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The only one that is currently completed is my No-lib Maps/Sprites Guide.
What Im working on once I finish Frog RPG
- Scrolling in Basic
- Isometricity and TI-Basic
- Vector Graphics in TI-Basic
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wow nice, I am curious about them, I want to learn how to make graphics like in Kerm CS1 game ^^ (maybe faster tho)
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CDI has a scrolling tut, but another one can only help. :)

And vector grafix would be a major help in rpgs...
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Great addition to the team EP, I hope to see these tuts soon.
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QuoteBegin-elfprince13+Apr 26 2006, 07:33 PM-->
QUOTE (elfprince13 @ Apr 26 2006, 07:33 PM) |
The only one that is currently completed is my No-lib Maps/Sprites Guide.
What Im working on once I finish Frog RPG- Scrolling in Basic
- Isometricity and TI-Basic
- Vector Graphics in TI-Basic
|
This logic behind those techniques are helpful to any programmer really. That's really nice.
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its odd on the vector graphics. Ive been experimenting with them, and its pretty cool, but in some ways it feels like backsliding. I used to use the point/line commands in almost all my games. Then I moved on the ascii graphics/text sprites/stat sprites. Now Im slowing moving back to using Line() as i discover how powerful it can be.
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QuoteBegin-elfprince13+Apr 26 2006, 09:48 PM-->
QUOTE (elfprince13 @ Apr 26 2006, 09:48 PM) |
its odd on the vector graphics. Ive been experimenting with them, and its pretty cool, but in some ways it feels like backsliding. I used to use the point/line commands in almost all my games. Then I moved on the ascii graphics/text sprites/stat sprites. Now Im slowing moving back to using Line() as i discover how powerful it can be. |
And faster. I am interested in knowing more about vectors as well.
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you know what vector graphics are right? as opposed to rasterised graphics....
anyway for the most part, Basic drawing is a crappy combination of the 2....
however what you can do to simulate vector graphics (like in Flash animations) is to have a series of Line() connected nodes (stored in a list or using a string and expr() depending on how much space you need). Then, you can move the nodes around, and use the same Line() commands to draw different stuff.
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Didnt photoshop had vector graphic tools? I remember messing around with them
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QuoteBegin-xlibman+Apr 27 2006, 07:31 AM-->
QUOTE (xlibman @ Apr 27 2006, 07:31 AM) |
Didnt photoshop had vector graphic tools? I remember messing around with them |
I know what you're talking about, but I think its a different meaning for it.
Im talking vector graphics like SVG or Flash.
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QuoteBegin-xlibman+Apr 27 2006, 07:31 AM-->
QUOTE (xlibman @ Apr 27 2006, 07:31 AM) |
Didnt photoshop had vector graphic tools? I remember messing around with them |
That was illustrator, which uses math to draw instead of doing as PS. It's made by the same comp. (adobe).
EP:I never really messed with vectors on a calc...that's why I am interested in learning more about them.
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all in good time my friend ;)

as in, once I finish Frog RPG
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QuoteBegin-elfprince13+Apr 26 2006, 07:33 PM-->
QUOTE (elfprince13 @ Apr 26 2006, 07:33 PM) |
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CDI has another one done too, this one works with huge strings... :D
Can I see yours (I'm curious as to HOW you do it)
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I think he means the scrolling like in frog RPG, on the graphscreen.
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both. my sidescroller use *big* strings.
Frog RPG does something a little different.
my Quest demo uses a statplot
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*big* as in how big? :P
I know after ~4000 chars it slows down ALOT
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length(Str1)=1024 is the largest I've worked with on a daily basis.
Then there are those 805 element lists I used in a scrolling plot maze...
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:P
999 largest list and 4200 largest string
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depends on the size of the map......
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I got a string to around 6430 once. Mixing memory-heavy lowercase letters throws it off.
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I have used 1000 chars as the most....It slows down pretty quick..
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'ello chaps, long time since Ive done anything on this. Ive layed out my plan for future tutorials and started the first one (it is NOT done yet, haven't even started on the tutorial part yet, right now its just a refresher on the pros cons of the different data structures available from, TI-OS, it will grow, if not tonight, tomorrow. I hope to do several of these a week until they are done.) http://rancidmoose.unitedti.org/basicadvancedconcepts
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omg nice, I am glad you are picking this up again ;)
, i hope you finish them because this is starting to look great