Author Topic: Omnimaga - The RPG  (Read 47507 times)

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Liazon

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Omnimaga - The RPG
« Reply #105 on: September 13, 2006, 10:29:00 am »
ya, school can be rough

Offline DJ Omnimaga

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« Reply #106 on: September 13, 2006, 01:41:00 pm »
wow wb greenorange glad the forums let you in, I had to pre register you cuz it said you were banned when registering >.<

Too bad I dont have the old forums post count anymore but since i pretty much readded old post count to everyone a few months ago I've went through google cache and added a post count from here to yours on the new forum now >.<

greenorange5656

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« Reply #107 on: September 14, 2006, 02:25:00 am »
Thats fine Kevin :)smile.gif  Good to see your still active in the community!  I think I'm gonna be around for a few more years, but I am wary about getting to programming again - most of my efforts are in school right now.

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« Reply #108 on: September 14, 2006, 02:31:00 am »
glad you'll still be around ^^, I myself dont programs calcs much anymore as well nowadays but I still come here very often when I dont play starcraft ^.^

Offline bfr

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« Reply #109 on: September 16, 2006, 03:26:00 pm »
Would anybody be interested in making 16x16 4-level grayscale sprites of Tenniskid, Dragon_lance, and rivereye?  It would be great if I could get some for when each of them was facing forwards, backwards, left, right, and when each of them is walking in each direction.  I could mention your name in the credits, if you'd like.  Also, if anybody has any awesome 16x16 four-level grayscale tiles they think would be good for this RPG, please show me them.

Here's a screenshot of part of the map so far:

user posted image

Liazon

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« Reply #110 on: September 16, 2006, 04:05:00 pm »
Zelda power!!!

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« Reply #111 on: September 17, 2006, 02:30:00 am »
wow sound nice, I'll try to find some sprites (prbly rpgmaker) and convert them to b/w

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« Reply #112 on: September 17, 2006, 02:46:00 am »
there we go, not that good for conversion but anyway

Liazon

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« Reply #113 on: September 17, 2006, 03:04:00 am »
O_Oshocked2.gif aren't those 4 lvl already?  could you share? :Dbiggrin.gif

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« Reply #114 on: September 17, 2006, 03:13:00 am »
I converted them from some RPG maker sprite sheet, which was color.  

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« Reply #115 on: October 16, 2006, 03:25:00 pm »
I know I haven't been making much progress on this lately, and I'm sorry :(sad.gif.  Part of this is that #tigcc was done for a while, and then when it started working again, I was banned from there.  Part of this is that I have been working on other projects.  But I will try to finish this, and I really don't want this project to die.  

Thanks for the sprites, xlibman :)smile.gif.  What size are those, though?  Also, there has got to be a program that converts that tilemap sheet to a bunch of separate tiles, and possibly even generates the C code for them too, which would be great.  Would anybody know of this program, if it exists?

Not that xlibman's spritesheet was bad, but sprites are still welcome :)smile.gif.

Offline JincS

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« Reply #116 on: October 16, 2006, 05:43:00 pm »
That's going to be the main feature in my Bitmap -> .8xi Converter (the tile-splitter and the C/ASM code output) .

**Offtopic**
The first version or two are going to be TI8x only, but I'm hoping to be able to expand to cover all calcs someday...

Sorry for that little bit...

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« Reply #117 on: October 17, 2006, 02:44:00 am »
sprites are 32x32 i think, as it was rpg maker, not sure tho I would need to check. Also I gotta make 16x16 versions  of them if it work well. i dunno for program to separate them. I usually select the desired image area, and paste it in a 16x16/32x32 image

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« Reply #118 on: October 17, 2006, 02:54:00 am »
16x16 versions

they are much darker tho cuz I had to edit them so the texture remains after resizing

Liazon

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« Reply #119 on: October 17, 2006, 10:06:00 am »
QuoteBegin-JincS+16 Oct, 2006, 23:43-->
QUOTE (JincS @ 16 Oct, 2006, 23:43)
That's going to be the main feature in my Bitmap -> .8xi Converter (the tile-splitter and the C/ASM code output) .

**Offtopic**
The first version or two are going to be TI8x only, but I'm hoping to be able to expand to cover all calcs someday...

Sorry for that little bit...  

 So not 68k? that's too bad.  I was going to say that one thing I don't like about istudio is that it only outputs C array format for sprites as char, and nothing else.  I have to put it through an online hex manipulator to make it formated correctly.