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Omnimaga
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N sprites
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Topic: N sprites (Read 15163 times)
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Liazon
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N sprites
«
on:
April 14, 2006, 03:19:00 am »
http://www.ebaumsworld.com/games/n-game.html
can be played here.
http://kvince83.tengun.net/maxboard/viewtopic.php?t=1634&start=0
versions can be viewed here.
I just simply need 8x8 black and white versions of the Ninja for N-Game.
Thanks!
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kalan_vod
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N sprites
«
Reply #1 on:
April 19, 2006, 12:39:00 pm »
Could you just expand on the 4x4 ones? It shouldn't be too hard. I hope you guys get this going/done soon!
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saubue
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N sprites
«
Reply #2 on:
April 19, 2006, 12:44:00 pm »
[removed]That was kinda rude, if he was asking for sprites that prbly because he wasnt able to draw them in the first place
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Liazon
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N sprites
«
Reply #3 on:
April 20, 2006, 02:30:00 am »
It's ok xlibman, I've started making some. I just needed to play the game a bit longer before I got the gist of what they looked like
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saubue
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N sprites
«
Reply #4 on:
April 20, 2006, 03:17:00 am »
QuoteBegin-saubue+Apr 20 2006, 01:44 AM-->
QUOTE
(saubue @ Apr 20 2006, 01:44 AM)
[removed]That was kinda rude, if he was asking for sprites that prbly because he wasnt able to draw them in the first place
Sorry, this post wasn't meant to be demotivating at all... I just wanted him to try it out.
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kalan_vod
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N sprites
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Reply #5 on:
April 20, 2006, 05:39:00 am »
Cool, I hope to see your renditions of N-Game sprites soon!
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Liazon
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N sprites
«
Reply #6 on:
April 20, 2006, 10:13:00 am »
FIRST ATTEMPT: Running and sliding to halt
Sorry it's so small!
edit: it only has 2 frames for running and one for sliding. Is that enough?
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kalan_vod
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N sprites
«
Reply #7 on:
April 20, 2006, 10:57:00 am »
Wow, that looks really good. I think it looks almost like a real person!
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saubue
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N sprites
«
Reply #8 on:
April 20, 2006, 12:03:00 pm »
Congrats, Liazon! It looks very cool. Maybe you could add another sprite for walking? In which language are you going to write the game?
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kalan_vod
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N sprites
«
Reply #9 on:
April 20, 2006, 12:54:00 pm »
He will be using asm, or C on the 68k line.
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Liazon
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N sprites
«
Reply #10 on:
April 20, 2006, 03:17:00 pm »
Thanks, I guess I just needed to play the game a bit more. Since I don't know 68k ASM (i assume it's the same as z80 ASM, just a lot of differences that might take awhile to learn), I'll probably write it in C for 89 series calcs.
http://www.freeworldgroup.com/games2/gameindex/ngame.htm
@saubue: as far as I can tell, there are no walking frames. The stick figure just accelerates rather quickly until it reaches maximum speed.
Does it slow the program down at all to insert custom ASM code?
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saubue
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N sprites
«
Reply #11 on:
April 21, 2006, 08:28:00 am »
No, 68k ASM is very different (and much easier) from z80 ASM (although I can't write code for it)
And inline Assembler (asm("...")) does not slow down the program. Do you want to mix ASM and C?
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kalan_vod
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N sprites
«
Reply #12 on:
April 21, 2006, 08:30:00 am »
Why does it not slow down a game in 68k but using asm(prgmX) on a z80 slow it down?
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saubue
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N sprites
«
Reply #13 on:
April 21, 2006, 08:38:00 am »
Hm, I think we aren't speaking of the same thing.
In C, you can use Assembler inside C code with asm(), while your code has to be a string, e.g. (random code)
c1-->
CODE
ec1void miscFunction(short arg1)
{
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Liazon
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N sprites
«
Reply #14 on:
April 21, 2006, 09:07:00 am »
Can you create your own ASM functions and then add them on like the ExtGraph functions?
kalan: Basic is more like an interpretted languages, so trying to insert a native language within Basic code would require some kind of address change of some sort. iirc of course
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