Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Omnimaga - The RPG
« previous
next »
Print
Pages:
1
...
8
9
[
10
]
11
12
...
15
Go Down
Author
Topic: Omnimaga - The RPG (Read 48187 times)
0 Members and 2 Guests are viewing this topic.
graywolf
Guest
Omnimaga - The RPG
«
Reply #135 on:
January 07, 2007, 11:12:00 am »
Sweet! Plz add me as a mage
or a gray wolf
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Omnimaga - The RPG
«
Reply #136 on:
January 07, 2007, 11:12:00 am »
I need to finish the tileset. Does anybody know of a program to generate C code for each tile in a 16x16 four-level grayscale sprite sheet?
Logged
bfr's website -
http://bfr.tifreakware.net
graywolf
Guest
Omnimaga - The RPG
«
Reply #137 on:
January 07, 2007, 11:24:00 am »
Not sure, but maybe there is something in TIGCC or genlib or extgraph?
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Omnimaga - The RPG
«
Reply #138 on:
January 07, 2007, 11:27:00 am »
can necro have either a shop in the game that sells realy expensive stuff or have a realy big sword? Or maybe I can't die (that'd be amusing)
maybe look like this?
(quite a likeness with the long hair and all)
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Omnimaga - The RPG
«
Reply #139 on:
January 07, 2007, 01:52:00 pm »
Sure.
See the first post in this thread for a list of the members in Omnimaga - The RPG and what their role(s) will be.
Logged
bfr's website -
http://bfr.tifreakware.net
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Omnimaga - The RPG
«
Reply #140 on:
January 26, 2007, 11:38:00 am »
New screenshot of dragon_lance walking:
I'm using Zelda tiles at the moment because I can't seem to find a tool that generates that C code for grayscale 16x16 tile-maps.
Remember, if you are in the game and want your sprite to look a certain way, just tell me.
Logged
bfr's website -
http://bfr.tifreakware.net
CureDesu
Guest
Omnimaga - The RPG
«
Reply #141 on:
January 26, 2007, 11:43:00 am »
O_O
That looks awesome! Am I in the game? I remember posting in this thread a long time ago, but I don't remember if I'm in it or not.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Omnimaga - The RPG
«
Reply #142 on:
January 26, 2007, 12:07:00 pm »
Yup, you are in the game. All of the members are listed in the first post:
http://omnimaga.org/index.php?showtopic=568&st=0
Anyway, here's a new screenshot:
http://img261.imageshack.us/img261/6816/screenshot0002fd3.gif
As you can see, I still have to make the sprites for moving other directions, and I still need to make it so that the character starts out in the right place.
Logged
bfr's website -
http://bfr.tifreakware.net
CureDesu
Guest
Omnimaga - The RPG
«
Reply #143 on:
January 26, 2007, 12:11:00 pm »
Heh, awesome. Personally, I want to look like L from Death Note. To see what he looks like, look at my avatar, and Google it. If you have trouble finding a good picture of him, let me know.
Logged
graywolf
Guest
Omnimaga - The RPG
«
Reply #144 on:
January 26, 2007, 12:40:00 pm »
Looks awesome! Although the Zelda tilemap is often overused, I like it for this kind of RPG.
I hope you make your own tilemaps though.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Omnimaga - The RPG
«
Reply #145 on:
January 26, 2007, 12:50:00 pm »
QUOTE
I'm using Zelda tiles at the moment because I can't seem to find a tool that generates that C code for grayscale 16x16 tile-maps.
The only tiles from Zelda that I'm going to use are going to be the water and maybe the grass.
Would anybody mind making 16x16 4-level grayscale sprites for Tenniskid and rivereye? Here are the 32x32 versions of them:
(rivereye is the first one, Tenniskid is the second, and dragon_lance is obviously the last one)
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Omnimaga - The RPG
«
Reply #146 on:
January 26, 2007, 01:41:00 pm »
that look nice, Mathstuf had a good tool to make gs sprites code, but his site went down i think and he didnt went online for ages
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Omnimaga - The RPG
«
Reply #147 on:
January 26, 2007, 02:22:00 pm »
yeah, I could use a slightly different sprite. Btw, can I have some fishing gear?
Logged
>(<')
Delnar_Ersike
Guest
Omnimaga - The RPG
«
Reply #148 on:
January 26, 2007, 02:26:00 pm »
The lower right corner of the trees displays a column of greyscale sprites; is it supposed to be like that? Also, the grass is kinda faint.
If I am in the game, make me a wizard...no, a sorcerer...no, a warlock! :wacko:
I will want to be a warlock.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Omnimaga - The RPG
«
Reply #149 on:
January 26, 2007, 03:19:00 pm »
Delnar_Ersike: Yeah, that was just me testing the something. And I'll gladly make you a warlock
rivereye, you can have some fishing gear
Here's a new screenshot:
The beautiful grayscale dialogs are from Boolsoft's Advanced Dialogs library.
Logged
bfr's website -
http://bfr.tifreakware.net
Print
Pages:
1
...
8
9
[
10
]
11
12
...
15
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Omnimaga - The RPG