Author Topic: N sprites  (Read 15203 times)

0 Members and 1 Guest are viewing this topic.

saubue

  • Guest
N sprites
« Reply #45 on: May 02, 2006, 10:19:00 am »
The only problem with _keytest is that it's not compatible with the recent PedroM version (0.81, I think). But I'm using in Lemmings 68k and Shadow Falls, too...

I think you can gain extra speed if you optimize the physics and the enemy behaviours as much as possible. You could also use a large map buffer for the map and modify ExtGraph's FastCopyScreen-routines to satisfy you needs (that's tricky, I've tried it once...).

Anyway, I'm really looking forward to play a first beta!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
N sprites
« Reply #46 on: May 03, 2006, 01:40:00 am »
Wasn't pedroM that kind of linux 3rd party OS for 68k calcs?

saubue

  • Guest
N sprites
« Reply #47 on: May 03, 2006, 02:15:00 am »
Yes, it is (but it has nothing in common with Linux - it looks more like Unix).

http://www.ticalc.org/archives/files/fileinfo/319/31951.html

Liazon

  • Guest
N sprites
« Reply #48 on: May 05, 2006, 09:58:00 am »
I have a yearning to go back to z80 again, only because there are always some things about ASM that I like better than C.  Only problem is that I can't assemble anything on my comp.  I still haven't figured out the problem since I got a new machine.  If anybody could help, then perhaps (given enough votes) I could slowly work on both.

I'm guessing, based on my busy schedule, this may not be completed until next year.  Sorry!  Right now its a combination of rl issues and time.  There's a lot going on and I don't know if I'll be able to stay in the community much longer.  If you guys hate me and don't want me right now, then I'll gladly take me leave.

edit: if I suddenly disappear from the community for more than a month, please inform MC, UTI, and Revsoft that I might have left for good.  Thank you!

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
N sprites
« Reply #49 on: May 05, 2006, 10:31:00 am »
I don't recall anyone hating you; you're a good addition to the community. I say, unless you are very good at multitasking, to focus on one language at a time. That is the reason I haven't released anything worthwhile yet, I try a different language every week. Last week was C, now it's Greek. (I don't understand how either.)
One of these days I'll get a sig I'm really proud of.

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
N sprites
« Reply #50 on: May 05, 2006, 10:32:00 am »
hm... I wouldn't want to press you, but a z80 version would of course be nice :)smile.gif

do whatever you think you could do best

saubue

  • Guest
N sprites
« Reply #51 on: May 05, 2006, 12:13:00 pm »
I think my vote is influanced by my ownership of a V200 ;)wink.gif

Why don't you learn 68k Assembly? And the knowledge of C is very important if you want to code in the future, too. If you understand C, it's quite easy to migrate to C++, Java or PHP (as long as you are open for new stuff).
At least, that's my experience.

Alex

  • Guest
N sprites
« Reply #52 on: May 05, 2006, 12:36:00 pm »
My 89T says "focus on the 68k version".

- Alex

Liazon

  • Guest
N sprites
« Reply #53 on: May 05, 2006, 01:10:00 pm »
Actually, I can't seem to find anything on 68k ASM.  I know there must be books on it, but as to specifics to the TI hardware, there doesn't seem to be much.

atm though, I think I'm more worried about being able to stay active in the TI community.

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
N sprites
« Reply #54 on: May 05, 2006, 01:19:00 pm »
http://tifreakware.calcgames.org/asmresc.htm

^^ Try that, I believe I linked to an 68k asm page... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

spengo

  • Guest
N sprites
« Reply #55 on: May 05, 2006, 01:47:00 pm »
68k man, it's much awesomer. I don't think the z80 calcs could handle n-game what with all the crazy physics and stuff.

katmaster

  • Guest
N sprites
« Reply #56 on: May 13, 2006, 10:37:00 am »
Psshhh 83+s can handle anything!!! But do what you thing is best for you :)smile.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
N sprites
« Reply #57 on: May 14, 2006, 03:50:00 am »
I hope you dont leave liazon, dont be so hard on yourself, I'm sure you can do it, it look nice so far, lot of people will be willing to help :)smile.gif

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
N sprites
« Reply #58 on: May 14, 2006, 11:52:00 am »
He has been active on MC/UTI, but I think he can do this project and I hope he tries!11! :Ptongue.gif

Liazon

  • Guest
N sprites
« Reply #59 on: May 15, 2006, 10:26:00 am »
Progress will definitely continue during the summer, though I'm still not sure z80 or 68k.  I guess I should compromise and learn 68k ASM :D