Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Necro's Puzzle Game
« previous
next »
Print
Pages:
1
2
[
3
]
4
Go Down
Author
Topic: Necro's Puzzle Game (Read 11636 times)
0 Members and 1 Guest are viewing this topic.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle Game
«
Reply #30 on:
April 15, 2006, 04:37:00 am »
I am intrested in how much memory using basic builder would give me because it takes a little over 3600 bytes to run (not including (what will be) temporary map opening and the saving) including matrix,pic,and other data as well as the programs themselves.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Necro's Puzzle Game
«
Reply #31 on:
April 15, 2006, 12:47:00 pm »
if I remember it needs the ram it normally takes as basic programs, plus the archive memory required for the app itself
Logged
katmaster
Guest
Necro's Puzzle Game
«
Reply #32 on:
April 15, 2006, 05:36:00 pm »
Wow, this looks great!!! Yet another awesome game for my lovely 83+
Logged
crzyrbl
Guest
Necro's Puzzle Game
«
Reply #33 on:
April 17, 2006, 06:32:00 pm »
if you want to use basic builder, everything but the levels HAS to fit in ram AND you have to have room for the largest possible level. also, the levels have to be in archive and accessed through a prgm like xLib....unless the game and the levels all fit in RAM...
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle Game
«
Reply #34 on:
April 18, 2006, 11:29:00 am »
thats retarded...oh well, by any chance might this change in the forsee-able future? If not...well, Im not going to bother with it.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle Game
«
Reply #35 on:
April 30, 2006, 04:50:00 pm »
If I release this program as is with out any levels, will people want to make some for it? This engine is now DONE, but I would like to know it will become a game.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
elfprince13
Guest
Necro's Puzzle Game
«
Reply #36 on:
April 30, 2006, 05:51:00 pm »
you may want to make some levels first.
Logged
crzyrbl
Guest
Necro's Puzzle Game
«
Reply #37 on:
April 30, 2006, 06:06:00 pm »
is the map editor finished?
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle Game
«
Reply #38 on:
May 02, 2006, 08:20:00 am »
problem is, making a level takes TIME. If some one wants to take over level desing...well, contact me.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Liazon
Guest
Necro's Puzzle Game
«
Reply #39 on:
May 02, 2006, 09:33:00 am »
I haven't kept up with the project that much. What are the rules to this puzzle game?
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle Game
«
Reply #40 on:
May 02, 2006, 04:06:00 pm »
you make basicaly a complicated maze. Get from point A to point B to go to the next level. I thought "Necro's Puzzle" sounded nicer than "Necro's Complicated Strategy Maze"...but any ways. I have a basic map edito that I will add a few more tools to. Right now it alows you to work on a level, press a button to test the level, and press a level to let you go back to what you were working on. I have been thinking about ways to improve some of the interfaces, and may have some soon. A filled rectangle of a tile w/ decimal is planned, and an easier teleport destination system will likely be added very soon, as well as possibly switching tile selecting to a graphical tile set layout and alow stacking to appear graphicaly on that screen.
Computer editor is coming VERY slowly as it is hard to program in a langauge you have limmited experience with. I realy need to find more time to work on learning it better.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
crzyrbl
Guest
Necro's Puzzle Game
«
Reply #41 on:
May 02, 2006, 04:15:00 pm »
you could express the game through a number of graphic layers. each layer a decimal place back
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Necro's Puzzle Game
«
Reply #42 on:
May 03, 2006, 02:40:00 am »
i think he use decimals for some stuff
Logged
Liazon
Guest
Necro's Puzzle Game
«
Reply #43 on:
May 03, 2006, 09:14:00 am »
QuoteBegin-necro+May 2 2006, 10:06 PM-->
QUOTE
(necro @ May 2 2006, 10:06 PM)
Computer editor is coming VERY slowly as it is hard to program in a langauge you have limmited experience with.
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Necro's Puzzle Game
«
Reply #44 on:
May 03, 2006, 10:09:00 am »
I don't feel bad about it. It just is very diffrent and as such I am having to figure out stuff as I go. Also, decimals are used for a number of things.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Print
Pages:
1
2
[
3
]
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Necro's Puzzle Game