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Omnimaga
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New type of calc fps
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Topic: New type of calc fps (Read 6915 times)
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necro
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Posts: 1295
Rating: +17/-2
+3 vaporal mustache
New type of calc fps
«
Reply #15 on:
January 17, 2007, 01:25:00 pm »
Variable heigh walls in raycasting IS possible, either by having a texture with a mask and having transparent areas or by actualy changing the scaling, and angled florrs/walls should also theoreticaly be possible but Ive never seen it done in a game, probably because itd be problematic in terms of memory/math. just like making widths variable.
And just know that asm in 28 days is terrible for getting to understand the basics...
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Liazon
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New type of calc fps
«
Reply #16 on:
January 17, 2007, 01:45:00 pm »
QuoteBegin-graywolf+17 Jan, 2007, 19:22-->
QUOTE
(graywolf @ 17 Jan, 2007, 19:22)
68k, I'm sure it possible using FATLib and ASM. As for 83, I'm not sure. And someone mentioned FlashAPPS: doesn't TI need to sign them or something before you can release them?
not anymore
ti released it's appsigner so now people can sign apps themselves. Jim e made a linker/signer called wabbitsign.
@necro: different guides work for different people. also, Delnar_Ersike, are you having set up problems? That problem deterred me for about a year.
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Delnar_Ersike
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New type of calc fps
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Reply #17 on:
January 17, 2007, 02:04:00 pm »
*
Delnar_Ersike
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Liazon
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New type of calc fps
«
Reply #18 on:
January 17, 2007, 02:07:00 pm »
which calc model? PTI only does 82, 83, and 83+BE (no SEs or 84+)
did you use ROM8x 0.2? iirc, 0.1, the original didn't really work. duno how VTI's rom dumper works either
Drag and drop the rom into PTI window.
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Speler
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Posts: 857
Rating: +6/-2
New type of calc fps
«
Reply #19 on:
January 17, 2007, 02:34:00 pm »
Hmm... speaking of 3D:
http://cemetech.net/forum/viewtopic.php?t=2262&highlight=
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
New type of calc fps
«
Reply #20 on:
January 17, 2007, 03:09:00 pm »
this link lead to a blank page...
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Speler
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New type of calc fps
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Reply #21 on:
January 17, 2007, 03:23:00 pm »
Really? When I click it takes me exactly where I want it too...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
New type of calc fps
«
Reply #22 on:
January 17, 2007, 03:25:00 pm »
well its not the first time it happens to me with cemetech
cemetech is prone to not working fine in Opera browser tho
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Delnar_Ersike
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New type of calc fps
«
Reply #23 on:
January 17, 2007, 03:55:00 pm »
QuoteBegin-Liazon+17 Jan, 2007, 20:07-->
QUOTE
(Liazon @ 17 Jan, 2007, 20:07)
which calc model? PTI only does 82, 83, and 83+BE (no SEs or 84+)
did you use ROM8x 0.2? iirc, 0.1, the original didn't really work. duno how VTI's rom dumper works either
Drag and drop the rom into PTI window.
shoot, just my luck: I have an 83+
Silver
:grr:
I'll have to try TILem or VTI then, although I don't want to use either. VTI has some bugs, as far as I know, and TILem was made for Linux and then ported to Windows. Plus, TILem has a very complicated installing instructions -.-
.
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Jon
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Posts: 278
Rating: +0/-0
New type of calc fps
«
Reply #24 on:
January 17, 2007, 07:25:00 pm »
I read a tutorial on 3-d modeling that compared and contrasted raycasting with raytracing (i forgot where so don't ask me for a link
). According to it, raycasting checks how a wall should look column-by-column, whereas raytracing does it pixel-by-pixel. Raytracing takes WAY more processing power than raycasting, and even stresses modern computers. Perhaps a hybrid of raytracing/raycasting could be in order?
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
New type of calc fps
«
Reply #25 on:
January 18, 2007, 02:05:00 am »
mhmm i didnt noticed how it was about raytracing, imho you should use raycasting, it should run much faster. gemini ran at like 15 fps on a regular 83+.
A raycasting racing game would pwn
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Liazon
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New type of calc fps
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Reply #26 on:
January 18, 2007, 06:20:00 am »
VTI doesn't support SEs either iirc. Even if it does, it's not that good.
I'd go with TilEm
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elfprince13
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New type of calc fps
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Reply #27 on:
January 18, 2007, 10:43:00 am »
VTI 3.0 alpha supports 83+SEs, but sucks completely cause you cant send programs to it.
TilEM is not complicated at all, make sure you have the required version of GTK+ installed, name the ROM properly, and start.
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Jon
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New type of calc fps
«
Reply #28 on:
January 18, 2007, 04:51:00 pm »
xlibman Said:
QUOTE
A raycasting racing game would pwn
That sounds awesome! Definitely too daunting to be a solo project. Is there anyone who knows asm who wants to start a 3d-racing engine project with raycasting?
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New type of calc fps