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N sprites
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Topic: N sprites (Read 15203 times)
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saubue
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N sprites
«
Reply #45 on:
May 02, 2006, 10:19:00 am »
The only problem with _keytest is that it's not compatible with the recent PedroM version (0.81, I think). But I'm using in Lemmings 68k and Shadow Falls, too...
I think you can gain extra speed if you optimize the physics and the enemy behaviours as much as possible. You could also use a large map buffer for the map and modify ExtGraph's FastCopyScreen-routines to satisfy you needs (that's tricky, I've tried it once...).
Anyway, I'm really looking forward to play a first beta!
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
N sprites
«
Reply #46 on:
May 03, 2006, 01:40:00 am »
Wasn't pedroM that kind of linux 3rd party OS for 68k calcs?
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saubue
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N sprites
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Reply #47 on:
May 03, 2006, 02:15:00 am »
Yes, it is (but it has nothing in common with Linux - it looks more like Unix).
http://www.ticalc.org/archives/files/fileinfo/319/31951.html
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Liazon
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N sprites
«
Reply #48 on:
May 05, 2006, 09:58:00 am »
I have a yearning to go back to z80 again, only because there are always some things about ASM that I like better than C. Only problem is that I can't assemble anything on my comp. I still haven't figured out the problem since I got a new machine. If anybody could help, then perhaps (given enough votes) I could slowly work on both.
I'm guessing, based on my busy schedule, this may not be completed until next year. Sorry! Right now its a combination of rl issues and time. There's a lot going on and I don't know if I'll be able to stay in the community much longer. If you guys hate me and don't want me right now, then I'll gladly take me leave.
edit: if I suddenly disappear from the community for more than a month, please inform MC, UTI, and Revsoft that I might have left for good. Thank you!
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Radical Pi
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N sprites
«
Reply #49 on:
May 05, 2006, 10:31:00 am »
I don't recall anyone hating you; you're a good addition to the community. I say, unless you are very good at multitasking, to focus on one language at a time. That is the reason I haven't released anything worthwhile yet, I try a different language every week. Last week was C, now it's Greek. (I don't understand how either.)
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One of these days I'll get a sig I'm really proud of.
Spellshaper
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This is me. Or maybe not.
N sprites
«
Reply #50 on:
May 05, 2006, 10:32:00 am »
hm... I wouldn't want to press you, but a z80 version would of course be nice
do whatever you think you could do best
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saubue
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N sprites
«
Reply #51 on:
May 05, 2006, 12:13:00 pm »
I think my vote is influanced by my ownership of a V200
Why don't you learn 68k Assembly? And the knowledge of C is very important if you want to code in the future, too. If you understand C, it's quite easy to migrate to C++, Java or PHP (as long as you are open for new stuff).
At least, that's my experience.
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Alex
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N sprites
«
Reply #52 on:
May 05, 2006, 12:36:00 pm »
My 89T says "focus on the 68k version".
- Alex
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Liazon
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N sprites
«
Reply #53 on:
May 05, 2006, 01:10:00 pm »
Actually, I can't seem to find anything on 68k ASM. I know there must be books on it, but as to specifics to the TI hardware, there doesn't seem to be much.
atm though, I think I'm more worried about being able to stay active in the TI community.
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tifreak
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My Kung Fu IS strong...
N sprites
«
Reply #54 on:
May 05, 2006, 01:19:00 pm »
http://tifreakware.calcgames.org/asmresc.htm
^^ Try that, I believe I linked to an 68k asm page...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
spengo
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N sprites
«
Reply #55 on:
May 05, 2006, 01:47:00 pm »
68k man, it's much awesomer. I don't think the z80 calcs could handle n-game what with all the crazy physics and stuff.
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katmaster
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N sprites
«
Reply #56 on:
May 13, 2006, 10:37:00 am »
Psshhh 83+s can handle anything!!! But do what you thing is best for you
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DJ Omnimaga
Clacualters are teh gr33t
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N sprites
«
Reply #57 on:
May 14, 2006, 03:50:00 am »
I hope you dont leave liazon, dont be so hard on yourself, I'm sure you can do it, it look nice so far, lot of people will be willing to help
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kalan_vod
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N sprites
«
Reply #58 on:
May 14, 2006, 11:52:00 am »
He has been active on MC/UTI, but I think he can do this project and I hope he tries!11!
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Liazon
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N sprites
«
Reply #59 on:
May 15, 2006, 10:26:00 am »
Progress will definitely continue during the summer, though I'm still not sure z80 or 68k. I guess I should compromise and learn 68k ASM
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