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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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OMNIMAGA GROUP PROJECT 1
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Topic: OMNIMAGA GROUP PROJECT 1 (Read 19776 times)
0 Members and 2 Guests are viewing this topic.
necro
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OMNIMAGA GROUP PROJECT 1
«
Reply #60 on:
February 23, 2006, 12:41:00 pm »
The people ones are based off of the Golden Sun sprites I made with added GS and all. I will also try and make a bunch of enviroment sprites to.
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dragon__lance
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OMNIMAGA GROUP PROJECT 1
«
Reply #61 on:
February 24, 2006, 05:14:00 pm »
cool, will u show them soon?
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necro
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OMNIMAGA GROUP PROJECT 1
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Reply #62 on:
February 26, 2006, 02:58:00 pm »
I'll try and get em finished. I didn't expect to be out so much this weekend.
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katmaster
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OMNIMAGA GROUP PROJECT 1
«
Reply #63 on:
February 28, 2006, 02:11:00 pm »
Wow, that title screen rocks!! Keep up the good work :ru13z:
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necro
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OMNIMAGA GROUP PROJECT 1
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Reply #64 on:
March 06, 2006, 05:34:00 pm »
some sprites...in GS
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I'm like a woot burger with awesome fries
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katmaster
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OMNIMAGA GROUP PROJECT 1
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Reply #65 on:
March 07, 2006, 04:27:00 pm »
Mmmmm, tasty!!!! Keep up the good work!
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kalan_vod
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OMNIMAGA GROUP PROJECT 1
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Reply #66 on:
March 07, 2006, 04:30:00 pm »
Wow, I think that looks amazing!
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necro
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OMNIMAGA GROUP PROJECT 1
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Reply #67 on:
March 07, 2006, 04:50:00 pm »
The way it works is if you make all the gray area white, that's what it would look like with GS off as the gray buffer wouldn't be applied to have the white areas made from it
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
OMNIMAGA GROUP PROJECT 1
«
Reply #68 on:
March 08, 2006, 03:25:00 am »
wow great work, reminds me of some Final Fantasy 4 dungeons and chrono trigger, do you think you can manage to have masked character sprites since you have grayscale walk on able tiles?
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the_unknown_one
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OMNIMAGA GROUP PROJECT 1
«
Reply #69 on:
March 08, 2006, 04:44:00 am »
So, what's up with this? Since i'm new staff, i'd like to know what this is about
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
OMNIMAGA GROUP PROJECT 1
«
Reply #70 on:
March 08, 2006, 05:06:00 am »
Sci fi RPG, so far I dunno if grayscale is official, sure thing is that its using xLIB, the title screen is done
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the_unknown_one
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OMNIMAGA GROUP PROJECT 1
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Reply #71 on:
March 08, 2006, 07:15:00 am »
Sweet
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necro
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OMNIMAGA GROUP PROJECT 1
«
Reply #72 on:
March 08, 2006, 10:13:00 am »
Don't know wether chars would be masked yet, it depen on how fast we get it running. It seems if the game is fast, we either have masked OR GS char sprites, but I don't think both
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BCTurk
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OMNIMAGA GROUP PROJECT 1
«
Reply #73 on:
March 08, 2006, 12:21:00 pm »
I'm going to try and draw up a space station map tonight, so you have a better idea of what tiles we need. Also will do some char. profililng if I have time b4 my BF2 match.
EDIT (9/3/06) - Do we want a symetrical map or not? I'm mainly asking necro, as a symmetrical map would mean less tiles, but asymmetrical would be, uh, cooler.
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dragon__lance
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OMNIMAGA GROUP PROJECT 1
«
Reply #74 on:
March 10, 2006, 02:11:00 pm »
nice work!! The map looks good, and so does the char. The only prob i have is the character looks a little odd from the side. so wat do we do now for this project?
@the unknown one: didn't u make a asm lib to help with basic too? (like xlib). or was that someone else.
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OMNIMAGA GROUP PROJECT 1