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Omnimaga
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my tutorials.
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Topic: my tutorials. (Read 9939 times)
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elfprince13
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my tutorials.
«
on:
April 26, 2006, 01:33:00 pm »
The only one that is currently completed is my No-lib Maps/Sprites Guide.
What Im working on once I finish Frog RPG
Scrolling in Basic
Isometricity and TI-Basic
Vector Graphics in TI-Basic
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DJ Omnimaga
A Dream of Magic Everywhere
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
my tutorials.
«
Reply #1 on:
April 26, 2006, 01:57:00 pm »
wow nice, I am curious about them, I want to learn how to make graphics like in Kerm CS1 game ^^ (maybe faster tho)
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Radical Pi
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my tutorials.
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Reply #2 on:
April 26, 2006, 02:06:00 pm »
CDI has a scrolling tut, but another one can only help.
And vector grafix would be a major help in rpgs...
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One of these days I'll get a sig I'm really proud of.
kalan_vod
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my tutorials.
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Reply #3 on:
April 26, 2006, 02:20:00 pm »
Great addition to the team EP, I hope to see these tuts soon.
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Liazon
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my tutorials.
«
Reply #4 on:
April 26, 2006, 02:34:00 pm »
QuoteBegin-elfprince13+Apr 26 2006, 07:33 PM-->
QUOTE
(elfprince13 @ Apr 26 2006, 07:33 PM)
The only one that is currently completed is my No-lib Maps/Sprites Guide.
What Im working on once I finish Frog RPG
Scrolling in Basic
Isometricity and TI-Basic
Vector Graphics in TI-Basic
This logic behind those techniques are helpful to any programmer really. That's really nice.
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elfprince13
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my tutorials.
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Reply #5 on:
April 26, 2006, 03:48:00 pm »
its odd on the vector graphics. Ive been experimenting with them, and its pretty cool, but in some ways it feels like backsliding. I used to use the point/line commands in almost all my games. Then I moved on the ascii graphics/text sprites/stat sprites. Now Im slowing moving back to using Line() as i discover how powerful it can be.
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kalan_vod
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my tutorials.
«
Reply #6 on:
April 26, 2006, 04:02:00 pm »
QuoteBegin-elfprince13+Apr 26 2006, 09:48 PM-->
QUOTE
(elfprince13 @ Apr 26 2006, 09:48 PM)
its odd on the vector graphics. Ive been experimenting with them, and its pretty cool, but in some ways it feels like backsliding. I used to use the point/line commands in almost all my games. Then I moved on the ascii graphics/text sprites/stat sprites. Now Im slowing moving back to using Line() as i discover how powerful it can be.
And faster. I am interested in knowing more about vectors as well.
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elfprince13
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my tutorials.
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Reply #7 on:
April 26, 2006, 04:15:00 pm »
you know what vector graphics are right? as opposed to rasterised graphics....
anyway for the most part, Basic drawing is a crappy combination of the 2....
however what you can do to simulate vector graphics (like in Flash animations) is to have a series of Line() connected nodes (stored in a list or using a string and expr() depending on how much space you need). Then, you can move the nodes around, and use the same Line() commands to draw different stuff.
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DJ Omnimaga
A Dream of Magic Everywhere
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CodeWalrus founder & retired Omnimaga founder
my tutorials.
«
Reply #8 on:
April 27, 2006, 01:31:00 am »
Didnt photoshop had vector graphic tools? I remember messing around with them
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elfprince13
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my tutorials.
«
Reply #9 on:
April 27, 2006, 03:37:00 am »
QuoteBegin-xlibman+Apr 27 2006, 07:31 AM-->
QUOTE
(xlibman @ Apr 27 2006, 07:31 AM)
Didnt photoshop had vector graphic tools? I remember messing around with them
I know what you're talking about, but I think its a different meaning for it.
Im talking vector graphics like SVG or Flash.
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kalan_vod
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Posts: 2715
Rating: +10/-0
my tutorials.
«
Reply #10 on:
April 27, 2006, 03:58:00 am »
QuoteBegin-xlibman+Apr 27 2006, 07:31 AM-->
QUOTE
(xlibman @ Apr 27 2006, 07:31 AM)
Didnt photoshop had vector graphic tools? I remember messing around with them
That was illustrator, which uses math to draw instead of doing as PS. It's made by the same comp. (adobe).
EP:I never really messed with vectors on a calc...that's why I am interested in learning more about them.
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elfprince13
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my tutorials.
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Reply #11 on:
April 27, 2006, 04:25:00 am »
all in good time my friend
as in, once I finish Frog RPG
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Zeromus
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my tutorials.
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Reply #12 on:
April 27, 2006, 09:21:00 am »
QuoteBegin-elfprince13+Apr 26 2006, 07:33 PM-->
QUOTE
(elfprince13 @ Apr 26 2006, 07:33 PM)
Scrolling in Basic
CDI has another one done too, this one works with huge strings...
Can I see yours (I'm curious as to HOW you do it)
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kalan_vod
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my tutorials.
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Reply #13 on:
April 27, 2006, 10:12:00 am »
I think he means the scrolling like in frog RPG, on the graphscreen.
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elfprince13
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my tutorials.
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Reply #14 on:
April 27, 2006, 11:14:00 am »
both. my sidescroller use *big* strings.
Frog RPG does something a little different.
my Quest demo uses a statplot
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