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My really crappy game...Dragonslayer
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Topic: My really crappy game...Dragonslayer (Read 11738 times)
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g28401
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My really crappy game...Dragonslayer
«
on:
December 10, 2005, 10:33:00 am »
I am working on a text-based RPG for my TI-84+ SE that sucks major, probably because I am not that good at programming. Some help in better and slightly more technological ways to program would be nice. I will post a link to the game download, as soon as I find my link cable
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
My really crappy game...Dragonslayer
«
Reply #1 on:
December 10, 2005, 11:28:00 am »
Programming is a continuous learning experience. We all have to start somewhere.
You have come to a good place to advice and support.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
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tenniskid493
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My really crappy game...Dragonslayer
«
Reply #2 on:
December 10, 2005, 11:32:00 am »
It would help if you posted your code as well as what you are planning/want to incorporate into the program.
[offtopic]@g28401 You need to close all of your tags like font, size, and color by using [/font] or [/size] or [/color] [/offtopic]
back on topic:
Anyone here will be more than willing to help you out so just post a question and be prepared for 10 different opinions on how to solve it (LOL
)
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g28401
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My really crappy game...Dragonslayer
«
Reply #3 on:
January 17, 2006, 05:10:00 pm »
Here is the link to the (sucky) Dragonslayer website
http://www.geocities.com/notrilia_republic/games/dragonslayer.html
yeah, I am not done with the game so it is very short, so watch the text fly!
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tenniskid493
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My really crappy game...Dragonslayer
«
Reply #4 on:
January 17, 2006, 06:11:00 pm »
cool...I just tried it. It's good. I like the story so far. the only thing is you might want to estabilish a standard for the way you ask for an input. You used 3-4 different styles and it seemed a little wierd. Other than that, I like where its going. Have you ever thought about making it graphical??
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CDI
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My really crappy game...Dragonslayer
«
Reply #5 on:
January 18, 2006, 12:17:00 am »
@tenniskid493 - No, not yet... he needs to finisg an RPG (or get close) before we percribe xLIB
TURST me
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tenniskid493
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My really crappy game...Dragonslayer
«
Reply #6 on:
January 18, 2006, 01:58:00 am »
LOL..good point. First finish up this text one. Those are always good to start. Then once you finish we can help you make it with graphics and make it a really sweet game. If you need any help with anything...feel free to ask.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
My really crappy game...Dragonslayer
«
Reply #7 on:
January 18, 2006, 03:00:00 am »
hmm reminds me of those old D&D books, but you should change the input to something like "1:YES 2:NO" so we know that 1 is yes and 2 is no all the time. Also when new text appears you should do a clrhome before displaying the next one so its better. Anyway I guess this might be a good idea for starting up, then you can start messing with homescreen walking maps and magic animations then maybe even xLIB
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
My really crappy game...Dragonslayer
«
Reply #8 on:
January 18, 2006, 05:06:00 am »
I will relook the code, but you have many subprograms and a few things could be done differentlly.
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g28401
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My really crappy game...Dragonslayer
«
Reply #9 on:
January 18, 2006, 06:21:00 pm »
Sorry for the unincluded picture in the Guild path, I accidently deleted it, yeah, a friend who has artistic ability will be drawing the Red Dragon symbol Yeah, I am actually doing this to kill time at school :woot:
When i get back to my cable I will fix that and standardize everything, (I don't have my cable with me.)
The ultimate goal is to end the game with the slaying of a dragon...be it figurative or real.
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tenniskid493
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My really crappy game...Dragonslayer
«
Reply #10 on:
January 19, 2006, 03:56:00 am »
Sounds cool. If I have time tonight, I'll look through your code and look for some optimizations.
Please try to avoid double or triple posts. You can use the EDIT button to edit your posts. Its not a big problem, just one of those little things.
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Liazon
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My really crappy game...Dragonslayer
«
Reply #11 on:
January 19, 2006, 04:52:00 am »
QuoteBegin-CDI+18 January 2006, 6:17-->
QUOTE
(CDI @ 18 January 2006, 6:17)
@tenniskid493 - No, not yet... he needs to finisg an RPG (or get close) before we percribe xLIB
TURST me
What about me? I've never created a true Calc RPG. Then again, that might be why it is taking me forever to make DEM. (besides the lack of calc and broken computer, and other setbacks
)
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
My really crappy game...Dragonslayer
«
Reply #12 on:
January 19, 2006, 09:02:00 am »
I just went through and made a few optimizations that saved 169 bytes. So one thing you may want to do like kevin said, pick one way of getting user input.
http://webzoom.freewebs.com/kalans/music/dragoo.8xg
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dragon__lance
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My really crappy game...Dragonslayer
«
Reply #13 on:
January 19, 2006, 03:20:00 pm »
nice optimising kalan_vod :thumb:
and looks good
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
My really crappy game...Dragonslayer
«
Reply #14 on:
January 19, 2006, 04:52:00 pm »
@dragon_lance: Well I could have gone more, but I think it's more of a learning experiance to do it yourself (not you but g28401). And Thanks!
@g28401: There are several ways you could reduce the number of programs which you have. Also user input is rather easier using the getkey function where they could press 1/2 instead of doing 1 and then enter. Well making that way would increase program size by a lot. Unless you would like to have a sub routine to call each time you request user input.
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My really crappy game...Dragonslayer