, 02:27:00 pm ![]() Post by: Spellshaper on March 25, 2006, 12:25:00 am Post by: Radical Pi on March 28, 2006, 11:22:00 am Post by: kalan_vod on March 28, 2006, 11:26:00 am Post by: DJ Omnimaga on March 29, 2006, 01:34:00 am
you mean the whole game? O_O ![]() Post by: Radical Pi on March 29, 2006, 10:11:00 am ![]() A nearly finished http://ihud.com/file.php?file=290306/1143670147/MMR3.8xg program! Post by: DJ Omnimaga on March 29, 2006, 10:14:00 am EDIT: WOW cool I like the mixing of ASCII characters to create nice sprites, keep up the good work Post by: Radical Pi on March 29, 2006, 11:14:00 am There might be some changes in the original plan; splitscreen. Unless I can find something to take up that much space. (tried menu (failed), thought about stat display (interfered with menu options))... Post by: DJ Omnimaga on March 29, 2006, 01:03:00 pm |