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Omnimaga
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Other Calc-Related Projects and Ideas
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OMNIMAGA GROUP PROJECT 1
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Topic: OMNIMAGA GROUP PROJECT 1 (Read 18651 times)
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necro
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OMNIMAGA GROUP PROJECT 1
«
Reply #15 on:
February 15, 2006, 05:57:00 pm »
The pseudo coding is done...need to finish the vars. School is a drag. Here is a program I thought we might be able to use in it .
Please check my program for bugs 'workingness'...I am to busy right now to do it myself.
Untested...
Map Loader Beta (from zelda)
"E is maps per horizontal line, M is Map Var
"Code to Change your Map
(K=3)-(K=2->C
(K=1)-(K=4->D
M+C->M
E(M/E+D->M
M/E->C
"find which map, set it in C
round(C,0
Ans-(C
C
"load and run map program
C/1->D
round(D,0
Ans-(D
D
M-10D->C
"0123456789->Str1
sub(Str1,C+1,1)->Str2
sub(Str2,D+1,1)->Str1
"ZLDMP"+Str1+Str2
real(10,0,3):"Loads map into xtemp003
prgmXTEMP003
"change map x and y
dim([A]->L1
L1(1->H
L1(2->L
"X cords
A(K=2 or K=3)+6(K=2->A
S(K=2 or K=3)+(L-6)(K=2->S
"Y cords
B(K=1 or K=4)+4(K=4->B
T(K=1 or K=4)+(L-4)(K=4->T
return
It should update your map var (M), your X and Y positions, and your matrice data. It was desinged for 16X16, so you might need to accomodate for that if you test it.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
OMNIMAGA GROUP PROJECT 1
«
Reply #16 on:
February 16, 2006, 02:12:00 am »
hmm sound nice, altough I have no clue how to use it as I dont have the map programs
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necro
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OMNIMAGA GROUP PROJECT 1
«
Reply #17 on:
February 16, 2006, 06:06:00 am »
well, the maps should be able to be stored in any way you wish, you'd just include a if M=X, then: DATA end If M=X+1, then: DATA #2, if M=X+3... series in the program in which to store all map data
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VB.Net, C#, C++, Java, Game Maker
necro
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OMNIMAGA GROUP PROJECT 1
«
Reply #18 on:
February 17, 2006, 03:01:00 pm »
I'm not sure if you all noticed, but the pseudo code was ammended into the code section already...
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
OMNIMAGA GROUP PROJECT 1
«
Reply #19 on:
February 17, 2006, 03:35:00 pm »
i saw it on AIM earlier i believe
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necro
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OMNIMAGA GROUP PROJECT 1
«
Reply #20 on:
February 17, 2006, 03:41:00 pm »
Indeed you did
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VB.Net, C#, C++, Java, Game Maker
kalan_vod
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OMNIMAGA GROUP PROJECT 1
«
Reply #21 on:
February 17, 2006, 05:18:00 pm »
Yeah, well I think that I am not smart enough to understand the code completly. It looks alot more complex then it should be..
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necro
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OMNIMAGA GROUP PROJECT 1
«
Reply #22 on:
February 18, 2006, 05:58:00 pm »
How so? It is all in segments...each segment, when programmed, is made to work with all the others. You program a routine to do a bit of the code and to pass the data off into variables, then run another program to do bit more of the leg work. Which parts don't you understand?
ps. could you move this into the main project discusion...as in my post and kalan's.
BCTurkEDIT - Done
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
BCTurk
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OMNIMAGA GROUP PROJECT 1
«
Reply #23 on:
February 19, 2006, 09:04:00 pm »
Side Note - I uploaded some concept art for the opening and/or title screen. I know Spelli and necro could make it better, but it's what I got
Link is also in the archive post
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DJ Omnimaga
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
OMNIMAGA GROUP PROJECT 1
«
Reply #24 on:
February 20, 2006, 02:59:00 am »
thats sound nice, what about making the planet white with some stuff on it?
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BCTurk
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OMNIMAGA GROUP PROJECT 1
«
Reply #25 on:
February 20, 2006, 05:50:00 am »
I tried doing some stuff to it, and it just looked fugly, so I'll leave the modifications to someone else who's better at gfx then I.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
OMNIMAGA GROUP PROJECT 1
«
Reply #26 on:
February 20, 2006, 05:53:00 am »
*cough*Spellshaper*cough*
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Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
OMNIMAGA GROUP PROJECT 1
«
Reply #27 on:
February 20, 2006, 06:22:00 am »
Huh?
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
OMNIMAGA GROUP PROJECT 1
«
Reply #28 on:
February 20, 2006, 06:53:00 am »
what I came up with on short notice:
(doubled size)
is that ok? suggestions?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
OMNIMAGA GROUP PROJECT 1
«
Reply #29 on:
February 20, 2006, 07:11:00 am »
c what I meant ^_^
maybe just add a light gray line in the sunlight so we distinguish the planed from the rest of the sun light, otherwise its awesome
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OMNIMAGA GROUP PROJECT 1